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http://www.freelists.org/post/haiku-commits/r40968-in-haikutrunksrcapps-activitymonitor-bootmanager-charactermap-codycam-deskbar,3 Leaving them for now in replicants, and in Terminal, according to (my interpretation of) the instructions here http://dev.haiku-os.org/browser/haiku/trunk/src/apps/terminal/README.GPL_to_OBOS#L70 Some sporadic cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41108 a95241bf-73f2-0310-859d-f6bbb57e9c96
68 lines
1.4 KiB
C++
68 lines
1.4 KiB
C++
/*
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* Copyright 2005-2010, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT license.
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*
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* Authors:
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* Robert Polic
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* Stephan Aßmus <superstippi@gmx.de>
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*
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* Copyright 1999, Be Incorporated. All Rights Reserved.
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* This file may be used under the terms of the Be Sample Code License.
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*/
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#ifndef PEOPLE_APP_H
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#define PEOPLE_APP_H
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#include <Application.h>
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#include <ObjectList.h>
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#include <String.h>
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#define B_PERSON_MIMETYPE "application/x-person"
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#define APP_SIG "application/x-vnd.Be-PEPL"
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class BFile;
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enum {
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M_NEW = 'newp',
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M_SAVE_AS = 'svas',
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M_WINDOW_QUITS = 'wndq',
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M_CONFIGURE_ATTRIBUTES = 'catr'
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};
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class PersonWindow;
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class TPeopleApp : public BApplication {
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public:
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TPeopleApp();
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virtual ~TPeopleApp();
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virtual void ArgvReceived(int32, char**);
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virtual void MessageReceived(BMessage*);
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virtual void RefsReceived(BMessage*);
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virtual void ReadyToRun();
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private:
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PersonWindow* _FindWindow(const entry_ref&) const;
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PersonWindow* _NewWindow(entry_ref* = NULL);
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void _AddAttributes(PersonWindow* window) const;
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void _SavePreferences(BMessage* message) const;
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private:
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BFile* fPrefs;
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uint32 fWindowCount;
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BRect fPosition;
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struct Attribute {
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BString attribute;
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int32 width;
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BString name;
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};
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BObjectList<Attribute> fAttributes;
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};
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#endif // PEOPLE_APP_H
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