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<img width="64" height="64" src="images/xrick_icon_64.png" alt="XRick icon" />
<p><span style="font-size: 1.5em; font-weight:bold">XRick</span><br />
by <a href="http://www.bigorno.net/xrick/">Bigorno</a></p>
<hr />
<p id="index"><a href="#instructions">Instructions</a> &mdash; <a href="#usage">Usage</a> &mdash; <a href="#controls">Controls</a> &mdash; <a href="#misc-commands">Misc Commands</a> &mdash; <a href="#keycodes">Keycodes</a> &mdash; <a href="#ack">Acknowledgements</a></p>
</div>
<hr />
<p><br /></p>
<p>Way before Lara Croft, back in the 1980's and early 1990's, Rick Dangerous was the Indiana Jones of computer games, running away from rolling rocks, avoiding traps, from South America to a futuristic missile base via Egypt and the Schwarzendumpf castle.</p>
<p><tt>XRick</tt> is a clone of Rick Dangerous, known to run on Linux, Windows, BeOs, Haiku, Amiga, QNX, and all sorts of gaming consoles...</p>
<p>If you want to read more about Rick Dangerous, you may want to visit <a href="http://www.rickdangerous.co.uk/">Rick Dangerous Resurrected</a> (english) or <a href="http://rickdangerousforever.free.fr/">Rick Dangerous Forever</a> (french).</p>

<h2>
<a href="#"><img src="images/up.png" style="border:none;float:right" alt="index" /></a>
<a id="instructions" name="instructions">Instructions</a></h2>
<p>Walk through the maps, avoid traps, kill the Bad Guys... and try to stay alive long enough to accomplish your mission!</p>
<p>Rick can fire bullets, lay sticks of dynamite, walk, crawl, climb, and also poke walls or Bad Guys with his stick. Poking walls can trigger traps, open doors, etc. although sometimes dynamite or a bullet is needed... go figure. Rick starts with six bullets in his gun, six sticks of dynamite, and six lifes, as shown by the icons at the top of the screen: </p>
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<img src="images/xrick.png" alt="screenshot" />
</div>
<h2>
<a href="#"><img src="images/up.png" style="border:none;float:right" alt="index" /></a>
<a id="usage" name="usage">Usage</a></h2>
<p>When started from Terminal <tt>XRick</tt> accepts several parameters:</p>
<table cellpadding="2" cellspacing="1" border="0">
<tr>
  <td width="150"><code>-fullscreen</code></td>
  <td>Run in fullscreen mode. The default is to run in a window.</td> </tr>
<tr>
  <td style="vertical-align:top"><code>-speed &lt;speed&gt;</code></td>
  <td>Run at speed <code>&lt;speed&gt;</code>. <code>&lt;speed&gt;</code> must be an integer between 1 (fast) and 100 (slow). The default is 75.</td> </tr>
<tr>
  <td style="vertical-align:top"><code>-zoom &lt;zoom&gt;</code></td>
  <td>Display with zoom factor <code>&lt;zoom&gt;</code>. <code>&lt;zoom&gt;</code> must be an integer between 1 (320x200) and 4 (4 times bigger). The default is 2.</td> </tr>
<tr>
  <td style="vertical-align:top"><code>-map &lt;map&gt;</code></td>
  <td>Start at map number <code>&lt;map&gt;</code>. <code>&lt;map&gt;</code> must be an integer between 1 and 4. The default is to start at map number 1.</td> </tr>
<tr>
  <td style="vertical-align:top"><code>-submap &lt;submap&gt;</code></td>
  <td>Start at submap number <code>&lt;submap&gt;</code>. <code>&lt;submap&gt;</code> must be an integer between 1 and 47. The default is to start at submap number 1 or, if a map was specified, at the first submap of that map.</td> </tr>
<tr>
  <td style="vertical-align:top"><code>-keys &lt;keys&gt;</code></td>
  <td>Override the default key bindings (see below).</td> </tr>
<tr>
  <td style="vertical-align:top"><code>-nosound</code></td>
  <td>Disable sound.</td> </tr>
<tr>
  <td style="vertical-align:top"><code>-vol &lt;vol&gt;</code></td>
  <td>Play sounds at volume <code>&lt;vol&gt;</code>. <code>&lt;vol&gt;</code> must be an integer between 0 (silence) and 10 (max). The default is to play sound at maximal volume (10).</td></tr>
<tr>
  <td style="vertical-align:top"><code>-data &lt;data&gt;</code></td>
  <td>Set data archive to <code>&lt;data&gt;</code>. <code>&lt;data&gt;</code> must be a zipped file (i.e. <code>data.zip</code>) or a directory. The default is to look for <code>data.zip</code> in the directory where <tt>XRick</tt> is run from.</td></tr>
</table>

<h2>
<a href="#"><img src="images/up.png" style="border:none;float:right" alt="index" /></a>
<a id="controls" name="controls">Controls</a></h2>
<p>You control Rick either by joystick or keyboard. These are the default keys:</p>
<table cellpadding="2" cellspacing="1" border="0">
<tr><td width="100"><i>left</i></td><td width="20"></td><td><span class="key">←</span> or <span class="key">S</span></td></tr>
<tr><td><i>right</i></td><td></td><td><span class="key">→</span> or <span class="key">D</span></td></tr>
<tr><td><i>up</i></td><td></td><td><span class="key">↑</span> or <span class="key">O</span></td></tr>
<tr><td><i>down</i></td><td></td><td><span class="key">↓</span> or <span class="key">K</span></td></tr>
<tr><td><i>fire</i></td><td></td><td><span class="key">Space</span></td></tr>
</table>
<p>By itself, the <i>fire</i> key/button doesn't do anything (besides leaving the intro to start with the game). Combined with a direction, however, it has Rick perform various actions:</p>
<table cellpadding="2" cellspacing="1" border="0">
<tr><td width="100"><i>fire + left</i></td><td>Lashes out with his stick to the left</td></tr>
<tr><td><i>fire + right</i></td><td>Lashes out with his stick to the right</td></tr>
<tr><td><i>fire + up</i></td><td>Fires a bullet</td></tr>
<tr><td><i>fire + down</i></td><td>Lights a stick of dynamite (run for cover!)</td></tr>
</table>
<p>You can redefine the control keys if you start <tt>XRick</tt> from Terminal by using the <tt>-keys</tt> option.<br />
It's a fixed sequence of the five control keys: <code>&lt;left&gt;-&lt;right&gt;-&lt;up&gt;-&lt;down&gt;-&lt;fire&gt;</code>.<br />
For example, <tt>XRick -keys f-g-u-h-space</tt> will set <span class="key">F</span> / <span class="key">G</span> for left/right, <span class="key">U</span> / <span class="key">H</span> for up/down and <span class="key">Space</span> for "fire".<br />
The <a href="#0.1_keycodes">Keycodes</a> table at the bottom of this page contains a complete list of all valid keycodes.</p>

<h2>
<a href="#"><img src="images/up.png" style="border:none;float:right" alt="index" /></a>
<a id="misc-commands" name="misc-commands">Misc Commands</a></h2>
<table cellpadding="2" cellspacing="1" border="0">
<tr>
  <td width="100"><span class="key">P</span></td><td>Pause</td> </tr>
<tr>
  <td><span class="key">ESC</span></td><td>End (game over)</td> </tr>
<tr>
  <td><span class="key">Alt</span>&#160;<span class="key">Q</span></td><td>Exit</td> </tr>
<tr>
  <td><span class="key">F1</span></td><td>Toggle fullscreen mode</td> </tr>
<tr>
  <td><span class="key">F2</span>, <span class="key">F3</span></td><td>Zoom in or out (only when not running fullscreen)</td> </tr>
<tr>
  <td><span class="key">F4</span></td><td>Mute</td> </tr>
<tr>
  <td><span class="key">F5</span>, <span class="key">F6</span></td><td>Increase or decrease sound volume</td> </tr>
<tr>
  <td><span class="key">F7</span></td><td>Toggle <i>Trainer</i> cheat mode (always six bullets, six sticks, six Ricks). A <b>T</b> shows in the corner of the screen.</td> </tr>
<tr>
  <td><span class="key">F8</span></td><td>Toggle <i>Never Die</i> cheat mode (nothing can kill Rick).A <b>N</b> shows in the corner of the screen.</td> </tr>
<tr>
  <td><span class="key">F9</span></td><td>Toggle <i>Expose</i> cheat mode (see all entities). A <b>V</b> shows in the corner of the screen.</td> </tr>
</table>
<p>Use the <i>Never Die</i> mode with care. Although it lets you walk through Bad Guys unharmed, it can produce strange results: some Bad Guys are meant to be killed, and if you don't, who knows what will happen? Also, if a ton of bricks falls on Rick, it won't kill him, but he will be trapped, because, well, you can't go through walls...</p>

<h2>
<a href="#"><img src="images/up.png" style="border:none;float:right" alt="index" /></a>
<a id="keycodes" name="keycodes">Keycodes</a></h2>
<p>These are all the valid keycodes to be used to configure the controls with the <tt>-keys</tt> parameter:</p>
<table cellpadding="2" cellspacing="1" border="0">
<tr><td width="150" align="top">
<code>
BACKSPACE<br />
TAB<br />
CLEAR<br />
RETURN<br />
PAUSE<br />
ESCAPE<br />
SPACE<br />
EXCLAIM<br />
QUOTEDBL<br />
HASH<br />
DOLLAR<br />
AMPERSAND<br />
QUOTE<br />
LEFTPAREN<br />
RIGHTPAREN<br />
ASTERISK<br />
PLUS<br />
COMMA<br />
MINUS<br />
PERIOD<br />
SLASH<br />
0 ... 9<br />
COLON<br />
SEMICOLON<br />
LESS
EQUALS<br />
GREATER
</code>
</td><td width="150" align="top">
<code>
QUESTION<br />
AT<br />
LEFTBRACKET<br />
BACKSLASH<br />
RIGHTBRACKET<br />
CARET<br />
UNDERSCORE<br />
BACKQUOTE<br />
a ... z<br />
DELETE<br />
WORLD_0 ... WODLD_95<br />
KP0 ... KP9<br />
KP_PERIOD<br />
KP_DIVIDE<br />
KP_MULTIPLY<br />
KP_MINUS<br />
KP_PLUS<br />
KP_ENTER<br />
KP_EQUALS<br />
UP<br />
DOWN<br />
RIGHT<br />
LEFT
INSERT<br />
HOME<br />
END
</code>
</td><td width="150" align="top">
<code>
PAGEUP<br />
PAGEDOWN<br />
F1 ... F15<br />
NUMLOCK<br />
CAPSLOCK<br />
SCROLLOCK<br />
RSHIFT<br />
LSHIFT<br />
RCTRL<br />
LCTRL<br />
RALT<br />
LALT<br />
RMETA<br />
LMETA<br />
LSUPER<br />
RSUPER<br />
MODE<br />
COMPOSE<br />
HELP<br />
PRINT<br />
SYSREQ<br />
BREAK<br />
MENU<br />
POWER<br />
EURO<br />
<br />
</code>
</td></tr>
</table>

<h2>
<a href="#"><img src="images/up.png" style="border:none;float:right" alt="index" /></a>
<a id="ack" name="ack">Acknowlegdements</a></h2>
<p><tt>XRick</tt> was developed and is maintained by <a href="http://www.bigorno.net/xrick" target="_blank">Bigorno.net</a>. Big chunks of this ReadMe were lifted from their website with permission. Thanks for the nice game, guys!</p>

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