SUMMARY="Easy to use Keymap Switcher for Haiku"
DESCRIPTION="
This is a keymap switcher for Haiku. It is very similar to what you used to \
have in windows to change the keymap with hotkeys, but has some additional \
features (and lacks some, for sure).
"
HOMEPAGE="http://www.sf.net/projects/switcher" 
COPYRIGHT="1999-2003 Stas Maximov"
LICENSE="BSD (4-clause)"
SRC_URI="cvs://:pserver:anonymous@switcher.cvs.sourceforge.net:/cvsroot/switcher/keymapswitcher\(haiku\)#release_1_2_7_9"
REVISION="2"
ARCHITECTURES="x86_gcc2 ?x86"

PROVIDES="
	keymapswitcher = $portVersion compat >= 1.2.7
	"
REQUIRES="
	haiku >= $haikuVersion
	"
BUILD_REQUIRES="
	"
BUILD_PREREQUIRES="
	haiku_devel >= $haikuVersion
	makefile_engine
	cmd:gcc
	cmd:ld
	cmd:make
	cmd:mkdepend
	"


PATCH()
{
	# TODO: Remove once in Haiku PM is in sync with master!

	# B_TRANSLATION_CONTEXT was formerly known as B_TRANSLATE_CONTEXT.
	sed -i "s,B_TRANSLATION_CONTEXT,B_TRANSLATE_CONTEXT," \
		DeskView.cpp \
		KeymapSwitcher.cpp \
		SettingsWindow.cpp

	# add liblocale to libraries to link against
	sed -i "s,^\(LIBS=.*\),\1 locale," app.makefile

	# patch away building the bindcatalogs target
	sed -i "s,bindcatalogs,," makefile
}

BUILD()
{
	make $jobArgs BUILDHOME=/boot/common/develop
}

INSTALL()
{
	# We're not interested in the package, but that target copies the
	# interesting files to a well-known directory structure. Otherwise we'd have
	# to find out the name of the object dir and collect everything ourselves.
	# Obviously an install target would be even better.
	make BUILDHOME=/boot/common/develop package

	addOnInstallDir=$addOnsDir/input_server/filters
	mkdir -p $addOnInstallDir $preferencesDir
	cp -a dist/common/add-ons/input_server/filters/keymap_switcher \
		$addOnInstallDir
	cp -a dist/common/bin/KeymapSwitcher $preferencesDir

	# TODO: Also copy the catalogs!
	# TODO: Declare the Deskbar menu symlink!
}
