## Haiku Generic Jamfile v1.0.3 ## ## Fill in this file to specify the project being created, and the referenced ## Jamfile-engine will do all of the hard work for you. This handles both ## Intel and PowerPC builds of BeOS and Haiku. ## Application Specific Settings --------------------------------------------- # Specify the name of the binary # If the name has spaces, you must quote it: "My App" NAME = ; # Specify the type of binary # APP: Application # SHARED: Shared library or add-on # STATIC: Static library archive # DRIVER: Kernel Driver TYPE = ; # Specify the application MIME signature, if you plan to use localization # features. String format x-vnd.- is recommended. APP_MIME_SIG = ; # Specify the source files to use # Full paths or paths relative to the Jamfile can be included. # All files, regardless of directory, will have their object # files created in the common object directory. # Note that this means this Jamfile will not work correctly # if two source files with the same name (source.c or source.cpp) # are included from different directories. # Ex: SRCS = file1.cpp file2.cpp file3.cpp ; SRCS = ; # Specify the resource files to use # Full path or a relative path to the resource file can be used. RSRCS = ; # Additionally specify the path of rdef files to compile and add to resources RDEFS = ; # Specify additional libraries to link against # There are two acceptable forms of library specifications # - if your library follows the naming pattern of: # libXXX.so or libXXX.a you can simply specify XXX # library: libbe.so entry: be # # - for localization support add following libs: # locale localestub # # - if your library does not follow the standard library # naming scheme you need to specify the path to the library # and it's name # library: my_lib.a entry: my_lib.a or path/my_lib.a LIBS = ; # Specify additional paths to directories following the standard # libXXX.so or libXXX.a naming scheme. You can specify full paths # or paths relative to the Jamfile. The paths included may not # be recursive, so include all of the paths where libraries can # be found. Directories where source files are found are # automatically included. LIBPATHS = ; # Additional paths to look for system headers # These use the form: #include
# source file directories are NOT auto-included here SYSTEM_INCLUDE_PATHS = ; # Additional paths to look for local headers # thes use the form: #include "header" # source file directories are automatically included LOCAL_INCLUDE_PATHS = ; # Specify the level of optimization that you desire # NONE, SOME, FULL OPTIMIZE = ; # Specify the codes for languages you are going to support in this # application. The default "en" one must be provided too. "jam catkeys" # will recreate only locales/en.catkeys file. Use it as template for # creating other languages catkeys. All localization files must be # placed in "locales" sub-directory. LOCALES = ; # Specify any preprocessor symbols to be defined. The symbols will not # have their values set automatically; you must supply the value (if any) # to use. For example, setting DEFINES to "DEBUG=1" will cause the # compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG" # would pass "-DDEBUG" on the compiler's command line. DEFINES = ; # Specify special warning levels # if unspecified default warnings will be used # NONE = supress all warnings # ALL = enable all warnings WARNINGS = ; # Specify whether image symbols will be created # so that stack crawls in the debugger are meaningful # if TRUE symbols will be created SYMBOLS = ; # Specify debug settings # if TRUE will allow application to be run from a source-level # debugger. Note that this will disable all optimzation. DEBUGGER = ; # Specify additional compiler flags for all files COMPILER_FLAGS = ; # Specify additional linker flags LINKER_FLAGS = ; # (for TYPE == DRIVER only) Specify desired location of driver in the /dev # hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will # instruct the driverinstall rule to place a symlink to your driver's binary in # ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at # /dev/video/usb when loaded. Default is "misc". DRIVER_PATH = ; ## Include the Jamfile-engine include $(BUILDHOME)/etc/Jamfile-engine ;