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OpenSubDiv: bump (#2222)
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@@ -5,11 +5,11 @@ and GPU architectures. This codepath is optimized for drawing deforming \
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subdivs with static topology at interactive framerates. The resulting limit \
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surface matches Pixar's Renderman to numerical precision."
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HOMEPAGE="http://graphics.pixar.com/opensubdiv/"
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COPYRIGHT="2013-2017 Pixar"
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COPYRIGHT="2013-2018 Pixar"
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LICENSE="Apache v2"
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REVISION="2"
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REVISION="1"
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SOURCE_URI="https://github.com/PixarAnimationStudios/OpenSubdiv/archive/v${portVersion//\./_}.tar.gz"
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CHECKSUM_SHA256="93d364340518515129fe199c80c4030f666ff71414d9c543e1526f14b5ffc8d0"
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CHECKSUM_SHA256="a7a518e63c0526772b24b4598bfc879cb5ed84557e69512b27141aa54a13e51b"
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SOURCE_DIR="OpenSubdiv-${portVersion//\./_}"
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PATCHES="opensubdiv-$portVersion.patchset"
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@@ -5,20 +5,20 @@ Subject: Platform fixes
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diff --git a/CMakeLists.txt b/CMakeLists.txt
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index 4f3cd9d..84aafb6 100644
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index 3920896..254a4db 100644
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -335,7 +335,7 @@ endif()
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@@ -337,7 +337,7 @@ endif()
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if(NOT NO_CUDA)
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find_package(CUDA 4.0)
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endif()
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-if(NOT NO_OPENGL AND NOT ANDROID AND NOT IOS)
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+if(NOT NO_OPENGL AND NOT ANDROID AND NOT IOS AND NOT HAIKU)
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-if(NOT NO_GLFW AND NOT NO_OPENGL AND NOT ANDROID AND NOT IOS)
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+if(NOT NO_GLFW AND NOT NO_OPENGL AND NOT ANDROID AND NOT IOS AND NOT HAIKU)
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find_package(GLFW 3.0.0)
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endif()
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if(NOT NO_PTEX)
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--
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2.15.1
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2.16.1
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From da6fa9031b56dada1b92902b38c50b90e2b5f4f8 Mon Sep 17 00:00:00 2001
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@@ -40,5 +40,5 @@ index 6fa8e89..bcd5252 100644
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/usr/include
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/usr/local/include
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--
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2.15.1
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2.16.1
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