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De-lint recipes.
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@@ -1,21 +1,25 @@
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SUMMARY="online multiplayer isometric tank game"
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SUMMARY="Online multiplayer isometric tank game"
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DESCRIPTION="netPanzer is an isometric view real-time tactical game designed \
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for play across the Internet and over LAN systems. One on one games are \
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possible via direct connect or modem. netPanzer is designed for FAST ACTION \
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combat -- it is not another resource management clone. In fact, there aren't \
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any resources at all. Each player will have many units of different types at \
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their disposal.
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their disposal.\
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\
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Players can fight until their units are destroyed -- then respawn and keep on \
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going. The game is real-time, but it's based on quick tactical action and unit \
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management. Battles progress quickly and constantly; in fact, they never let \
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up. There is no stop in the action because there is no waiting for resources \
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to be collected and converted into weaponry. Players can join or leave \
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multiplayer games at any time."
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REVISION="1"
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HOMEPAGE="http://www.netpanzer.info/"
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COPYRIGHT="1999 Pyrosoft
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2007-2015 NetPanzer developers"
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LICENSE="GNU GPL v2"
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COPYRIGHT="1999 Pyrosoft, 2007-2015 NetPanzer developers"
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REVISION="1"
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SOURCE_URI="svn://svn.code.sf.net/p/netpanzerfp/code/trunk/netpanzer#1450"
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PATCHES="netpanzer-$portVersion.patchset"
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ARCHITECTURES=""
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if [ $effectiveTargetArchitecture != x86_gcc2 ]; then
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# x86_gcc2 is fine as primary target architecture as long as we're building
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@@ -24,9 +28,6 @@ if [ $effectiveTargetArchitecture != x86_gcc2 ]; then
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fi
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SECONDARY_ARCHITECTURES="x86"
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SOURCE_URI="svn://svn.code.sf.net/p/netpanzerfp/code/trunk/netpanzer#1450"
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PATCHES="netpanzer-$portVersion.patchset"
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PROVIDES="
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netpanzer = $portVersion
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cmd:netpanzer$secondaryArchSuffix
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