De-lint recipes.

This commit is contained in:
Kostadin Damyanov
2015-08-04 08:25:40 +03:00
parent b0e207e38d
commit 3e0dd2696c
20 changed files with 200 additions and 1717 deletions

View File

@@ -1,21 +1,25 @@
SUMMARY="online multiplayer isometric tank game"
SUMMARY="Online multiplayer isometric tank game"
DESCRIPTION="netPanzer is an isometric view real-time tactical game designed \
for play across the Internet and over LAN systems. One on one games are \
possible via direct connect or modem. netPanzer is designed for FAST ACTION \
combat -- it is not another resource management clone. In fact, there aren't \
any resources at all. Each player will have many units of different types at \
their disposal.
their disposal.\
\
Players can fight until their units are destroyed -- then respawn and keep on \
going. The game is real-time, but it's based on quick tactical action and unit \
management. Battles progress quickly and constantly; in fact, they never let \
up. There is no stop in the action because there is no waiting for resources \
to be collected and converted into weaponry. Players can join or leave \
multiplayer games at any time."
REVISION="1"
HOMEPAGE="http://www.netpanzer.info/"
COPYRIGHT="1999 Pyrosoft
2007-2015 NetPanzer developers"
LICENSE="GNU GPL v2"
COPYRIGHT="1999 Pyrosoft, 2007-2015 NetPanzer developers"
REVISION="1"
SOURCE_URI="svn://svn.code.sf.net/p/netpanzerfp/code/trunk/netpanzer#1450"
PATCHES="netpanzer-$portVersion.patchset"
ARCHITECTURES=""
if [ $effectiveTargetArchitecture != x86_gcc2 ]; then
# x86_gcc2 is fine as primary target architecture as long as we're building
@@ -24,9 +28,6 @@ if [ $effectiveTargetArchitecture != x86_gcc2 ]; then
fi
SECONDARY_ARCHITECTURES="x86"
SOURCE_URI="svn://svn.code.sf.net/p/netpanzerfp/code/trunk/netpanzer#1450"
PATCHES="netpanzer-$portVersion.patchset"
PROVIDES="
netpanzer = $portVersion
cmd:netpanzer$secondaryArchSuffix