initial import into sourceforge

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memson
2002-03-31 10:36:32 +00:00
parent 8c195326b1
commit a51e855091
13 changed files with 3041 additions and 0 deletions

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/*
$Header: /home/haiku/befpc/begui/begui/libbegui/BeGuiAPI.cpp,v 1.1.1.1 2002-03-31 10:36:07 memson Exp $
$Revision: 1.1.1.1 $
$Log: not supported by cvs2svn $
Revision 1.20 2002/03/28 08:41:02 memson
Commited to main tree by the above on behalf of :
2002/03/26 21:47:13 Jourde
Adding MApplication_AddForm_int32 to create form with correct position (for
Pascal)
Revision 1.19 2002/03/26 13:28:51 memson
added in combobox support - flawed at the moment.
Revision 1.18 2002/03/14 22:31:41 memson
Got the Menubar/menu/menuitem and popupmenu/menuitem both working... Had a
bit of a slack night, so didn't really do much else.
Revision 1.17 2002/03/14 00:12:38 memson
Revised the event and property class hierarchies... hopefully makes more
sense.
Started to add in the Menu functionality. PopUpMenu is done and 'tested',
but the BMenuBar/BMenu (mainmenu) stuff is there but untested.
Added in an OnCreate and OnDestroy event to the events, plust a wierd
offshoot class to handle the menuitem click.
Revision 1.16 2002/03/12 23:12:37 memson
hashed out some details - stopped child windows from screwing up app, and
also added the close action to form and terminating functionality to the app.
Revision 1.15 2002/03/12 18:39:16 memson
Revision 1.14 2002/03/11 23:54:06 memson
the form works more happily, also sorted out form canvas issues.
lost hours of work pissing about with pascal - needs quite a bit of revision
to get it happily working with fpc.
Revision 1.13 2002/03/11 23:22:11 memson
Revision 1.12 2002/03/03 11:31:38 memson
began adding a class to hold additional properties (Owner and Tag for now).
Revision 1.11 2002/02/19 17:49:53 memson
Added half arsed support for multiple windows - not working quite right yet,
but at least they seem to 'work' in so much as they don't wipe the app out.
The secondary forms Canvas is screwed up a little.. that is a priority I
guess.
Revision 1.10 2002/02/18 19:28:34 memson
No *major* changes, cleaned things up a lot. Created MEventPlugin and now
use multiple inheritence to implement most of the event pointer storage.
This makes things a lot neater and also ensures that I don't have to write
the same code loads of time (mostly).
Revision 1.9 2002/02/14 23:39:53 memson
I've now added most of the events to the MButton, MCanvas, MMemo and MEdit..
started a MPanel component. Again, the MCanvas is *not* tread safe!!!
This means the calling thread must create it.
NB. Before I add much more functionality, I'm going to look at other GUI
libs to see if there are any controls worth borrowing.
Next control will probably be a MLabel followed by a MMenuBar and MMenuItem.
MForm will own a MMenuBar.
Revision 1.8 2002/02/14 20:33:19 memson
Got the MButton OnClick, OnMouseDown/Up, OnKeyDown/Up and OnMouseMoved
events working. Started to add the required code to the rest of the classes
(should be a cut/paste job).
Revision 1.7 2002/02/14 14:00:16 memson
fiddled a bit.. nothing major.
Revision 1.6 2002/02/13 23:26:25 memson
Got the MMemo working.
Got the MEdit working, including OnClick event signal
Got the MButton working with a signal
Added a few get/set accessor routined for captions/text.
Revision 1.5 2002/02/13 00:02:02 memson
Got the MTextControl basic functionality - annoying fact is that a text
control has to be added inside the thread that will display it!!!!
Revision 1.4 2002/02/12 19:40:59 memson
Removed the Sender param for the MButton::DoClick()
Revision 1.3 2002/02/11 23:26:44 memson
Revision 1.2 2002/01/17 20:32:54 memson
*/
#define BEGUI_EXPORTS 1
#define MENU_BAR_HEIGHT 36.0
#include "MList.h"
#include "BeGuiAPI.h"
#include <stdio.h>
//clik - control click
#define ClickMessage 'clik'
#define ChangeMessage 'chng'
#define TEXT_INSET 3.0
////////////////////////////////////////
//
// API routines...
//
////////////////////////////////////////
MApplication *M_App = 0;
MApplication* MApplication_Create(void){
M_App = new MApplication();
return M_App;
}
void MApplication_Free(MApplication *app){
app->Terminate();
}
void MApplication_Run(MApplication *app){
app->Run();
}
MForm* MApplication_GetMainForm(MApplication *app){
return app->GetMainForm();
}
MForm* MApplication_AddForm(MApplication *app, float left, float top, float right, float bottom, char *name, char *caption){
BRect ClientArea(left, top, right, bottom);
return app->AddForm(ClientArea, BString(name), false);
}
MForm* MApplication_AddForm_int32(MApplication *app, int32 left, int32 top, int32 right, int32 bottom, char *name, char *caption){
BRect ClientArea(left, top, right, bottom);
return app->AddForm(ClientArea, BString(name), false);
}
///
void MForm_AddChild(MForm *form, BControl *ctrl){
form->Canvas()->AddChild(ctrl);
ctrl->SetTarget(form);
}
MEdit* MForm_AddMEdit(MForm *form, float left, float top, float right, float bottom, char *caption){
BRect btnRect(left, top, right, bottom);
return form->Canvas()->AddEdit(btnRect, caption);
}
MEdit* MForm_AddMEdit_int32(MForm *form, int32 left, int32 top, int32 right, int32 bottom, char *caption){
BRect btnRect(left, top, right, bottom);
return form->Canvas()->AddEdit(btnRect, caption);
}
MMemo* MForm_AddMMemo(MForm *form, float left, float top, float right, float bottom, char *caption){
BRect btnRect(left, top, right, bottom);
return form->Canvas()->AddMemo(btnRect, caption);
}
MMemo* MForm_AddMMemo(MForm *form, int32 left, int32 top, int32 right, int32 bottom, char *caption){
BRect btnRect(left, top, right, bottom);
return form->Canvas()->AddMemo(btnRect, caption);
}
///
BButton* BButton_Create(float left, float top, float right, float bottom, char *caption, uint32 msg){
BRect btnRect(left, top, right, bottom);
return new BButton(btnRect, "testbutton", caption, new BMessage(msg));
}
MButton* MButton_Create(float left, float top, float right, float bottom, char *caption){
BRect btnRect(left, top, right, bottom);
return new MButton( btnRect, caption );
}
MButton* MButton_Create_int32(int32 left, int32 top, int32 right, int32 bottom, char *caption){
BRect btnRect(left, top, right, bottom);
return new MButton( btnRect, caption );
}
void MButton_AttachClickDispatcher(MButton *btn, base_Message msg){
btn->AttachClickDispatcher(msg);
}
char* MButton_getCaption(MButton *btn){
return const_cast<char*>(btn->Label());
}
void MButton_setCaption(MButton *btn, char* caption){
btn->SetLabel(caption);
}
void MButton_AttachMouseMovedDispatcher(MButton *btn, mouseMoved_Message msg){
btn->AttachMouseMovedDispatcher(msg);
}
void MButton_AttachMouseDownDispatcher(MButton *btn, mouseAction_Message msg){
btn->AttachMouseDownDispatcher(msg);
}
void MButton_AttachMouseUpDispatcher(MButton *btn, mouseAction_Message msg){
btn->AttachMouseUpDispatcher(msg);
}
void MButton_AttachDrawDispatcher(MButton *btn, drawAction_Message msg){
btn->AttachDrawDispatcher(msg);
}
void MButton_AttachKeyDownDispatcher(MButton *btn, keyAction_Message msg){
btn->AttachKeyDownDispatcher(msg);
}
void MButton_AttachKeyUpDispatcher(MButton *btn, keyAction_Message msg){
btn->AttachKeyUpDispatcher(msg);
}
///
MCheckBox* MCheckBox_Create(float left, float top, float right, float bottom, char *caption){
BRect btnRect(left, top, right, bottom);
return new MCheckBox( btnRect, caption );
}
MCheckBox* MCheckBox_Create_int32(int32 left, int32 top, int32 right, int32 bottom, char *caption){
BRect btnRect(left, top, right, bottom);
return new MCheckBox( btnRect, caption );
}
char* MCheckBox_getCaption(MCheckBox *cbx){
return const_cast<char*>(cbx->Label());
}
void MCheckBox_setCaption(MCheckBox *cbx, char* caption){
cbx->SetLabel(caption);
}
void MCheckBox_AttachMouseMovedDispatcher(MCheckBox *cbx, mouseMoved_Message msg){
cbx->AttachMouseMovedDispatcher(msg);
}
void MCheckBox_AttachMouseDownDispatcher(MCheckBox *cbx, mouseAction_Message msg){
cbx->AttachMouseDownDispatcher(msg);
}
void MCheckBox_AttachMouseUpDispatcher(MCheckBox *cbx, mouseAction_Message msg){
cbx->AttachMouseUpDispatcher(msg);
}
void MCheckBox_AttachKeyDownDispatcher(MCheckBox *cbx, keyAction_Message msg){
cbx->AttachKeyDownDispatcher(msg);
}
void MCheckBox_AttachKeyUpDispatcher(MCheckBox *cbx, keyAction_Message msg){
cbx->AttachKeyUpDispatcher(msg);
}
void MCheckBox_AttachDrawDispatcher(MCheckBox *cbx, drawAction_Message msg){
cbx->AttachDrawDispatcher(msg);
}
bool MCheckBox_Checked(MCheckBox *cbx){
return cbx->Checked();
}
///
void MForm_AttachMouseMovedDispatcher(MForm *form, mouseMoved_Message msg){
form->Canvas()->AttachMouseMovedDispatcher(msg);
}
void MForm_AttachMouseDownDispatcher(MForm *form, mouseAction_Message msg){
form->Canvas()->AttachMouseDownDispatcher(msg);
}
void MForm_AttachMouseUpDispatcher(MForm *form, mouseAction_Message msg){
form->Canvas()->AttachMouseUpDispatcher(msg);
}
void MForm_AttachDrawDispatcher(MForm *form, drawAction_Message msg){
form->Canvas()->AttachDrawDispatcher(msg);
}
void MForm_AttachKeyDownDispatcher(MForm *form, keyAction_Message msg){
form->Canvas()->AttachKeyDownDispatcher(msg);
}
void MForm_AttachKeyUpDispatcher(MForm *form, keyAction_Message msg){
form->Canvas()->AttachKeyUpDispatcher(msg);
}
void MForm_Show(MForm *frm){
printf("about to lock\n");
if (frm->Lock()) {
frm->Show();
printf("after show\n");
frm->Unlock();
printf("unlocked\n");
}
else printf("lock failed\n");
}
void MForm_Hide(MForm *frm){
frm->Hide();
}
///
void MEdit_AttachClickDispatcher(MEdit *edt, base_Message msg){
edt->AttachClickDispatcher(msg);
}
void MEdit_AttachMouseMovedDispatcher(MEdit *edt, mouseMoved_Message msg){
edt->AttachMouseMovedDispatcher(msg);
}
void MEdit_AttachMouseDownDispatcher(MEdit *edt, mouseAction_Message msg){
edt->AttachMouseDownDispatcher(msg);
}
void MEdit_AttachMouseUpDispatcher(MEdit *edt, mouseAction_Message msg){
edt->AttachMouseUpDispatcher(msg);
}
void MEdit_AttachDrawDispatcher(MEdit *edt, drawAction_Message msg){
edt->AttachDrawDispatcher(msg);
}
void MEdit_AttachKeyDownDispatcher(MEdit *edt, keyAction_Message msg){
edt->AttachKeyDownDispatcher(msg);
}
void MEdit_AttachKeyUpDispatcher(MEdit *edt, keyAction_Message msg){
edt->AttachKeyUpDispatcher(msg);
}
char* MEdit_getText(MEdit* edt){
return const_cast<char*>(edt->Text());
}
void MEdit_setText(MEdit* edt, char* text){
edt->SetText(text);
}
///
void MMemo_AttachMouseMovedDispatcher(MMemo *memo, mouseMoved_Message msg){
memo->AttachMouseMovedDispatcher(msg);
}
void MMemo_AttachMouseDownDispatcher(MMemo *memo, mouseAction_Message msg){
memo->AttachMouseDownDispatcher(msg);
}
void MMemo_AttachMouseUpDispatcher(MMemo *memo, mouseAction_Message msg){
memo->AttachMouseUpDispatcher(msg);
}
void MMemo_AttachDrawDispatcher(MMemo *memo, drawAction_Message msg){
memo->AttachDrawDispatcher(msg);
}
void MMemo_AttachKeyDownDispatcher(MMemo *memo, keyAction_Message msg){
memo->AttachKeyDownDispatcher(msg);
}
void MMemo_AttachKeyUpDispatcher(MMemo *memo, keyAction_Message msg){
memo->AttachKeyDownDispatcher(msg);
}
///
MCheckBox* MForm_AddMCheckBox(MForm* frm, float left, float top, float right, float bottom, char *name){
BRect cbxRect(left, top, right, bottom);
return frm->Canvas()->AddCheckBox( cbxRect, name );
}
///
MPanel* MForm_AddMPanel(MForm* frm, float left, float top, float right, float bottom, char *name){
BRect pnlRect(left, top, right, bottom);
return frm->Canvas()->AddPanel( pnlRect, name );
}
MPanel* MForm_AddMPanel_int32(MForm* frm, int32 left, int32 top, int32 right, int32 bottom, char *name){
BRect pnlRect(left, top, right, bottom);
return frm->Canvas()->AddPanel( pnlRect, name );
}
///
void MForm_AddPopUpMenu(MForm *frm, MPopUpMenu *mni){
frm->Lock();
frm->Canvas()->setPopUpMenu(mni);
frm->Unlock();
}
MPopUpMenu* MPopUpMenu_Create(const char *name){
return new MPopUpMenu(name);
}
void MPopUpMenu_AddItem(MPopUpMenu *mnu, MMenuItem *itm){
mnu->AddItem(dynamic_cast<BMenuItem*>(itm));
}
MMenuItem* MMenuItem_Create(const char *name)
{
return new MMenuItem(name);
}
void MMenuItem_AttachMenuClickDispatcher(MMenuItem *mni, base_Message msg)
{
mni->AttachMenuClickDispatcher(msg);
}
///
BMenuBar* BMenuBar_Create(MForm* frm, const char *name)
{
//BRect frame;
//frame.Set(0, MENU_BAR_HEIGHT, frm->Bounds().right, frm->Bounds().bottom + MENU_BAR_HEIGHT);
BRect menuBarRect;
menuBarRect.Set(0.0, 0.0, 32000.0, MENU_BAR_HEIGHT);
BMenuBar *mb = new BMenuBar(menuBarRect, "mainmenubar");
frm->Lock();
frm->ResizeBy(0.0, MENU_BAR_HEIGHT);
frm->Canvas()->AddChild(mb);
frm->Unlock();
return mb;
}
void BMenuBar_AddItem(BMenuBar *mnu, BMenu *itm)
{
mnu->AddItem(itm);
}
BMenu* BMenu_Create(const char *name)
{
return new BMenu(name);
}
void BMenu_AddItem(BMenu *mnu, MMenuItem *itm)
{
mnu->AddItem(itm);
}
/////////////////////////////////////////
//utility
uint32 _BASE_MESSAGE = 0;
uint32 GetNextMessage(void){
if (_BASE_MESSAGE == 0){
_BASE_MESSAGE = GetBaseMessage();
}
return _BASE_MESSAGE++;
}
uint32 GetBaseMessage(void){
return 'bgui';
}
void GenericAlert(const char *message){
BAlert *alert;
alert = new BAlert("Info", message, "OK");
alert->Go();
}
/////////////////////////////////////////
//Test the API
int test(void)
{
return 33;
}
//Private Local var for test
CTest* FTest;
//Init the test class
CTest* CTest_Create(void){
FTest = new CTest();
return FTest;
}
//GetValue
int CTest_GetValue(CTest* ptr){
int ReturnValue;
ReturnValue = ptr->GetValue();
return ReturnValue;
}
//SetValue
void CTest_SetValue(CTest* ptr, int val){
ptr->SetValue(val);
}
//Destroy the variable
void CTest_Free(CTest* ptr){
delete &ptr;
}