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https://github.com/yann64/haikuports.git
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PPSSPP: add recipe for 1.6.3 version
This commit is contained in:
346
games-emulation/ppsspp/patches/ppsspp-1.6.3.patchset
Normal file
346
games-emulation/ppsspp/patches/ppsspp-1.6.3.patchset
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@@ -0,0 +1,346 @@
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From 498bb436e9d4f9792e8926569e9820b1d55d9620 Mon Sep 17 00:00:00 2001
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From: Gerasim Troeglazov <3dEyes@gmail.com>
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Date: Fri, 21 Sep 2018 22:38:59 +1000
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Subject: Fixes for Haiku
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diff --git a/CMakeLists.txt b/CMakeLists.txt
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index e26ebe2..f0a080b 100644
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -74,8 +74,12 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Android")
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set(ANDROID ON)
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endif()
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+if(${CMAKE_SYSTEM_NAME} MATCHES "Haiku")
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+ set(HAIKU ON)
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+endif()
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+
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# We only support Vulkan on Unix, Android and Windows.
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-if(ANDROID OR WIN32 OR (UNIX AND NOT APPLE))
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+if(ANDROID OR WIN32 OR (UNIX AND NOT APPLE AND NOT HAIKU))
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set(VULKAN ON)
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else()
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add_definitions(-DNO_VULKAN)
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@@ -123,7 +127,7 @@ option(USE_SYSTEM_LIBZIP "Dynamically link against system libzip" ${USE_SYSTEM_L
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option(USE_WAYLAND_WSI "Set to ON to require Wayland support for Vulkan" ${USE_WAYLAND_WSI})
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option(USE_ADDRESS_SANITIZER "Use Clang memory sanitizer" ${USE_ADDRESS_SANITIZER})
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-if(UNIX AND NOT (APPLE OR ANDROID) AND VULKAN)
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+if(UNIX AND NOT (APPLE OR ANDROID OR HAIKU) AND VULKAN)
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add_definitions(-DVK_USE_PLATFORM_XLIB_KHR)
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# add_definitions(-DVK_USE_PLATFORM_XCB_KHR)
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find_package(Wayland)
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@@ -815,12 +819,20 @@ elseif(TARGET SDL2::SDL2)
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set(TargetBin PPSSPPSDL)
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# Require SDL
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add_definitions(-DSDL)
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- set(nativeExtra ${nativeExtra}
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- SDL/SDLJoystick.h
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- SDL/SDLJoystick.cpp
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- SDL/SDLMain.cpp
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- SDL/SDLGLGraphicsContext.cpp
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- SDL/SDLVulkanGraphicsContext.cpp)
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+ if(HAIKU)
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+ set(nativeExtra ${nativeExtra}
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+ SDL/SDLJoystick.h
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+ SDL/SDLJoystick.cpp
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+ SDL/SDLMain.cpp
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+ SDL/SDLGLGraphicsContext.cpp)
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+ else()
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+ set(nativeExtra ${nativeExtra}
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+ SDL/SDLJoystick.h
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+ SDL/SDLJoystick.cpp
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+ SDL/SDLMain.cpp
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+ SDL/SDLGLGraphicsContext.cpp
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+ SDL/SDLVulkanGraphicsContext.cpp)
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+ endif()
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set(nativeExtraLibs ${nativeExtraLibs} SDL2::SDL2)
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if(APPLE)
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set(nativeExtra ${nativeExtra} SDL/SDLMain.h SDL/SDLMain.mm)
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@@ -882,13 +894,15 @@ set(THIN3D_PLATFORMS ext/native/thin3d/thin3d_gl.cpp
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ext/native/thin3d/DataFormatGL.cpp
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ext/native/thin3d/DataFormatGL.h)
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-set(THIN3D_PLATFORMS ${THIN3D_PLATFORMS}
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- ext/native/thin3d/thin3d_vulkan.cpp
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- ext/native/thin3d/VulkanRenderManager.cpp
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- ext/native/thin3d/VulkanRenderManager.h
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- ext/native/thin3d/VulkanQueueRunner.cpp
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- ext/native/thin3d/VulkanQueueRunner.h
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- ext/native/thin3d/DataFormat.h)
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+if(NOT HAIKU)
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+ set(THIN3D_PLATFORMS ${THIN3D_PLATFORMS}
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+ ext/native/thin3d/thin3d_vulkan.cpp
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+ ext/native/thin3d/VulkanRenderManager.cpp
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+ ext/native/thin3d/VulkanRenderManager.h
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+ ext/native/thin3d/VulkanQueueRunner.cpp
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+ ext/native/thin3d/VulkanQueueRunner.h
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+ ext/native/thin3d/DataFormat.h)
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+endif()
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if(WIN32)
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set(THIN3D_PLATFORMS ${THIN3D_PLATFORMS}
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@@ -1071,6 +1085,8 @@ if(ANDROID)
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target_link_libraries(native log EGL OpenSLES)
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elseif(WIN32)
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target_link_libraries(native ws2_32 winmm)
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+elseif(HAIKU)
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+ target_link_libraries(native network)
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endif()
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setup_target_project(native native)
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diff --git a/SDL/SDLMain.cpp b/SDL/SDLMain.cpp
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index 6517748..6bcb262 100644
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--- a/SDL/SDLMain.cpp
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+++ b/SDL/SDLMain.cpp
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@@ -259,7 +259,7 @@ void LaunchBrowser(const char *url) {
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#elif defined(_WIN32)
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std::wstring wurl = ConvertUTF8ToWString(url);
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ShellExecute(NULL, L"open", wurl.c_str(), NULL, NULL, SW_SHOWNORMAL);
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-#elif defined(__APPLE__)
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+#elif defined(__APPLE__) || defined(__HAIKU__)
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std::string command = std::string("open ") + url;
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system(command.c_str());
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#else
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@@ -277,7 +277,7 @@ void LaunchMarket(const char *url) {
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#elif defined(_WIN32)
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std::wstring wurl = ConvertUTF8ToWString(url);
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ShellExecute(NULL, L"open", wurl.c_str(), NULL, NULL, SW_SHOWNORMAL);
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-#elif defined(__APPLE__)
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+#elif defined(__APPLE__) || defined(__HAIKU__)
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std::string command = std::string("open ") + url;
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system(command.c_str());
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#else
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@@ -295,7 +295,7 @@ void LaunchEmail(const char *email_address) {
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#elif defined(_WIN32)
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std::wstring mailto = std::wstring(L"mailto:") + ConvertUTF8ToWString(email_address);
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ShellExecute(NULL, L"open", mailto.c_str(), NULL, NULL, SW_SHOWNORMAL);
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-#elif defined(__APPLE__)
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+#elif defined(__APPLE__) || defined(__HAIKU__)
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std::string command = std::string("open mailto:") + email_address;
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system(command.c_str());
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#else
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@@ -314,6 +314,8 @@ std::string System_GetProperty(SystemProperty prop) {
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return "SDL:Windows";
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#elif __linux__
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return "SDL:Linux";
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+#elif __HAIKU__
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+ return "SDL:Haiku";
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#elif __APPLE__
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return "SDL:OSX";
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#else
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@@ -455,6 +457,23 @@ int main(int argc, char *argv[]) {
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}
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}
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+#ifdef __HAIKU__
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+ char abs_exe_path[PATH_MAX];
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+ char path_save[PATH_MAX];
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+ char *p;
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+
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+ if(!(p = strrchr(argv[0], '/'))) {
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+ getcwd(abs_exe_path, sizeof(abs_exe_path));
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+ } else {
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+ *p = '\0';
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+ getcwd(path_save, sizeof(path_save));
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+ chdir(argv[0]);
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+ getcwd(abs_exe_path, sizeof(abs_exe_path));
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+ chdir(path_save);
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+ }
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+ chdir(abs_exe_path);
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+#endif
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+
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glslang::InitializeProcess();
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#if PPSSPP_PLATFORM(RPI)
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@@ -634,6 +653,7 @@ int main(int argc, char *argv[]) {
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printf("GL init error '%s'\n", error_message.c_str());
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}
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graphicsContext = ctx;
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+#ifndef __HAIKU__
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} else if (g_Config.iGPUBackend == (int)GPUBackend::VULKAN) {
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SDLVulkanGraphicsContext *ctx = new SDLVulkanGraphicsContext();
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if (!ctx->Init(window, x, y, mode, &error_message)) {
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@@ -647,6 +667,7 @@ int main(int argc, char *argv[]) {
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} else {
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graphicsContext = ctx;
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}
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+#endif
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}
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bool useEmuThread = g_Config.iGPUBackend == (int)GPUBackend::OPENGL;
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diff --git a/UI/NativeApp.cpp b/UI/NativeApp.cpp
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index 7130c7d..d021b37 100644
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--- a/UI/NativeApp.cpp
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+++ b/UI/NativeApp.cpp
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@@ -388,6 +388,9 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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// most sense.
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g_Config.memStickDirectory = std::string(external_dir) + "/";
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g_Config.flash0Directory = std::string(external_dir) + "/flash0/";
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+#elif defined(__HAIKU__)
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+ g_Config.memStickDirectory = "/boot/home/config/settings/ppsspp/";
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+ g_Config.flash0Directory = File::GetExeDirectory() + "/assets/flash0/";
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#elif defined(IOS)
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g_Config.memStickDirectory = user_data_path;
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g_Config.flash0Directory = std::string(external_dir) + "/flash0/";
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--
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2.19.0
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From 9d1b4021bb324e49785fc4176b3cfd69f91d92de Mon Sep 17 00:00:00 2001
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From: Gerasim Troeglazov <3dEyes@gmail.com>
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Date: Fri, 21 Sep 2018 22:39:43 +1000
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Subject: Upstremed patchset for new ffmpeg support
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diff --git a/Core/HW/MediaEngine.cpp b/Core/HW/MediaEngine.cpp
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index cf82e94..62832f6 100644
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--- a/Core/HW/MediaEngine.cpp
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+++ b/Core/HW/MediaEngine.cpp
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@@ -455,6 +455,14 @@ bool MediaEngine::setVideoStream(int streamNum, bool force) {
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return false;
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}
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AVCodecContext *m_pCodecCtx = m_pFormatCtx->streams[streamNum]->codec;
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+#if LIBAVFORMAT_VERSION_INT >= AV_VERSION_INT(57,33,100)
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+ AVCodecParameters *m_pCodecPar = m_pFormatCtx->streams[streamNum]->codecpar;
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+
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+ // Update from deprecated public codec context
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+ if (avcodec_parameters_from_context(m_pCodecPar, m_pCodecCtx) < 0) {
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+ return false;
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+ }
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+#endif
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// Find the decoder for the video stream
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AVCodec *pCodec = avcodec_find_decoder(m_pCodecCtx->codec_id);
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@@ -766,9 +774,8 @@ int MediaEngine::writeVideoImage(u32 bufferPtr, int frameWidth, int videoPixelMo
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delete [] imgbuf;
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}
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-#ifndef MOBILE_DEVICE
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CBreakPoints::ExecMemCheck(bufferPtr, true, videoImageSize, currentMIPS->pc);
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-#endif
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+
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return videoImageSize;
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#endif // USE_FFMPEG
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return 0;
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@@ -822,9 +829,7 @@ int MediaEngine::writeVideoImageWithRange(u32 bufferPtr, int frameWidth, int vid
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writeVideoLineRGBA(imgbuf, data, width);
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data += m_desWidth * sizeof(u32);
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imgbuf += videoLineSize;
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-#ifndef MOBILE_DEVICE
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CBreakPoints::ExecMemCheck(bufferPtr + y * frameWidth * sizeof(u32), true, width * sizeof(u32), currentMIPS->pc);
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-#endif
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}
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break;
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@@ -834,9 +839,7 @@ int MediaEngine::writeVideoImageWithRange(u32 bufferPtr, int frameWidth, int vid
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writeVideoLineABGR5650(imgbuf, data, width);
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data += m_desWidth * sizeof(u16);
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imgbuf += videoLineSize;
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-#ifndef MOBILE_DEVICE
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CBreakPoints::ExecMemCheck(bufferPtr + y * frameWidth * sizeof(u16), true, width * sizeof(u16), currentMIPS->pc);
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-#endif
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}
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break;
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@@ -846,9 +849,7 @@ int MediaEngine::writeVideoImageWithRange(u32 bufferPtr, int frameWidth, int vid
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writeVideoLineABGR5551(imgbuf, data, width);
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data += m_desWidth * sizeof(u16);
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imgbuf += videoLineSize;
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-#ifndef MOBILE_DEVICE
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CBreakPoints::ExecMemCheck(bufferPtr + y * frameWidth * sizeof(u16), true, width * sizeof(u16), currentMIPS->pc);
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-#endif
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}
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break;
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@@ -858,9 +859,7 @@ int MediaEngine::writeVideoImageWithRange(u32 bufferPtr, int frameWidth, int vid
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writeVideoLineABGR4444(imgbuf, data, width);
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data += m_desWidth * sizeof(u16);
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imgbuf += videoLineSize;
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-#ifndef MOBILE_DEVICE
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CBreakPoints::ExecMemCheck(bufferPtr + y * frameWidth * sizeof(u16), true, width * sizeof(u16), currentMIPS->pc);
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-#endif
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}
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break;
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@@ -954,9 +953,8 @@ int MediaEngine::getAudioSamples(u32 bufferPtr) {
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if (!m_audioContext->Decode(audioFrame, frameSize, buffer, &outbytes)) {
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ERROR_LOG(ME, "Audio (%s) decode failed during video playback", GetCodecName(m_audioType));
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}
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-#ifndef MOBILE_DEVICE
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+
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CBreakPoints::ExecMemCheck(bufferPtr, true, outbytes, currentMIPS->pc);
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-#endif
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}
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return 0x2000;
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--
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2.19.0
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From 5dcc808fa8bebf4d0edd18b4242e07186c5a0c2d Mon Sep 17 00:00:00 2001
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From: Gerasim Troeglazov <3dEyes@gmail.com>
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Date: Sat, 22 Sep 2018 13:01:07 +1000
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Subject: Tune default settings for Haiku
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diff --git a/Core/Config.cpp b/Core/Config.cpp
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index e2bde29..36b8e37 100644
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--- a/Core/Config.cpp
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+++ b/Core/Config.cpp
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@@ -432,7 +432,7 @@ static int DefaultRenderingMode() {
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static int DefaultInternalResolution() {
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// Auto on Windows, 2x on large screens, 1x elsewhere.
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-#if defined(USING_WIN_UI)
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+#if defined(USING_WIN_UI) || defined(__HAIKU__)
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return 0;
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#else
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int longestDisplaySide = std::max(System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES));
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@@ -516,7 +516,11 @@ static ConfigSetting graphicsSettings[] = {
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ReportedConfigSetting("InternalResolution", &g_Config.iInternalResolution, &DefaultInternalResolution, true, true),
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ReportedConfigSetting("AndroidHwScale", &g_Config.iAndroidHwScale, &DefaultAndroidHwScale),
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ReportedConfigSetting("HighQualityDepth", &g_Config.bHighQualityDepth, true, true, true),
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+#ifdef __HAIKU__
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+ ReportedConfigSetting("FrameSkip", &g_Config.iFrameSkip, 1, true, true),
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+#else
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ReportedConfigSetting("FrameSkip", &g_Config.iFrameSkip, 0, true, true),
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+#endif
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ReportedConfigSetting("AutoFrameSkip", &g_Config.bAutoFrameSkip, false, true, true),
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ConfigSetting("FrameRate", &g_Config.iFpsLimit, 0, true, true),
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ConfigSetting("FrameSkipUnthrottle", &g_Config.bFrameSkipUnthrottle, &DefaultFrameskipUnthrottle, true, false),
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@@ -526,10 +530,17 @@ static ConfigSetting graphicsSettings[] = {
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ReportedConfigSetting("ForceMaxEmulatedFPS", &g_Config.iForceMaxEmulatedFPS, 60, true, true),
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// Most low-performance (and many high performance) mobile GPUs do not support aniso anyway so defaulting to 4 is fine.
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+#ifdef __HAIKU__
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+ ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 0, true, true),
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+#else
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ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 4, true, true),
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-
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+#endif
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ReportedConfigSetting("VertexDecCache", &g_Config.bVertexCache, &DefaultVertexCache, true, true),
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+#ifdef __HAIKU__
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+ ReportedConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, true, true, true),
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+#else
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ReportedConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, true, true),
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+#endif
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ReportedConfigSetting("TextureSecondaryCache", &g_Config.bTextureSecondaryCache, false, true, true),
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ReportedConfigSetting("VertexDecJit", &g_Config.bVertexDecoderJit, &DefaultCodeGen, false),
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@@ -563,7 +574,11 @@ static ConfigSetting graphicsSettings[] = {
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ReportedConfigSetting("PostShader", &g_Config.sPostShaderName, "Off", true, true),
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ReportedConfigSetting("MemBlockTransferGPU", &g_Config.bBlockTransferGPU, true, true, true),
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+#ifdef __HAIKU__
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+ ReportedConfigSetting("DisableSlowFramebufEffects", &g_Config.bDisableSlowFramebufEffects, true, true, true),
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+#else
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ReportedConfigSetting("DisableSlowFramebufEffects", &g_Config.bDisableSlowFramebufEffects, false, true, true),
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+#endif
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ReportedConfigSetting("FragmentTestCache", &g_Config.bFragmentTestCache, true, true, true),
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ConfigSetting("GfxDebugOutput", &g_Config.bGfxDebugOutput, false, false, false),
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--
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2.19.0
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