mirror of
https://review.haiku-os.org/jamfile-engine
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e6f8202f50
This was added to the Haiku repository as part of #5360 but was never packaged. Having it in a separate repository will make it easier to package it separately at haikuports and we can include it in Haiku images this way.
120 lines
4.2 KiB
Plaintext
120 lines
4.2 KiB
Plaintext
## Haiku Generic Jamfile v1.0.1 ##
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## Fill in this file to specify the project being created, and the referenced
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## Jamfile-engine will do all of the hard work for you. This handles both
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## Intel and PowerPC builds of BeOS and Haiku.
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## Application Specific Settings ---------------------------------------------
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# Specify the name of the binary
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# If the name has spaces, you must quote it: "My App"
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NAME = ;
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# Specify the type of binary
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# APP: Application
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# SHARED: Shared library or add-on
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# STATIC: Static library archive
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# DRIVER: Kernel Driver
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TYPE = ;
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# Specify the application MIME signature, if you plan to use localization
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# features. String format x-vnd.<VendorName>-<AppName> is recommended.
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APP_MIME_SIG = ;
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# Specify the source files to use
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# Full paths or paths relative to the Jamfile can be included.
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# All files, regardless of directory, will have their object
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# files created in the common object directory.
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# Note that this means this Jamfile will not work correctly
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# if two source files with the same name (source.c or source.cpp)
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# are included from different directories.
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# Ex: SRCS = file1.cpp file2.cpp file3.cpp ;
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SRCS = ;
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# Specify the resource files to use
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# Full path or a relative path to the resource file can be used.
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RSRCS = ;
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# Specify additional libraries to link against
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# There are two acceptable forms of library specifications
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# - if your library follows the naming pattern of:
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# libXXX.so or libXXX.a you can simply specify XXX
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# library: libbe.so entry: be
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#
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# - for localization support add following libs:
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# locale localestub
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#
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# - if your library does not follow the standard library
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# naming scheme you need to specify the path to the library
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# and it's name
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# library: my_lib.a entry: my_lib.a or path/my_lib.a
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LIBS = ;
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# Specify additional paths to directories following the standard
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# libXXX.so or libXXX.a naming scheme. You can specify full paths
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# or paths relative to the Jamfile. The paths included may not
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# be recursive, so include all of the paths where libraries can
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# be found. Directories where source files are found are
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# automatically included.
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LIBPATHS = ;
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# Additional paths to look for system headers
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# These use the form: #include <header>
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# source file directories are NOT auto-included here
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SYSTEM_INCLUDE_PATHS = ;
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# Additional paths to look for local headers
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# thes use the form: #include "header"
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# source file directories are automatically included
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LOCAL_INCLUDE_PATHS = ;
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# Specify the level of optimization that you desire
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# NONE, SOME, FULL
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OPTIMIZE = ;
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# Specify the codes for languages you are going to support in this
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# application. The default "en" one must be provided too. "jam catkeys"
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# will recreate only locales/en.catkeys file. Use it as template for
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# creating other languages catkeys. All localization files must be
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# placed in "locales" sub-directory.
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LOCALES = ;
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# Specify any preprocessor symbols to be defined. The symbols will not
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# have their values set automatically; you must supply the value (if any)
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# to use. For example, setting DEFINES to "DEBUG=1" will cause the
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# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
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# would pass "-DDEBUG" on the compiler's command line.
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DEFINES = ;
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# Specify special warning levels
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# if unspecified default warnings will be used
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# NONE = supress all warnings
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# ALL = enable all warnings
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WARNINGS = ;
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# Specify whether image symbols will be created
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# so that stack crawls in the debugger are meaningful
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# if TRUE symbols will be created
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SYMBOLS = ;
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# Specify debug settings
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# if TRUE will allow application to be run from a source-level
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# debugger. Note that this will disable all optimzation.
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DEBUGGER = ;
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# Specify additional compiler flags for all files
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COMPILER_FLAGS = ;
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# Specify additional linker flags
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LINKER_FLAGS = ;
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# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
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# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
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# instruct the driverinstall rule to place a symlink to your driver's binary in
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# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
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# /dev/video/usb when loaded. Default is "misc".
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DRIVER_PATH = ;
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## Include the Jamfile-engine
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include $(BUILDHOME)/etc/Jamfile-engine ;
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