From 405a974330d2b423544d24e100c2f873c3d20e3f Mon Sep 17 00:00:00 2001 From: Schrijvers Luc Date: Fri, 14 May 2021 13:56:47 +0200 Subject: [PATCH] wizznic, bump version (#5907) --- ...ic-1.0_build_380.patchset => wizznic-1.1.patchset} | 0 ...izznic-1.0_build_380.recipe => wizznic-1.1.recipe} | 11 ++++++----- 2 files changed, 6 insertions(+), 5 deletions(-) rename games-puzzle/wizznic/patches/{wizznic-1.0_build_380.patchset => wizznic-1.1.patchset} (100%) rename games-puzzle/wizznic/{wizznic-1.0_build_380.recipe => wizznic-1.1.recipe} (85%) diff --git a/games-puzzle/wizznic/patches/wizznic-1.0_build_380.patchset b/games-puzzle/wizznic/patches/wizznic-1.1.patchset similarity index 100% rename from games-puzzle/wizznic/patches/wizznic-1.0_build_380.patchset rename to games-puzzle/wizznic/patches/wizznic-1.1.patchset diff --git a/games-puzzle/wizznic/wizznic-1.0_build_380.recipe b/games-puzzle/wizznic/wizznic-1.1.recipe similarity index 85% rename from games-puzzle/wizznic/wizznic-1.0_build_380.recipe rename to games-puzzle/wizznic/wizznic-1.1.recipe index e616160af..f14eb9660 100644 --- a/games-puzzle/wizznic/wizznic-1.0_build_380.recipe +++ b/games-puzzle/wizznic/wizznic-1.1.recipe @@ -6,12 +6,13 @@ The challenge is to clear each level of bricks by moving the bricks next to \ each other, this sounds a lot easier than it is. The bricks are heavy, so you \ can only push them, not lift them up." HOMEPAGE="http://wizznic.org/" -COPYRIGHT="2011-2016 Jimmy Christensen" +COPYRIGHT="2011-2020 Jimmy Christensen" LICENSE="GNU GPL v3" -REVISION="2" -SOURCE_URI="http://wizznic.org/download/0380/Wizznic_src_build_380.tar.bz2" -CHECKSUM_SHA256="5055626a14819e149b6c5343cb46acb83c5f480f566137fa7c32a23cb25fbf74" -SOURCE_DIR="Wizznic_src_build_380" +REVISION="1" +SOURCE_URI="https://github.com/DusteDdk/Wizznic/archive/refs/tags/1.1.tar.gz" +CHECKSUM_SHA256="6de6d8c1c6f7e7d62e303cf94e966d4f23c23ed252ccf39b68fbaf508fe8aed6" +SOURCE_FILENAME="wizznic-$portVersion.tar.gz" +SOURCE_DIR="Wizznic-$portVersion" PATCHES="wizznic-$portVersion.patchset" ARCHITECTURES="!x86_gcc2 ?x86 x86_64"