Update Yamagi Quake 2 to 8.50 (#12222)

This commit is contained in:
Peppersawce
2025-04-24 11:06:28 +00:00
committed by GitHub
parent 5c477d91ae
commit a9a1937074
2 changed files with 35 additions and 41 deletions

View File

@@ -10,38 +10,22 @@ index c4bd90f..ca48738 100644
+++ b/src/backends/unix/system.c
@@ -68,7 +68,7 @@ Sys_Error(char *error, ...)
char string[1024];
/* change stdin to non blocking */
- fcntl(0, F_SETFL, fcntl(0, F_GETFL, 0) & ~FNDELAY);
+ fcntl(0, F_SETFL, fcntl(0, F_GETFL, 0) & ~O_NDELAY);
#ifndef DEDICATED_ONLY
CL_Shutdown();
@@ -97,7 +97,7 @@ Sys_Quit(void)
}
Qcommon_Shutdown();
- fcntl(0, F_SETFL, fcntl(0, F_GETFL, 0) & ~FNDELAY);
+ fcntl(0, F_SETFL, fcntl(0, F_GETFL, 0) & ~O_NDELAY);
printf("------------------------------------\n");
diff --git a/src/client/input/sdl.c b/src/client/input/sdl.c
index 051505b..f05da4e 100644
--- a/src/client/input/sdl.c
+++ b/src/client/input/sdl.c
@@ -1374,9 +1374,9 @@ IN_Init(void)
SDL_StartTextInput();
/* Joystick init */
- if (!SDL_WasInit(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC))
+ if (!SDL_WasInit(SDL_INIT_GAMECONTROLLER))
{
- if (SDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) == -1)
+ if (SDL_Init(SDL_INIT_GAMECONTROLLER) == -1)
{
Com_Printf ("Couldn't init SDL joystick: %s.\n", SDL_GetError ());
}
--
2.28.0

View File

@@ -1,10 +1,16 @@
SUMMARY="An alternative client for id Softwares Quake II"
DESCRIPTION="Yamagi Quake II is an alternative client for id Softwares Quake \
SUMMARY="An alternative client for id Software's Quake II"
DESCRIPTION="Yamagi Quake II is an alternative client for id Software's Quake \
II. Our goal is to provide the best Quake II experience possible, we strive \
to preserve the gameplay as it was back in 1997. Thus we aim mostly for bug \
fixes, stability and gentle enhancements were appropriate.
fixes, stability and gentle enhancements where appropriate.
The binary will look for data folders (like 'baseq2' and 'music') in \
'/boot/home/config/settings/yq2'
(Note: 'native fullscreen' in Haiku crashes on exit and when switching mods, \
playing in windowed mode is recommended. You can load mods on startup using \
'Quake2 +set game modname' from command line if you prefer fullscreen)
Features
Yamagi Quake II has a lot of unique features. The most notables ones are:
* A modern OpenGL 3.2 renderer, providing a greatly enhanced look and feel. \
@@ -26,11 +32,14 @@ Yamagi Quake II client is very well tested and stable. The dedicated server \
is able to run for weeks without a single restart. Last but not least the \
code is fully 64 bit clean and highly portable."
HOMEPAGE="https://www.yamagi.org/quake2/"
COPYRIGHT="OpenArena Team"
COPYRIGHT="
2003-2025 Yamagi Burmeister
1997-2001 Id Software, Inc.
"
LICENSE="GNU GPL v2"
REVISION="2"
REVISION="1"
SOURCE_URI="https://deponie.yamagi.org/quake2/quake2-$portVersion.tar.xz"
CHECKSUM_SHA256="c7524567bf1aa6045f25619bea6e4fd9066284b3fb81863b581fb44f4f47ff65"
CHECKSUM_SHA256="3c1492ce5bf31f3c7818e51ac58308c11c8294d8ae5efd70d3fac254d77c7179"
SOURCE_DIR="quake2-$portVersion"
PATCHES="yamagi_quake2-$portVersion.patchset"
ADDITIONAL_FILES="yamagi_quake2.rdef.in"
@@ -44,6 +53,7 @@ PROVIDES="
"
REQUIRES="
haiku$secondaryArchSuffix
lib:libexecinfo$secondaryArchSuffix
lib:libGL$secondaryArchSuffix
lib:libglu$secondaryArchSuffix
lib:libogg$secondaryArchSuffix
@@ -55,6 +65,7 @@ REQUIRES="
BUILD_REQUIRES="
haiku${secondaryArchSuffix}_devel
devel:libcurl$secondaryArchSuffix
devel:libexecinfo$secondaryArchSuffix
devel:libGL$secondaryArchSuffix
devel:libglu$secondaryArchSuffix
devel:libogg$secondaryArchSuffix
@@ -71,22 +82,20 @@ BUILD_PREREQUIRES="
BUILD()
{
mkdir -p build
cd build
cmake .. \
-DCMAKE_BUILD_TYPE=Release \
-DSDL2_INCLUDE_DIR=/system/$relativeIncludeDir
make $jobArgs
cmake -Bbuild -S. -DCMAKE_BUILD_TYPE=Release \
-DSDL2_INCLUDE_DIR=`finddir B_SYSTEM_HEADERS_DIRECTORY`${secondaryArchSubDir}/SDL2
make -C build $jobArgs
}
INSTALL()
{
cd build/release
mkdir -p $appsDir/Quake2/baseq2
cp quake2 $appsDir/Quake2/Quake2
cp q2ded $appsDir/Quake2/Quake2_dedicated
cp *.so $appsDir/Quake2/
cp baseq2/game.so $appsDir/Quake2/baseq2/
mkdir -p $appsDir/quake2/baseq2
cp quake2 $appsDir/quake2/Quake2
cp q2ded $appsDir/quake2/Quake2_dedicated
cp *.so $appsDir/quake2/
cp baseq2/game.so $appsDir/quake2/baseq2/
local APP_SIGNATURE="application/x-vnd.yamagi_quake2"
local MAJOR="`echo "$portVersion" | cut -d. -f1`"
@@ -102,6 +111,7 @@ INSTALL()
-e "s|@LONG_INFO@|$LONG_INFO|" \
$portDir/additional-files/yamagi_quake2.rdef.in > yamagi_quake2.rdef
addResourcesToBinaries yamagi_quake2.rdef $appsDir/Quake2/Quake2
addAppDeskbarSymlink $appsDir/Quake2/Quake2
addResourcesToBinaries yamagi_quake2.rdef $appsDir/quake2/Quake2
ln -s $appsDir/quake2/Quake2 $appsDir/Quake2
addAppDeskbarSymlink $appsDir/quake2/Quake2 "Quake II"
}