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builds the object hierarchy, the second will (in case of MutableDelegate) let the disk systems do their initialization. This way the disk systems already find a fully functional object hierarchy they can work with. * Child creation also takes a partition name as a parameter, now. * Implemented BMutablePartition child creation/deletion. * The BDiskSystemAddOn/BPartitionHandle::Validate*() methods return a status_t instead of a bool, now. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22540 a95241bf-73f2-0310-859d-f6bbb57e9c96