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Initial addition of .bep file for jgmod
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media-libs/jgmod/licenses/JGMOD
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media-libs/jgmod/licenses/JGMOD
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JGMOD library 0.99
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8 October 2002
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----------------
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What is JGMOD ??
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----------------
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JGMOD is a mod library for MOD musics. It is built on top of Allegro lower
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level digital sound routines. Currently supports MOD, S3M, XM, Unreal
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S3M (in UMX extension), and JGM under DJGPP, Mingw32, MSVC, Linux and BEOS.
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JG stands for Jeffery Guan. So figure out yourself what JGMOD stands for.
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I am doing this library for 4 main reasons.
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1. For the sake of learning. I always wanted to learn how to do a mod
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player.
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2. I am tired of using Mikmod. I have to initialise a lot of things
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just to make speakers rock.
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3. There are no mod library specifically for Allegro yet before JGMOD.
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4. It is kinda great to make a MOD library. :-)
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---------
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Copyright
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---------
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JGMOD is guestware MOD library. All you need is to register at the url
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given below and it is then free for you for your whole life.You can register
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anytime when you are using JGMOD. If you have any suggestion, comments or
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whatever, please include it too.
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You can do whatever you like to my codes. Modify, add, delete or whatever.
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However, I prefer the codes to be molested. Beware. My codes is also known
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to molest many people. :-)
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If you distribute your programs done with JGMOD, it is kinda nice if you
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mentioned my name somewhere (eg. in the sound department, as Guan Foo Wah).
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:-)
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Register at the URL below :-
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http://www.geocities.com/jeffery_guan/jgmod/jgmod_sign.html
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----------
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Disclaimer
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----------
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I will not be responsible to any destruction or damage my library does to
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you or your computer.
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-------------------------
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Whats new in this version
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-------------------------
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1. JGMOD "save_sample" function is having conflict with Allegro
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WIP 4.12 "save_sample" function. Fixed
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2. Change the default optimization from 486 to Pentium machines (should
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have done this a long time ago)
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----------------------
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To do list
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----------------------
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1. XM Auto Vibrato
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---------------
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About JGMOD.EXE
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---------------
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I use these programs to test the musics that I have. You should see the
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numbers below similar. Well, let me explain what these numbers are.
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1: 4 1 15678Hz 255
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2: 2 11 18363Hz 0
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3: 60 32 32567Hz 127
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4: -- -- -----Hz ---
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5: 45 64 45678Hz 34
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6: 7 34 911Hz 204
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Column 1 : Channel no.
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Column 2 : Sample it is currently playing beginning with 1 as the first
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sample.
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Column 3 : Volume. 0 to 64 scale.
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Column 4 : Frequency of the sample that is being played (in hertz)
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Column 5 : Panning. 0, left most panning. 255, right most panning. 127, center
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panning.
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On the right sight of these text, you will see colored circles. The position
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of the circle tells you the pitch (without the c2spd). The more right it goes,
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the higher the pitch. The circles comes in different sizes. The bigger
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it is, the louder the sample is played at. And when the circle changes
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colour, it means a different sample is used. I find this is a much better
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way than looking the hertz values in column 4 especially on mods with lots of
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channels (eg 32 channels). Then watching those hertz values could make me
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really dizzy.
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Keys
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----
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P : Pause/unpause music
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R : restart music
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N : Disable/Enable note dots
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+/- : Increase/Decrease mod volume
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Left/right : Previous/next pattern
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Up/Down : Scroll channel up/down (if more than 33 channels are used)
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F1/F2 : Decrease/increase mod speed
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F3/F4 : Decrease/increase mod pitch
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F5/F6 : Decrease/increase note range
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F7/F8 : Decrease/increase note relative positon
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Space / Esc : Exit
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-------------
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Words from me
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-------------
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Thanks for downloading this library. If you have any questions you want to
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ask, bug reports or just want to say something, just send a mail to
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me (jgfw@hotpop.com).
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When you found a bug, please don't hesitate to send it to me. JGMOD is not
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a bug free program. There are a certain bugs that I am not aware of but
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you do. Chances are that I will never encounter those bugs which means that
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they will not get fixed. You might have found more bugs than I do. So don't
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hesitate and I will see what I can do.
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You can send the mail to Allegro Mailing list too. If you do, please
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put a MOD capitalized as the subject just to catch my attention.
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I will only read interesting mails. The rest, I just skip and then delete
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it. So, I might accidently skip yours.
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---------
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Thanks to
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---------
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Angelo Mottola
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For porting JGMOD to BEOS 5
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Henrik Stokseth
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For modifying Unix makefile to support shared file library and porting
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JGMOD to Mingw32.
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George Foot
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For porting JGMOD to Linux.
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Robbin Burrows
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For telling me on to compile Winallegro using multithreaded dll.
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Calvin French
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For explaining to me how normal and looping envelopes work.
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Firelight
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For writing fs3mdoc.txt and fmoddoc.txt. Without those two files,
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JGMOD would have not exists.
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Pedro Cardoso
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For his help and codes for S3M panning commands
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Seawolf
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For JGMOD logo and graphics
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Jonas Murman
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For telling me that fmoddoc2.zip exists. Without that document, I would
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still be confused about S3M till now.
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Luke Bishop
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For locking all necessary sturctures and variables.
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Jean-Paul Mikkers
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For creating Mikmod. You have never answered any of my mails. I don't
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know why. I got some ideas on loading mod from your codes. So thanks
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anyway
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Jake Stine
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For maintaining Mikmod 3.0x. You have improved the codes for loading
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mods over Mikmod 2.10 which provides a great help to me when coding
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the MOD loaders.
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------------
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Contact Info
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------------
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Name : Jeffery Guan Foo Wah
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Email : jgfw@hotpop.com
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www : http://surf.to/jgmod
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Snail Mail : 18, SS 17 / 1H
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47500 Subang Jaya
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Selangor
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Malaysia.
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ICQ number : 60706191. My user name is "Obi-Guan Kenobi". If you found
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me, then you can ask me questions online. More
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interactive, don't you think ?
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Mailing list: allegro@canvaslink.com. To add or remove yourself,
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write to listserv@canvaslink.com with the text
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"subscribe allegro yourname" or "unsubscribe
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allegro" in the body of your message to unsubscribe.
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You can always get the latest JGMOD update at http://surf.to/jgmod.
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