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sdl: add patch to fetch application signature from resources
This avoids warnings like: Signature in rsrc doesn't match constructor arg. (application/x-SDL-executable, application/x-vnd.oricutron) It also avoid roster messing around with applications it things are the same.
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@@ -5,7 +5,7 @@ joystick, and graphics via OpenGL."
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HOMEPAGE="http://www.libsdl.org/"
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COPYRIGHT="1997-2012 Sam Lantinga"
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LICENSE="GNU LGPL v2.1"
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REVISION="9"
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REVISION="10"
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SOURCE_URI="http://www.libsdl.org/release/SDL-1.2.15.tar.gz"
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CHECKSUM_SHA256="d6d316a793e5e348155f0dd93b979798933fb98aa1edebcc108829d6474aad00"
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SOURCE_DIR="SDL-$portVersion"
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@@ -501,3 +501,55 @@ index 818d1a0..0100f3b 100644
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--
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2.2.2
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From d7ef3da5dc491445e50eb4f915d00d7d4b722fe4 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Fran=C3=A7ois=20Revol?= <revol@free.fr>
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Date: Mon, 11 Jul 2016 15:08:06 +0200
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Subject: Try to find correct application signature from app resources
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Instead of always hardcoding application/x-SDL-executable.
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diff --git a/src/main/beos/SDL_BeApp.cc b/src/main/beos/SDL_BeApp.cc
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index 8b79377..65a6dbf 100644
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--- a/src/main/beos/SDL_BeApp.cc
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+++ b/src/main/beos/SDL_BeApp.cc
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@@ -24,8 +24,10 @@
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/* Handle the BeApp specific portions of the application */
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#include <AppKit.h>
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+#include <storage/AppFileInfo.h>
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#include <storage/Path.h>
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#include <storage/Entry.h>
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+#include <storage/File.h>
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#include <unistd.h>
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#include "SDL_BeApp.h"
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@@ -42,7 +44,24 @@ static int StartBeApp(void *unused)
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if(!be_app) {
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BApplication *App;
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- App = new BApplication("application/x-SDL-executable");
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+ // default application signature
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+ const char *signature = "application/x-SDL-executable";
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+ // dig resources for correct signature
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+ image_info info;
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+ int32 cookie = 0;
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+ if (get_next_image_info(B_CURRENT_TEAM, &cookie, &info) == B_OK) {
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+ BFile f(info.name, O_RDONLY);
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+ if (f.InitCheck() == B_OK) {
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+ BAppFileInfo app_info(&f);
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+ if (app_info.InitCheck() == B_OK) {
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+ char sig[B_MIME_TYPE_LENGTH];
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+ if (app_info.GetSignature(sig) == B_OK)
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+ signature = strndup(sig, B_MIME_TYPE_LENGTH);
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+ }
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+ }
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+ }
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+
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+ App = new BApplication(signature);
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App->Run();
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delete App;
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--
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2.8.0
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