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https://github.com/yann64/haikuports.git
synced 2026-04-09 05:10:05 +02:00
This updated pygame patch now allows it to detect libpng and build on a gcc4 Haiku,
but it's still not actually finding and using png files, at least test_sprite.py is failing saying " sprite_surface2 = pygame.image.load(os.path.join(data_dir, "static.png")) pygame.error: File is not a Windows BMP file
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@@ -1,6 +1,6 @@
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diff -urN pygame-1.9.1release/config.py pygame-1.9.1release-haiku/config.py
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--- pygame-1.9.1release/config.py 2009-07-09 06:13:20.021495808 +0000
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+++ pygame-1.9.1release-haiku/config.py 2010-09-17 06:39:52.000000000 +0000
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--- pygame-1.9.1release/config.py 2009-07-09 06:13:20.025952256 +0000
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+++ pygame-1.9.1release-haiku/config.py 2010-09-17 09:54:05.000000000 +0000
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@@ -119,6 +119,9 @@
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elif sys.platform == 'win32':
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print_('Using WINDOWS mingw/msys configuration...\n')
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@@ -13,8 +13,8 @@ diff -urN pygame-1.9.1release/config.py pygame-1.9.1release-haiku/config.py
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import config_darwin as CFG
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diff -urN pygame-1.9.1release/config_haiku.py pygame-1.9.1release-haiku/config_haiku.py
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--- pygame-1.9.1release/config_haiku.py 1970-01-01 00:00:00.000000000 +0000
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+++ pygame-1.9.1release-haiku/config_haiku.py 2010-09-17 06:52:03.000000000 +0000
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@@ -0,0 +1,186 @@
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+++ pygame-1.9.1release-haiku/config_haiku.py 2010-09-17 10:02:14.000000000 +0000
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@@ -0,0 +1,187 @@
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+"""Config on Haiku"""
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+
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+import os, sys
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@@ -161,8 +161,9 @@ diff -urN pygame-1.9.1release/config_haiku.py pygame-1.9.1release-haiku/config_h
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+ DependencyProg('SMPEG', 'SMPEG_CONFIG', 'smpeg-config', '0.4.3', ['smpeg']),
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+ Dependency('PNG', 'png.h', 'libpng', ['png']),
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+ Dependency('JPEG', 'jpeglib.h', 'libjpeg', ['jpeg']),
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+ #Dependency('PORTMIDI', 'portmidi.h', 'libportmidi.so', ['portmidi']),
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+ #Dependency('PORTTIME', 'porttime.h', 'libporttime.so', ['porttime']),
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+ Dependency('SCRAP', '', 'libX11', ['X11']),
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+ Dependency('PORTMIDI', 'portmidi.h', 'libportmidi.so', ['portmidi']),
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+ Dependency('PORTTIME', 'porttime.h', 'libporttime.so', ['porttime']),
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+ #Dependency('GFX', 'SDL_gfxPrimitives.h', 'libSDL_gfx.so', ['SDL_gfx']),
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+ ]
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+ if not DEPS[0].found:
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