mirror of
https://github.com/yann64/haikuports.git
synced 2026-05-01 20:48:54 +02:00
Trim extra newlines at end of file & trailing whitespace.
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@@ -48,5 +48,5 @@ INSTALL()
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cp -af sound $appsDir/AlienBlaster
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cp -af images $appsDir/AlienBlaster
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cp -af cfg $appsDir/AlienBlaster
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addAppDeskbarSymlink $appsDir/AlienBlaster/alienBlaster AlienBlaster
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addAppDeskbarSymlink $appsDir/AlienBlaster/alienBlaster AlienBlaster
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}
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@@ -1,8 +1,8 @@
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SUMMARY="Circus Linux! is a clone of the Atari 2600 game Circus Atari"
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DESCRIPTION="The object is to move a teeter-totter back and forth across \
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the screen to bounce clowns up into the air. When they reach the top, they \
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pop rows of balloons and then fall back down."
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HOMEPAGE="http://www.newbreedsoftware.com/circus-linux/"
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pop rows of balloons and then fall back down."
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HOMEPAGE="http://www.newbreedsoftware.com/circus-linux/"
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SOURCE_URI="ftp://ftp.tuxpaint.org/unix/x/circus-linux/src/circuslinux-$portVersion.tar.gz"
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REVISION="1"
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CHECKSUM_SHA256="bf9550ebd598a9e7d93a20d80ff466475122f8b023314bb1e07c31e8c608ce8a"
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@@ -20,14 +20,7 @@ SOURCE_FILENAME="plee-the-bear-0.7.0.tgz"
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SOURCE_DIR="plee-the-bear-0.7.0-light"
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PATCHES="plee_the_bear-$portVersion.patchset"
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ARCHITECTURES="x86"
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if [ $effectiveTargetArchitecture != x86_gcc2 ]; then
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# x86_gcc2 is fine as primary target architecture as long as we're building
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# for a different secondary architecture.
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ARCHITECTURES="x86_gcc2 $ARCHITECTURES"
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else
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ARCHITECTURES="!x86_gcc2 $ARCHITECTURES"
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fi
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ARCHITECTURES="!x86_gcc2 x86"
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SECONDARY_ARCHITECTURES="!x86_gcc2 x86"
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PROVIDES="
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@@ -35,7 +28,7 @@ PROVIDES="
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cmd:plee_the_bear$secondaryArchSuffix = $portVersion
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lib:libplee_the_bear$secondaryArchSuffix = $portVersion
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lib:libbear_audio$secondaryArchSuffix
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lib:libbear_communication$secondaryArchSuffix
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libnication$secondaryArchSuffix
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lib:libbear_debug$secondaryArchSuffix
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lib:libbear_engine$secondaryArchSuffix
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lib:libbear_expr$secondaryArchSuffix
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@@ -2,12 +2,12 @@ SUMMARY="Arcade style game in the style of Boulder Dash"
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DESCRIPTION="
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- network multiplayer games (upto 4 players)
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- local multiplayer games (upto 4 players)
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- soft scrolling with 50 frames per second
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- freely customizable keyboard and joystick support
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- stereo sound effects and music
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- music modules and fullscreen in SDL version
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- contains levels to play Boulder Dash, Emerald Mine and Sokoban
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- lots of additional levels available (over 10.000)
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- soft scrolling with 50 frames per second
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- freely customizable keyboard and joystick support
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- stereo sound effects and music
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- music modules and fullscreen in SDL version
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- contains levels to play Boulder Dash, Emerald Mine and Sokoban
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- lots of additional levels available (over 10.000)
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"
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HOMEPAGE="http://www.artsoft.org/rocksndiamonds/"
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LICENSE="GNU GPL v2"
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@@ -58,6 +58,6 @@ INSTALL()
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{
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destdir=$appsDir/"Rocks'n'Diamonds"
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mkdir -p $destdir
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cp -r rocksndiamonds sounds graphics levels music $destdir
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cp -r rocksndiamonds sounds graphics levels music $destdir
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addAppDeskbarSymlink $destdir/rocksndiamonds "Rocks'n'Diamonds"
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}
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@@ -59,4 +59,3 @@ INSTALL()
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addAppDeskbarSymlink $binDir/supertux SuperTux
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}
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