Augustin Cavalier 27e83b8be8 input: Adjust input_pointing_device_subtype enumeration and usages.
Follow input_device_type above: we don't have _TYPE or _SUBTYPE on
the end, but _POINTING in the middle, because these aren't in a global
"subtype" enumeration, but a B_POINTING_DEVICE-specific enumeration.

Also don't bother adding the UNKNOWN type to messages that have no
type; if it's not included, UNKNOWN is implied. Saves a few CPU cycles.

Change-Id: I9088b9fcee63bf001b43febbe1e3ac17eb1792b4
Reviewed-on: https://review.haiku-os.org/c/haiku/+/8635
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2024-12-11 19:11:45 +00:00

83 lines
1.7 KiB
C++

/*
* Copyright 2008, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
*/
#ifndef _INPUT_H
#define _INPUT_H
#include <Messenger.h>
enum input_method_op {
B_INPUT_METHOD_STARTED = 0,
B_INPUT_METHOD_STOPPED = 1,
B_INPUT_METHOD_CHANGED = 2,
B_INPUT_METHOD_LOCATION_REQUEST = 3
};
enum input_device_type {
B_POINTING_DEVICE = 0,
B_KEYBOARD_DEVICE = 1,
B_UNDEFINED_DEVICE = 2
};
enum input_pointing_device_subtype {
B_UNKNOWN_POINTING_DEVICE = 0,
B_MOUSE_POINTING_DEVICE = 1,
B_TOUCHPAD_POINTING_DEVICE = 2,
B_TABLET_POINTING_DEVICE = 3
};
enum input_device_notification {
B_INPUT_DEVICE_ADDED = 0x0001,
B_INPUT_DEVICE_STARTED = 0x0002,
B_INPUT_DEVICE_STOPPED = 0x0004,
B_INPUT_DEVICE_REMOVED = 0x0008
};
class BInputDevice;
class BList;
BInputDevice* find_input_device(const char* name);
status_t get_input_devices(BList* list);
status_t watch_input_devices(BMessenger target, bool start);
class BInputDevice {
public:
~BInputDevice();
const char* Name() const;
input_device_type Type() const;
bool IsRunning() const;
status_t Start();
status_t Stop();
status_t Control(uint32 code, BMessage* message);
static status_t Start(input_device_type type);
static status_t Stop(input_device_type type);
static status_t Control(input_device_type type, uint32 code,
BMessage* message);
private:
friend BInputDevice* find_input_device(const char* name);
friend status_t get_input_devices(BList* list);
BInputDevice();
void _SetNameAndType(const char* name,
input_device_type type);
char* fName;
input_device_type fType;
uint32 _reserved[4];
};
#endif // _INPUT_H