initial import into sourceforge
This commit is contained in:
530
begui/begui/libbegui/BeGuiAPI.cpp
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530
begui/begui/libbegui/BeGuiAPI.cpp
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/*
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$Header: /home/haiku/befpc/begui/begui/libbegui/BeGuiAPI.cpp,v 1.1.1.1 2002-03-31 10:36:07 memson Exp $
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$Revision: 1.1.1.1 $
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$Log: not supported by cvs2svn $
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Revision 1.20 2002/03/28 08:41:02 memson
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Commited to main tree by the above on behalf of :
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2002/03/26 21:47:13 Jourde
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Adding MApplication_AddForm_int32 to create form with correct position (for
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Pascal)
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Revision 1.19 2002/03/26 13:28:51 memson
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added in combobox support - flawed at the moment.
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Revision 1.18 2002/03/14 22:31:41 memson
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Got the Menubar/menu/menuitem and popupmenu/menuitem both working... Had a
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bit of a slack night, so didn't really do much else.
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Revision 1.17 2002/03/14 00:12:38 memson
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Revised the event and property class hierarchies... hopefully makes more
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sense.
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Started to add in the Menu functionality. PopUpMenu is done and 'tested',
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but the BMenuBar/BMenu (mainmenu) stuff is there but untested.
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Added in an OnCreate and OnDestroy event to the events, plust a wierd
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offshoot class to handle the menuitem click.
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Revision 1.16 2002/03/12 23:12:37 memson
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hashed out some details - stopped child windows from screwing up app, and
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also added the close action to form and terminating functionality to the app.
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Revision 1.15 2002/03/12 18:39:16 memson
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Revision 1.14 2002/03/11 23:54:06 memson
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the form works more happily, also sorted out form canvas issues.
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lost hours of work pissing about with pascal - needs quite a bit of revision
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to get it happily working with fpc.
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Revision 1.13 2002/03/11 23:22:11 memson
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Revision 1.12 2002/03/03 11:31:38 memson
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began adding a class to hold additional properties (Owner and Tag for now).
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Revision 1.11 2002/02/19 17:49:53 memson
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Added half arsed support for multiple windows - not working quite right yet,
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but at least they seem to 'work' in so much as they don't wipe the app out.
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The secondary forms Canvas is screwed up a little.. that is a priority I
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guess.
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Revision 1.10 2002/02/18 19:28:34 memson
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No *major* changes, cleaned things up a lot. Created MEventPlugin and now
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use multiple inheritence to implement most of the event pointer storage.
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This makes things a lot neater and also ensures that I don't have to write
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the same code loads of time (mostly).
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Revision 1.9 2002/02/14 23:39:53 memson
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I've now added most of the events to the MButton, MCanvas, MMemo and MEdit..
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started a MPanel component. Again, the MCanvas is *not* tread safe!!!
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This means the calling thread must create it.
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NB. Before I add much more functionality, I'm going to look at other GUI
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libs to see if there are any controls worth borrowing.
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Next control will probably be a MLabel followed by a MMenuBar and MMenuItem.
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MForm will own a MMenuBar.
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Revision 1.8 2002/02/14 20:33:19 memson
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Got the MButton OnClick, OnMouseDown/Up, OnKeyDown/Up and OnMouseMoved
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events working. Started to add the required code to the rest of the classes
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(should be a cut/paste job).
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Revision 1.7 2002/02/14 14:00:16 memson
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fiddled a bit.. nothing major.
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Revision 1.6 2002/02/13 23:26:25 memson
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Got the MMemo working.
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Got the MEdit working, including OnClick event signal
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Got the MButton working with a signal
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Added a few get/set accessor routined for captions/text.
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Revision 1.5 2002/02/13 00:02:02 memson
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Got the MTextControl basic functionality - annoying fact is that a text
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control has to be added inside the thread that will display it!!!!
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Revision 1.4 2002/02/12 19:40:59 memson
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Removed the Sender param for the MButton::DoClick()
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Revision 1.3 2002/02/11 23:26:44 memson
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Revision 1.2 2002/01/17 20:32:54 memson
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*/
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#define BEGUI_EXPORTS 1
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#define MENU_BAR_HEIGHT 36.0
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#include "MList.h"
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#include "BeGuiAPI.h"
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#include <stdio.h>
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//clik - control click
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#define ClickMessage 'clik'
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#define ChangeMessage 'chng'
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#define TEXT_INSET 3.0
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////////////////////////////////////////
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//
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// API routines...
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//
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////////////////////////////////////////
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MApplication *M_App = 0;
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MApplication* MApplication_Create(void){
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M_App = new MApplication();
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return M_App;
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}
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void MApplication_Free(MApplication *app){
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app->Terminate();
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}
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void MApplication_Run(MApplication *app){
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app->Run();
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}
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MForm* MApplication_GetMainForm(MApplication *app){
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return app->GetMainForm();
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}
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MForm* MApplication_AddForm(MApplication *app, float left, float top, float right, float bottom, char *name, char *caption){
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BRect ClientArea(left, top, right, bottom);
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return app->AddForm(ClientArea, BString(name), false);
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}
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MForm* MApplication_AddForm_int32(MApplication *app, int32 left, int32 top, int32 right, int32 bottom, char *name, char *caption){
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BRect ClientArea(left, top, right, bottom);
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return app->AddForm(ClientArea, BString(name), false);
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}
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///
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void MForm_AddChild(MForm *form, BControl *ctrl){
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form->Canvas()->AddChild(ctrl);
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ctrl->SetTarget(form);
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}
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MEdit* MForm_AddMEdit(MForm *form, float left, float top, float right, float bottom, char *caption){
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BRect btnRect(left, top, right, bottom);
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return form->Canvas()->AddEdit(btnRect, caption);
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}
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MEdit* MForm_AddMEdit_int32(MForm *form, int32 left, int32 top, int32 right, int32 bottom, char *caption){
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BRect btnRect(left, top, right, bottom);
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return form->Canvas()->AddEdit(btnRect, caption);
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}
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MMemo* MForm_AddMMemo(MForm *form, float left, float top, float right, float bottom, char *caption){
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BRect btnRect(left, top, right, bottom);
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return form->Canvas()->AddMemo(btnRect, caption);
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}
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MMemo* MForm_AddMMemo(MForm *form, int32 left, int32 top, int32 right, int32 bottom, char *caption){
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BRect btnRect(left, top, right, bottom);
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return form->Canvas()->AddMemo(btnRect, caption);
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}
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///
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BButton* BButton_Create(float left, float top, float right, float bottom, char *caption, uint32 msg){
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BRect btnRect(left, top, right, bottom);
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return new BButton(btnRect, "testbutton", caption, new BMessage(msg));
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}
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MButton* MButton_Create(float left, float top, float right, float bottom, char *caption){
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BRect btnRect(left, top, right, bottom);
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return new MButton( btnRect, caption );
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}
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MButton* MButton_Create_int32(int32 left, int32 top, int32 right, int32 bottom, char *caption){
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BRect btnRect(left, top, right, bottom);
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return new MButton( btnRect, caption );
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}
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void MButton_AttachClickDispatcher(MButton *btn, base_Message msg){
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btn->AttachClickDispatcher(msg);
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}
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char* MButton_getCaption(MButton *btn){
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return const_cast<char*>(btn->Label());
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}
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void MButton_setCaption(MButton *btn, char* caption){
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btn->SetLabel(caption);
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}
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void MButton_AttachMouseMovedDispatcher(MButton *btn, mouseMoved_Message msg){
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btn->AttachMouseMovedDispatcher(msg);
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}
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void MButton_AttachMouseDownDispatcher(MButton *btn, mouseAction_Message msg){
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btn->AttachMouseDownDispatcher(msg);
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}
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void MButton_AttachMouseUpDispatcher(MButton *btn, mouseAction_Message msg){
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btn->AttachMouseUpDispatcher(msg);
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}
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void MButton_AttachDrawDispatcher(MButton *btn, drawAction_Message msg){
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btn->AttachDrawDispatcher(msg);
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}
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void MButton_AttachKeyDownDispatcher(MButton *btn, keyAction_Message msg){
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btn->AttachKeyDownDispatcher(msg);
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}
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void MButton_AttachKeyUpDispatcher(MButton *btn, keyAction_Message msg){
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btn->AttachKeyUpDispatcher(msg);
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}
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///
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MCheckBox* MCheckBox_Create(float left, float top, float right, float bottom, char *caption){
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BRect btnRect(left, top, right, bottom);
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return new MCheckBox( btnRect, caption );
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}
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MCheckBox* MCheckBox_Create_int32(int32 left, int32 top, int32 right, int32 bottom, char *caption){
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BRect btnRect(left, top, right, bottom);
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return new MCheckBox( btnRect, caption );
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}
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char* MCheckBox_getCaption(MCheckBox *cbx){
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return const_cast<char*>(cbx->Label());
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}
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void MCheckBox_setCaption(MCheckBox *cbx, char* caption){
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cbx->SetLabel(caption);
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}
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void MCheckBox_AttachMouseMovedDispatcher(MCheckBox *cbx, mouseMoved_Message msg){
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cbx->AttachMouseMovedDispatcher(msg);
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}
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void MCheckBox_AttachMouseDownDispatcher(MCheckBox *cbx, mouseAction_Message msg){
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cbx->AttachMouseDownDispatcher(msg);
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}
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void MCheckBox_AttachMouseUpDispatcher(MCheckBox *cbx, mouseAction_Message msg){
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cbx->AttachMouseUpDispatcher(msg);
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}
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void MCheckBox_AttachKeyDownDispatcher(MCheckBox *cbx, keyAction_Message msg){
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cbx->AttachKeyDownDispatcher(msg);
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}
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void MCheckBox_AttachKeyUpDispatcher(MCheckBox *cbx, keyAction_Message msg){
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cbx->AttachKeyUpDispatcher(msg);
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}
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void MCheckBox_AttachDrawDispatcher(MCheckBox *cbx, drawAction_Message msg){
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cbx->AttachDrawDispatcher(msg);
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}
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bool MCheckBox_Checked(MCheckBox *cbx){
|
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return cbx->Checked();
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}
|
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|
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///
|
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void MForm_AttachMouseMovedDispatcher(MForm *form, mouseMoved_Message msg){
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form->Canvas()->AttachMouseMovedDispatcher(msg);
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}
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void MForm_AttachMouseDownDispatcher(MForm *form, mouseAction_Message msg){
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form->Canvas()->AttachMouseDownDispatcher(msg);
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}
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void MForm_AttachMouseUpDispatcher(MForm *form, mouseAction_Message msg){
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form->Canvas()->AttachMouseUpDispatcher(msg);
|
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}
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void MForm_AttachDrawDispatcher(MForm *form, drawAction_Message msg){
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form->Canvas()->AttachDrawDispatcher(msg);
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}
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void MForm_AttachKeyDownDispatcher(MForm *form, keyAction_Message msg){
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form->Canvas()->AttachKeyDownDispatcher(msg);
|
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}
|
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|
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void MForm_AttachKeyUpDispatcher(MForm *form, keyAction_Message msg){
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form->Canvas()->AttachKeyUpDispatcher(msg);
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}
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void MForm_Show(MForm *frm){
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printf("about to lock\n");
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if (frm->Lock()) {
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frm->Show();
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printf("after show\n");
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frm->Unlock();
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printf("unlocked\n");
|
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}
|
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else printf("lock failed\n");
|
||||
}
|
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|
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void MForm_Hide(MForm *frm){
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frm->Hide();
|
||||
}
|
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///
|
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|
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void MEdit_AttachClickDispatcher(MEdit *edt, base_Message msg){
|
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edt->AttachClickDispatcher(msg);
|
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}
|
||||
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||||
void MEdit_AttachMouseMovedDispatcher(MEdit *edt, mouseMoved_Message msg){
|
||||
edt->AttachMouseMovedDispatcher(msg);
|
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}
|
||||
|
||||
void MEdit_AttachMouseDownDispatcher(MEdit *edt, mouseAction_Message msg){
|
||||
edt->AttachMouseDownDispatcher(msg);
|
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}
|
||||
|
||||
void MEdit_AttachMouseUpDispatcher(MEdit *edt, mouseAction_Message msg){
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||||
edt->AttachMouseUpDispatcher(msg);
|
||||
}
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||||
|
||||
void MEdit_AttachDrawDispatcher(MEdit *edt, drawAction_Message msg){
|
||||
edt->AttachDrawDispatcher(msg);
|
||||
}
|
||||
|
||||
void MEdit_AttachKeyDownDispatcher(MEdit *edt, keyAction_Message msg){
|
||||
edt->AttachKeyDownDispatcher(msg);
|
||||
}
|
||||
|
||||
void MEdit_AttachKeyUpDispatcher(MEdit *edt, keyAction_Message msg){
|
||||
edt->AttachKeyUpDispatcher(msg);
|
||||
}
|
||||
|
||||
char* MEdit_getText(MEdit* edt){
|
||||
return const_cast<char*>(edt->Text());
|
||||
}
|
||||
|
||||
void MEdit_setText(MEdit* edt, char* text){
|
||||
edt->SetText(text);
|
||||
}
|
||||
|
||||
///
|
||||
|
||||
void MMemo_AttachMouseMovedDispatcher(MMemo *memo, mouseMoved_Message msg){
|
||||
memo->AttachMouseMovedDispatcher(msg);
|
||||
}
|
||||
|
||||
void MMemo_AttachMouseDownDispatcher(MMemo *memo, mouseAction_Message msg){
|
||||
memo->AttachMouseDownDispatcher(msg);
|
||||
}
|
||||
|
||||
void MMemo_AttachMouseUpDispatcher(MMemo *memo, mouseAction_Message msg){
|
||||
memo->AttachMouseUpDispatcher(msg);
|
||||
}
|
||||
|
||||
void MMemo_AttachDrawDispatcher(MMemo *memo, drawAction_Message msg){
|
||||
memo->AttachDrawDispatcher(msg);
|
||||
}
|
||||
|
||||
void MMemo_AttachKeyDownDispatcher(MMemo *memo, keyAction_Message msg){
|
||||
memo->AttachKeyDownDispatcher(msg);
|
||||
}
|
||||
|
||||
void MMemo_AttachKeyUpDispatcher(MMemo *memo, keyAction_Message msg){
|
||||
memo->AttachKeyDownDispatcher(msg);
|
||||
}
|
||||
|
||||
///
|
||||
|
||||
MCheckBox* MForm_AddMCheckBox(MForm* frm, float left, float top, float right, float bottom, char *name){
|
||||
BRect cbxRect(left, top, right, bottom);
|
||||
|
||||
return frm->Canvas()->AddCheckBox( cbxRect, name );
|
||||
}
|
||||
|
||||
///
|
||||
|
||||
MPanel* MForm_AddMPanel(MForm* frm, float left, float top, float right, float bottom, char *name){
|
||||
BRect pnlRect(left, top, right, bottom);
|
||||
|
||||
return frm->Canvas()->AddPanel( pnlRect, name );
|
||||
}
|
||||
|
||||
MPanel* MForm_AddMPanel_int32(MForm* frm, int32 left, int32 top, int32 right, int32 bottom, char *name){
|
||||
BRect pnlRect(left, top, right, bottom);
|
||||
|
||||
return frm->Canvas()->AddPanel( pnlRect, name );
|
||||
}
|
||||
|
||||
///
|
||||
|
||||
void MForm_AddPopUpMenu(MForm *frm, MPopUpMenu *mni){
|
||||
frm->Lock();
|
||||
frm->Canvas()->setPopUpMenu(mni);
|
||||
frm->Unlock();
|
||||
}
|
||||
|
||||
MPopUpMenu* MPopUpMenu_Create(const char *name){
|
||||
return new MPopUpMenu(name);
|
||||
}
|
||||
|
||||
void MPopUpMenu_AddItem(MPopUpMenu *mnu, MMenuItem *itm){
|
||||
mnu->AddItem(dynamic_cast<BMenuItem*>(itm));
|
||||
}
|
||||
|
||||
MMenuItem* MMenuItem_Create(const char *name)
|
||||
{
|
||||
return new MMenuItem(name);
|
||||
}
|
||||
|
||||
void MMenuItem_AttachMenuClickDispatcher(MMenuItem *mni, base_Message msg)
|
||||
{
|
||||
mni->AttachMenuClickDispatcher(msg);
|
||||
}
|
||||
|
||||
///
|
||||
|
||||
BMenuBar* BMenuBar_Create(MForm* frm, const char *name)
|
||||
{
|
||||
//BRect frame;
|
||||
//frame.Set(0, MENU_BAR_HEIGHT, frm->Bounds().right, frm->Bounds().bottom + MENU_BAR_HEIGHT);
|
||||
BRect menuBarRect;
|
||||
menuBarRect.Set(0.0, 0.0, 32000.0, MENU_BAR_HEIGHT);
|
||||
BMenuBar *mb = new BMenuBar(menuBarRect, "mainmenubar");
|
||||
frm->Lock();
|
||||
frm->ResizeBy(0.0, MENU_BAR_HEIGHT);
|
||||
frm->Canvas()->AddChild(mb);
|
||||
frm->Unlock();
|
||||
return mb;
|
||||
}
|
||||
|
||||
void BMenuBar_AddItem(BMenuBar *mnu, BMenu *itm)
|
||||
{
|
||||
mnu->AddItem(itm);
|
||||
}
|
||||
|
||||
BMenu* BMenu_Create(const char *name)
|
||||
{
|
||||
return new BMenu(name);
|
||||
}
|
||||
|
||||
void BMenu_AddItem(BMenu *mnu, MMenuItem *itm)
|
||||
{
|
||||
mnu->AddItem(itm);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////
|
||||
|
||||
//utility
|
||||
|
||||
uint32 _BASE_MESSAGE = 0;
|
||||
|
||||
uint32 GetNextMessage(void){
|
||||
if (_BASE_MESSAGE == 0){
|
||||
_BASE_MESSAGE = GetBaseMessage();
|
||||
}
|
||||
return _BASE_MESSAGE++;
|
||||
}
|
||||
|
||||
uint32 GetBaseMessage(void){
|
||||
return 'bgui';
|
||||
}
|
||||
|
||||
void GenericAlert(const char *message){
|
||||
BAlert *alert;
|
||||
|
||||
alert = new BAlert("Info", message, "OK");
|
||||
alert->Go();
|
||||
}
|
||||
|
||||
/////////////////////////////////////////
|
||||
|
||||
//Test the API
|
||||
int test(void)
|
||||
{
|
||||
return 33;
|
||||
}
|
||||
|
||||
//Private Local var for test
|
||||
CTest* FTest;
|
||||
|
||||
//Init the test class
|
||||
CTest* CTest_Create(void){
|
||||
FTest = new CTest();
|
||||
return FTest;
|
||||
}
|
||||
|
||||
//GetValue
|
||||
int CTest_GetValue(CTest* ptr){
|
||||
int ReturnValue;
|
||||
ReturnValue = ptr->GetValue();
|
||||
return ReturnValue;
|
||||
}
|
||||
|
||||
//SetValue
|
||||
void CTest_SetValue(CTest* ptr, int val){
|
||||
ptr->SetValue(val);
|
||||
}
|
||||
|
||||
//Destroy the variable
|
||||
void CTest_Free(CTest* ptr){
|
||||
delete &ptr;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user