From 5383dbb8b4ae2d93ec82edd4e81eee691afdd304 Mon Sep 17 00:00:00 2001 From: Alexander von Gluck IV Date: Wed, 23 Apr 2014 17:52:20 +0000 Subject: [PATCH] mesa: Add 10.1.1 recipe --- sys-libs/mesa/mesa-10.1.1.recipe | 153 +++++++++++++++++++++++++++++++ 1 file changed, 153 insertions(+) create mode 100644 sys-libs/mesa/mesa-10.1.1.recipe diff --git a/sys-libs/mesa/mesa-10.1.1.recipe b/sys-libs/mesa/mesa-10.1.1.recipe new file mode 100644 index 000000000..1fa9b6732 --- /dev/null +++ b/sys-libs/mesa/mesa-10.1.1.recipe @@ -0,0 +1,153 @@ +SUMMARY="Multi-platform GL implementation" +DESCRIPTION=" +Mesa is an open-source implementation of the OpenGL specification. The OpenGL \ +specification documents a system for rendering interactive 3D graphics. +Mesa fills the role of the Haiku OpenGL kit providing 3D rendering to Haiku \ +applications. +" +HOMEPAGE="http://www.mesa3d.org/" +COPYRIGHT="1999-2013 Brian Paul All Rights Reserved." +LICENSE="MIT" +SRC_URI="ftp://ftp.freedesktop.org/pub/mesa/10.1.1/MesaLib-10.1.1.tar.bz2" +CHECKSUM_SHA256="f3ae730ed81fffcb1ec59076813f9955157da7a1dd9ba23a6b1b8ff8cf6798b0" +REVISION="1" +ARCHITECTURES="x86 x86_64" +if [ $effectiveTargetArchitecture != x86_gcc2 ]; then + # x86_gcc2 is fine as primary target architecture as long as we're building + # for a different secondary architecture. + ARCHITECTURES="$ARCHITECTURES x86_gcc2" +fi +SECONDARY_ARCHITECTURES="x86" + +PROVIDES=" + mesa$secondaryArchSuffix = $portVersion compat >= 10.0 + lib:libGL$secondaryArchSuffix + " +REQUIRES=" + haiku$secondaryArchSuffix >= $haikuVersion + " +BUILD_REQUIRES=" + haiku${secondaryArchSuffix}_devel >= $haikuVersion + " +BUILD_PREREQUIRES=" + libxml2_python + llvm${secondaryArchSuffix} + cmd:bison + cmd:find + cmd:flex + cmd:gcc$secondaryArchSuffix + cmd:ld$secondaryArchSuffix + cmd:scons + cmd:sed + " + +SOURCE_DIR="Mesa-$portVersion" + +BUILD() +{ + if [ -n "$secondaryArchSuffix" ]; then + export HAIKU_SECONDARY_ARCH="$effectiveTargetArchitecture" + fi + scons $jobArgs build=release + #scons $jobArgs build=debug +} + +INSTALL() +{ + mesaBuildDir=build/haiku-$effectiveTargetArchitecture + + # libGL.so makes up the core of our OpenGL kit + mkdir -p $libDir + cp $(find $mesaBuildDir -name 'libGL.so') $libDir + mkdir -p $developLibDir + symlinkRelative -s $libDir/libGL.so $developLibDir + + # Our rendering add-ons + mkdir -p $addOnsDir/opengl + cp $(find $mesaBuildDir -name 'libswrast.so') \ + "$addOnsDir/opengl/Software Rasterizer" + cp $(find $mesaBuildDir -name 'libswpipe.so') \ + "$addOnsDir/opengl/Software Pipe" + + # Set some nice version info + setversion "$libDir/libGL.so" -app 10 1 1 -long "Haiku OpenGL kit" + setversion "$addOnsDir/opengl/Software Rasterizer" -app 10 1 1 -long "Mesa software rasterization renderer" + setversion "$addOnsDir/opengl/Software Pipe" -app 10 1 1 -long "Gallium LLVM software pipe renderer" + + # OpenGL Kit + mkdir -p $includeDir/os/opengl + cp ./include/HaikuGL/OpenGLKit.h $includeDir/os/ + cp ./include/HaikuGL/GLView.h $includeDir/os/opengl/ + cp ./include/HaikuGL/GLRenderer.h $includeDir/os/opengl/ + + # Standard GL headers + mkdir -p $includeDir/GL + cp ./include/GL/gl.h $includeDir/GL/ + cp ./include/GL/gl_mangle.h $includeDir/GL/ + cp ./include/GL/glext.h $includeDir/GL/ + + # Create GL symlink in opengl kit + symlinkRelative -s $includeDir/GL $includeDir/os/opengl/GL + + # devel package + packageEntries devel \ + $developDir + + # swpipe renderer package + packageEntries swpipe \ + "$addOnsDir/opengl/Software Pipe" + + # swrast renderer package + packageEntries swrast \ + "$addOnsDir/opengl/Software Rasterizer" +} + +# ----- devel package ------------------------------------------------------- + +PROVIDES_devel=" + mesa${secondaryArchSuffix}_devel = $portVersion + devel:libGL$secondaryArchSuffix = $portVersion + " + +REQUIRES_devel=" + mesa$secondaryArchSuffix == $portVersion base + " + +# ===== Mesa OpenGL Add-ons ================================================== +# ----- swrast package ------------------------------------------------------- + +SUMMARY_swrast="Mesa software rasterization renderer" +DESCRIPTION_swrast="This 3D BGLRenderer add-on provides Mesa software + rasterization on Haiku systems. Software rasterization performs all + 3D rendering on the systems CPU and doesn't require any specialized + hardware. Software rasterization is generally considered a fallback + 3D rendering method as performance is limited. + " +PROVIDES_swrast=" + mesa${secondaryArchSuffix}_swrast = $portVersion + " +REQUIRED_swrast=" + mesa$secondaryArchSuffix == $portVersion base + " + +# ===== Gallium OpenGL Add-ons =============================================== +# ----- swpipe package ------------------------------------------------------- + +SUMMARY_swpipe="Mesa LLVM enhanced Gallium software pipe renderer" +DESCRIPTION_swpipe="This 3D BGLRenderer add-on provides Gallium LLVM + enhanced software rendering. Software pipe rendering performs all + 3D rendering on the systems CPU and doesn't require any specialized + hardware. The usage of LLVM over traditional rasterization gives this + renderer a boost in performance. + + Gallium software pipe rendering is in an extremely early state as of + this version of Mesa, and may not function as expected. + " +PROVIDES_swpipe=" + mesa${secondaryArchSuffix}_swpipe = $portVersion + " + +REQUIRED_swpipe=" + mesa$secondaryArchSuffix == $portVersion base + " +