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https://review.haiku-os.org/haiku
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e173a1ec1c
* Add configure option --bootstrap which allows specifying the haikuporter and HaikuPorts repository paths. * Add rules for supporting a second repository type. The PackageRepository rule is now private and RemotePackageRepository is used for remote repositories. The new BootstrapPackageRepository rule is for defining a bootstrap repository (there will probably be only the HaikuPorts cross repository) whose packages can be built as needed via haikuporter. * Rename DownloadPackage to FetchPackage. * Define repository HaikuPortsCross. * HaikuCrossDevel package(s): There are now two sets of packages: A "stage1" set with the same content as before and a final set additionally containing the libraries libbe, libnetwork, libpackage. Those are needed for building the libsolv bootstrap package while for building them we need other bootstrap packages (ICU, libz). This is basically all that's required to build a bootstrap Haiku completely from sources, with a few caveats: * There's no ICU bootstrap recipe yet (so one has to cheat and use the prebuilt package ATM). * Probably doesn't work on Haiku yet (tested on Linux only). * A 32 bit environment must be used (otherwise building the gcc 2 bootstrap package fails). * Building with multiple jobs doesn't work yet, since haikuporter uses common directories for building different packages and there's no explicit serialization yet. * Haven't tested the resulting image save for booting it. So it probably needs a bit more work before it can actually build the final HaikuPorts packages.
102 lines
3.9 KiB
Plaintext
102 lines
3.9 KiB
Plaintext
# Haiku Jamrules
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# Main directories used by the build.
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HAIKU_OUTPUT_DIR ?= [ FDirName $(HAIKU_TOP) generated ] ;
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HAIKU_BUILD_OUTPUT_DIR = [ FDirName $(HAIKU_OUTPUT_DIR) build ] ;
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HAIKU_BUILD_DIR = [ FDirName $(HAIKU_TOP) build ] ;
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HAIKU_BUILD_RULES_DIR = [ FDirName $(HAIKU_BUILD_DIR) jam ] ;
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HAIKU_OBJECT_DIR = [ FDirName $(HAIKU_OUTPUT_DIR)
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objects ] ;
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HAIKU_CATALOGS_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_DIR)
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catalogs ] ;
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HAIKU_COMMON_PLATFORM_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_DIR) common ] ;
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HAIKU_DOWNLOAD_DIR = [ FDirName $(HAIKU_OUTPUT_DIR)
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download ] ;
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HAIKU_OPTIONAL_BUILD_PACKAGES_DIR = [ FDirName $(HAIKU_OUTPUT_DIR)
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build_packages ] ;
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# Cache files for header scanning and jamfile caching
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HCACHEFILE = header_cache ;
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JCACHEFILE = jamfile_cache ;
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LOCATE on $(HCACHEFILE) $(JCACHEFILE) = $(HAIKU_BUILD_OUTPUT_DIR) ;
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# include BuildConfig
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local buildConfig = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : BuildConfig ] ;
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if ! $(buildConfig) {
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ECHO "No `BuildConfig' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ;
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EXIT "Run ./configure in the source tree's root directory first!" ;
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}
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LOCATE on BuildConfig = $(HAIKU_BUILD_OUTPUT_DIR) ;
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include BuildConfig ;
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# The build setup and rules are neatly organized in several files. Include
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# them now. Start with the side-effect-less rules, since they are the most
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# likely to be used in the top level context (i.e. not only in rules).
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# At the end include BuildSetup that sets up global variables etc. The
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# optional user-defined UserBuildConfig is included thereafter.
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) HelperRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) MathRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) BeOSRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) LocaleRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) CommandLineArguments ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) ConfigRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) DocumentationRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) FileRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) HeadersRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) KernelRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) BootRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) ImageRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) CDRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) MainBuildRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) MiscRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) OverriddenJamRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) PackageRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) RepositoryRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) TestsRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) BuildSetup ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) DefaultBuildProfiles ] ;
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# Include the repositories for this architecture.
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local repositoriesDirectory
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= [ FDirName $(HAIKU_BUILD_RULES_DIR) repositories ] ;
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local repositories = HaikuPorts ;
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if $(HAIKU_BOOTSTRAP_BUILD) {
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repositories = HaikuPortsCross ;
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}
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local repository ;
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for repository in $(repositories) {
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local repositoryDirectory
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= [ FDirName $(repositoriesDirectory) $(repository) ] ;
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local file = [ Glob $(repositoryDirectory) : $(HAIKU_PACKAGING_ARCH) ] ;
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if $(file) {
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HAIKU_REPOSITORY_JAMFILE = $(file) ;
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include $(file) ;
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}
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}
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# Declare no-op user-overridable build rules.
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rule UserBuildConfigRulePostBuildTargets { }
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rule UserBuildConfigRulePreImage { }
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rule UserBuildConfigRulePostImage { }
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# Include UserBuildConfig.
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if ! $(HAIKU_IGNORE_USER_BUILD_CONFIG) {
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local userBuildConfig
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= [ GLOB $(HAIKU_BUILD_RULES_DIR) : UserBuildConfig ] ;
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if $(userBuildConfig) {
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include $(userBuildConfig) ;
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}
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# allow for a separate UserBuildConfig per output directory
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local userBuildConfig
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= [ GLOB $(HAIKU_OUTPUT_DIR) : UserBuildConfig ] ;
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if $(userBuildConfig) {
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include $(userBuildConfig) ;
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}
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}
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DefineDefaultBuildProfiles ;
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PrepareConfigVariables ;
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