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OpenSubdiv: bump (#4961)
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@@ -5,11 +5,11 @@ and GPU architectures. This codepath is optimized for drawing deforming \
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subdivs with static topology at interactive framerates. The resulting limit \
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surface matches Pixar's Renderman to numerical precision."
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HOMEPAGE="http://graphics.pixar.com/opensubdiv/"
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COPYRIGHT="2013-2018 Pixar"
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COPYRIGHT="2013-2020 Pixar"
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LICENSE="Apache v2"
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REVISION="3"
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REVISION="1"
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SOURCE_URI="https://github.com/PixarAnimationStudios/OpenSubdiv/archive/v${portVersion//\./_}.tar.gz"
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CHECKSUM_SHA256="d932b292f83371c7518960b2135c7a5b931efb43cdd8720e0b27268a698973e4"
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CHECKSUM_SHA256="7b22eb27d636ab0c1e03722c7a5a5bd4f11664ee65c9b48f341a6d0ce7f36745"
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SOURCE_FILENAME="opensubdiv-$portVersion.tar.gz"
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SOURCE_DIR="OpenSubdiv-${portVersion//\./_}"
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