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Utilize the new "all" ARCHITECTURES keyword in most recipes. (#6189)
x86_64 is used as a baseline: the "x86_64" entry, whatever status it has, is transformed into "all", and then the other entries in ARCHITECTURES either dropped or rearranged appropriately.
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@@ -15,7 +15,7 @@ CHECKSUM_SHA256="50431e021ee5ec21002cc23435f530f8fde518c6eb7085c9f7f1027abaae258
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SOURCE_DIR="godot-$portVersion-stable"
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PATCHES="godot-3.0.6.patchset"
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ARCHITECTURES="!x86_gcc2 ?x86 !x86_64"
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ARCHITECTURES="!all ?x86"
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SECONDARY_ARCHITECTURES="?x86"
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PROVIDES="
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