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* Images preloaded by the boot loader had to be modules to be of any use to the kernel. Extended the mechanism so that any images not accepted by the module code would later be tried to be added as drivers by the devfs. This is a little hacky ATM, since the devfs manages the drivers using a hash map keyed by the drivers inode ID, which those drivers obviously don't have. * The devfs emulates read_pages() using read(), if the device driver doesn't implement the former (all old-style drivers), thus making it possible to BFS, which uses the file cache which in turn requires read_pages(), on the device. write_pages() emulation is still missing. * Replaced the kernel_args::boot_disk structure by a KMessage, which can more flexibly be extended and deals more gracefully with arbitrarily-size data. The disk_identifier structure still exists, though. It is added as message field in cases where needed (non net boot). Moved the boot_drive_number field of the bios_ia32 platform specific args into the message. * Made the stage 1 PXE boot loader superfluous. Moved the relevant initialization code into the stage 2 loader, which can now be loaded directly via PXE. * The PXE boot loader does now download a boot tgz archive via TFTP. It does no longer use the RemoteDisk protocol (it could actually be removed from the boot loader). It also parses the DHCP options in the DHCPACK packet provided by PXE and extracts the root path to be mounted by the kernel. * Reorganized the boot volume search in the kernel (vfs_boot.cpp) and added support for network boot. In this case the net stack is initialized and the network interface the boot loader used is brought up and configured. Since NBD and RemoteDisk are our only options for net boot (and those aren't really configurable dynamically) ATM, the the boot device is found automatically by the disk device manager. Booting via PXE does work to some degree now. The most grievous problem is that loading certain drivers or kernel modules (or related activity) causes a reboot (likely a triple fault, though one wonders where our double fault handler is on vacation). Namely the keyboard and mouse input server add-ons need to be deactivated as well as the media server. A smaller problem is the net server, which apparently tries to (re-)configure the network interface we're using to boot, which obviously doesn't work out that well. So, if all this stuff is disabled Haiku does fully boot, when using the RemoteDisk protocol (not being able to use keyboard or mouse doesn't make this a particular fascinating experience, though ;-)). I had no luck with NBD -- it seemed to have protocol problems with the servers I tried. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21611 a95241bf-73f2-0310-859d-f6bbb57e9c96
Building on BeOS ================ For building on BeOS you need the development tools from: http://haiku-os.org/downloads Please always use the most recent versions. They are required to build Haiku. Building on a non-BeOS platform =============================== Please read the file 'ReadMe.cross-compile' before continuing. It describes how to build the cross-compilation tools and configure the build system for building Haiku. After following the instructions you can directly continue with the section Building. Configuring on BeOS =================== Open a Terminal and change to your Haiku trunk folder. To configure the build you can run configure like this: ./configure --target=TARGET Where "TARGET" is the target platform that the compiled code should run on: * haiku (default) * r5 * bone * dano (also for Zeta) The configure script generates a file named "BuildConfig" in the "build" directory. As long as configure is not modified (!), there is no need to call it again. That is for re-building you only need to invoke jam (see below). If you don't update the source tree very frequently, you may want to execute 'configure' after each update just to be on the safe side. Building ======== Haiku can be built in either of two ways, as disk image file (e.g. for use with emulators) or as installation in a directory. Image File ---------- jam -q haiku-image This generates an image file named 'haiku.image' in your output directory under 'generated/'. VMware Image File ----------------- jam -q haiku-vmware-image This generates an image file named 'haiku.vmdk' in your output directory under 'generated/'. Directory Installation ---------------------- HAIKU_INSTALL_DIR=/Haiku jam -q install-haiku Installs all Haiku components into the volume mounted at "/Haiku" and automatically marks it as bootable. To create a partition in the first place use DriveSetup and initialize it to BFS. Note that installing Haiku in a directory only works as expected under BeOS, but it is not yet supported under Linux and other non-BeOS platforms. Building Components ------------------- If you don't want to build the complete Haiku, but only a certain app/driver/etc. you can specify it as argument to jam, e.g.: jam Pulse Alternatively, you can 'cd' to the directory of the component you want to build and run 'jam' from there. You can also force rebuilding of a component by using the "-a" parameter: jam -a Pulse Running ======= Generally there are two ways of running Haiku. On real hardware using a partition and on emulated hardware using an emulator like Bochs or QEmu. On Real Hardware ---------------- If you have installed Haiku to its own partition you can include this partition in your bootmanager and try to boot Haiku like any other OS you have installed. To include a new partition in the BeOS bootmanager run this in a Terminal: bootman On Emulated Hardware -------------------- For emulated hardware you should build disk image (see above). How to setup this image depends on your emulater. A tutorial for Bochs on BeOS is below. If you use QEmu, you can usually just provide the path to the image as command line argument to the "qemu" executable. Bochs ----- Version 2.2 of Bochs for BeOS (BeBochs) can be downloaded from BeBits: http://www.bebits.com/app/3324 The package installs to: /boot/apps/BeBochs2.2 You have to set up a configuration for Bochs. You should edit the ".bochsrc" to include the following: ata0-master: type=disk, path="/path/to/haiku.image", cylinders=122, heads=16, spt=63 boot: disk Now you can start Bochs: $ cd /boot/apps/BeBochs2.2 $ ./bochs Answer with RETURN and with some patience you will see Haiku booting. If booting into the graphical evironment fails you can try to hit "space" at the very beginning of the boot process. The Haiku bootloader should then come up and you can select some safe mode options. Docbook documentation ===================== Our documentation can be found in 'src/documentation/'. You can build it by running 'jam' in that folder. The results will be stored in the 'generated/' folder.
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