From 9eb10dd376aa77d83fa980409eee9203480e15f6 Mon Sep 17 00:00:00 2001 From: Adrien Destugues Date: Mon, 12 May 2014 10:43:44 +0200 Subject: [PATCH] OpenTTD: add dependency to timgmsoundfont * The game will use 100% CPU trying to play the music without this. --- games-simulation/openttd/openttd-1.3.3.recipe | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/games-simulation/openttd/openttd-1.3.3.recipe b/games-simulation/openttd/openttd-1.3.3.recipe index 915a6426e..2da67b6d3 100644 --- a/games-simulation/openttd/openttd-1.3.3.recipe +++ b/games-simulation/openttd/openttd-1.3.3.recipe @@ -7,7 +7,7 @@ the original game as closely as possible while extending it with new features. HOMEPAGE="http://www.openttd.org" SRC_URI="http://binaries.openttd.org/releases/$portVersion/openttd-$portVersion-source.tar.xz" CHECKSUM_SHA256="6991ed2c0170481800c3a92a1b43546821a658de91d3ac7efe868588387eca5d" -REVISION="1" +REVISION="2" ARCHITECTURES="x86" if [ $effectiveTargetArchitecture != x86_gcc2 ]; then # x86_gcc2 is fine as primary target architecture as long as we're building @@ -30,6 +30,7 @@ REQUIRES=" openttd_gfx openttd_sfx openttd_msx + timgmsoundfont " BUILD_REQUIRES="