#ifndef YABVIEW_H #define YABVIEW_H #include #include struct YabDrawing { int command; double x1,y1,x2,y2,x3,y3,x4,y4; int r,g,b,alpha; const char* chardata; pattern p; BBitmap *bitmap; BFont font; }; class YabView : public BView { public: YabView(BRect frame, const char *name, uint32 resizingMode, uint32 flags); ~YabView(); virtual void MessageReceived(BMessage *msg); virtual void Draw(BRect updateRect); virtual void MouseMoved(BPoint point, uint32 transit, const BMessage *message); virtual void MouseUp(BPoint point); virtual void MouseDown(BPoint point); virtual void KeyUp(const char *bytes, int32 numBytes); virtual void KeyDown(const char *bytes, int32 numBytes); const char* NameForTabView() { return nameWAForTabView; } BList *drawList; int mouseMovedInfo; int mouseStateInfo; int mouseX; int mouseY; uint mouseLButton; uint mouseMButton; uint mouseRButton; bool dropZone; BString pressedKeys; private: int prevMouseStateInfo; // TODO: revisit at a later time, more info in constructor BString nameWAForTabView; }; #endif