diff --git a/games-fps/quakespasm/patches/quakespasm-0.96.0~git.patchset b/games-fps/quakespasm/patches/quakespasm-0.96.0~git.patchset deleted file mode 100644 index 3d59a224e..000000000 --- a/games-fps/quakespasm/patches/quakespasm-0.96.0~git.patchset +++ /dev/null @@ -1,190 +0,0 @@ -From 77b165e3088b42842a0119cb919908e86ab6127f Mon Sep 17 00:00:00 2001 -From: Jaycie Ewald -Date: Sat, 3 Jun 2023 10:43:28 -0500 -Subject: Haiku support. - -Changes already submitted upstream. ---- - Quake/Makefile | 23 +++++++++++++++-------- - Quake/build_cross_haiku32-sdl2.sh | 2 +- - Quake/build_cross_haiku64-sdl2.sh | 2 +- - Quake/common.c | 23 +++++++++++++++++++++++ - Quake/sys_sdl_unix.c | 21 +++++++++++++++++++++ - 5 files changed, 61 insertions(+), 10 deletions(-) - -diff --git a/Quake/Makefile b/Quake/Makefile -index beea5e1..91141a0 100644 ---- a/Quake/Makefile -+++ b/Quake/Makefile -@@ -10,9 +10,6 @@ DO_USERDIRS=0 - ### Enable/Disable SDL2 - USE_SDL2=0 - --### Do we need to link the math library? --LINK_M=1 -- - ### Enable/Disable codecs for streaming music support - USE_CODEC_WAVE=1 - USE_CODEC_FLAC=0 -@@ -38,7 +35,7 @@ check_gcc = $(shell if echo | $(CC) $(1) -Werror -S -o /dev/null -xc - > /dev/nu - - # --------------------------- - --HOST_OS := $(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]') -+HOST_OS ?= $(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]') - - DEBUG ?= 0 - -@@ -112,7 +109,7 @@ SDL_LIBS := $(shell $(SDL_CONFIG) --libs) - - ifeq ($(HOST_OS),sunos) - NET_LIBS :=-lsocket -lnsl -lresolv --else ifdef HAIKU_OS -+else ifeq ($(HOST_OS),haiku) - NET_LIBS :=-lnetwork - else - NET_LIBS := -@@ -185,10 +182,10 @@ ifeq ($(USE_CODEC_UMX),1) - CFLAGS+= -DUSE_CODEC_UMX - endif - -+ifeq ($(HOST_OS),haiku) - COMMON_LIBS:= -lGL -- --ifeq ($(LINK_M),1) --COMMON_LIBS += -lm -+else -+COMMON_LIBS:= -lGL -lm - endif - - LIBS := $(COMMON_LIBS) $(NET_LIBS) $(CODECLIBS) -@@ -305,7 +302,17 @@ debug: - clean: - $(RM) *.o *.d $(DEFAULT_TARGET) - -+ifeq ($(HOST_OS),haiku) -+QS_DATA_DIR=$(shell finddir B_USER_NONPACKAGED_DATA_DIRECTORY)/QuakeSpasm/ -+QS_APP_DIR=$(shell finddir B_APPS_DIRECTORY)/QuakeSpasm/ -+install: quakespasm -+ mkdir -p $(QS_APP_DIR) -+ mkdir -p $(QS_DATA_DIR) -+ cp quakespasm $(QS_APP_DIR) -+ cp quakespasm.pak $(QS_DATA_DIR) -+else - install: quakespasm - cp quakespasm /usr/local/games/quake -+endif - - sinclude $(OBJS:.o=.d) -diff --git a/Quake/build_cross_haiku32-sdl2.sh b/Quake/build_cross_haiku32-sdl2.sh -index b180335..d6c5e55 100755 ---- a/Quake/build_cross_haiku32-sdl2.sh -+++ b/Quake/build_cross_haiku32-sdl2.sh -@@ -14,4 +14,4 @@ STRIP="$TARGET-strip" - LDFLAGS=-L/usr/lib32 # hack - export CC AS AR RANLIB STRIP LDFLAGS - --exec $MAKE_CMD HAIKU_OS=1 LINK_M=0 USE_SDL2=1 LDFLAGS=$LDFLAGS CC=$CC AS=$AS RANLIB=$RANLIB AR=$AR STRIP=$STRIP -f Makefile $* -+exec $MAKE_CMD HOST_OS=haiku USE_SDL2=1 LDFLAGS=$LDFLAGS CC=$CC AS=$AS RANLIB=$RANLIB AR=$AR STRIP=$STRIP -f Makefile $* -diff --git a/Quake/build_cross_haiku64-sdl2.sh b/Quake/build_cross_haiku64-sdl2.sh -index 0b43404..8090528 100755 ---- a/Quake/build_cross_haiku64-sdl2.sh -+++ b/Quake/build_cross_haiku64-sdl2.sh -@@ -13,4 +13,4 @@ AR="$TARGET-ar" - STRIP="$TARGET-strip" - export CC AS AR RANLIB STRIP - --exec $MAKE_CMD HAIKU_OS=1 LINK_M=0 USE_SDL2=1 CC=$CC AS=$AS RANLIB=$RANLIB AR=$AR STRIP=$STRIP -f Makefile $* -+exec $MAKE_CMD HOST_OS=haiku USE_SDL2=1 CC=$CC AS=$AS RANLIB=$RANLIB AR=$AR STRIP=$STRIP -f Makefile $* -diff --git a/Quake/common.c b/Quake/common.c -index c604a0a..931f971 100644 ---- a/Quake/common.c -+++ b/Quake/common.c -@@ -28,6 +28,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - - #include "miniz.h" - -+#include "arch_def.h" -+#ifdef PLATFORM_HAIKU -+#include -+#include -+#endif -+ - static char *largv[MAX_NUM_ARGVS + 1]; - static char argvdummy[] = " "; - -@@ -2052,11 +2058,28 @@ _add_path: - if (i != 0 || path_id != 1 || fitzmode) - qspak = NULL; - else { -+ #ifdef PLATFORM_HAIKU -+ qboolean old = com_modified; -+ dev_t volume = dev_for_path("/boot"); -+ char buffer[B_PATH_NAME_LENGTH]; -+ status_t result; -+ -+ result = find_directory(B_SYSTEM_DATA_DIRECTORY, volume, false, buffer, sizeof(buffer)); -+ if (result != B_OK) -+ Sys_Error ("Couldn't determine userspace directory"); -+ -+ q_snprintf (pakfile, sizeof(pakfile), "%s/QuakeSpasm/quakespasm.pak", buffer); -+ -+ qspak = COM_LoadPackFile (pakfile); -+ -+ com_modified = old; -+ #else - qboolean old = com_modified; - if (been_here) base = host_parms->userdir; - q_snprintf (pakfile, sizeof(pakfile), "%s/quakespasm.pak", base); - qspak = COM_LoadPackFile (pakfile); - com_modified = old; -+ #endif - } - if (pak) { - search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t)); -diff --git a/Quake/sys_sdl_unix.c b/Quake/sys_sdl_unix.c -index 71c8595..ab683ca 100644 ---- a/Quake/sys_sdl_unix.c -+++ b/Quake/sys_sdl_unix.c -@@ -244,10 +244,30 @@ static char cwd[MAX_OSPATH]; - static char userdir[MAX_OSPATH]; - #ifdef PLATFORM_OSX - #define SYS_USERDIR "Library/Application Support/QuakeSpasm" -+#elif defined(PLATFORM_HAIKU) -+#define SYS_USERDIR "QuakeSpasm" - #else - #define SYS_USERDIR ".quakespasm" - #endif - -+#ifdef PLATFORM_HAIKU -+ -+#include -+#include -+ -+static void Sys_GetUserdir (char *dst, size_t dstsize) -+{ -+ dev_t volume = dev_for_path("/boot"); -+ char buffer[B_PATH_NAME_LENGTH]; -+ status_t result; -+ -+ result = find_directory(B_USER_NONPACKAGED_DATA_DIRECTORY, volume, false, buffer, sizeof(buffer)); -+ if (result != B_OK) -+ Sys_Error ("Couldn't determine userspace directory"); -+ -+ q_snprintf (dst, dstsize, "%s/%s", buffer, SYS_USERDIR); -+} -+#else - static void Sys_GetUserdir (char *dst, size_t dstsize) - { - size_t n; -@@ -274,6 +294,7 @@ static void Sys_GetUserdir (char *dst, size_t dstsize) - - q_snprintf (dst, dstsize, "%s/%s", home_dir, SYS_USERDIR); - } -+#endif /* PLATFORM_HAIKU */ - #endif /* DO_USERDIRS */ - - #ifdef PLATFORM_OSX --- -2.41.0 - diff --git a/games-fps/quakespasm/quakespasm-0.96.0~git.recipe b/games-fps/quakespasm/quakespasm-0.96.0.recipe similarity index 89% rename from games-fps/quakespasm/quakespasm-0.96.0~git.recipe rename to games-fps/quakespasm/quakespasm-0.96.0.recipe index e20f09b81..1bfdde6da 100644 --- a/games-fps/quakespasm/quakespasm-0.96.0~git.recipe +++ b/games-fps/quakespasm/quakespasm-0.96.0.recipe @@ -26,13 +26,11 @@ COPYRIGHT="1996-2001 Id Software, Inc. 2010-2014 QuakeSpasm developers" LICENSE="GNU GPL v2" REVISION="1" -srcGitRev="70df2b661e9c632d04825b259e63ad58c29c01ac" -SOURCE_URI="https://github.com/sezero/quakespasm/archive/$srcGitRev.tar.gz" -CHECKSUM_SHA256="b89ba914d061376945b1fbe2cd0631e162f4f0d835e004eba87a0a9cce107ad4" -SOURCE_DIR="quakespasm-$srcGitRev" +SOURCE_URI="https://github.com/sezero/quakespasm/archive/refs/tags/quakespasm-$portVersion.tar.gz" +CHECKSUM_SHA256="4087f94a822c0161fb38a0fa8941b8ddbc2a1c458d41ef88982b635be4ee8c5b" +SOURCE_DIR="quakespasm-quakespasm-$portVersion" ADDITIONAL_FILES="QuakeSpasm.rdef.in haiku_readme.txt" -PATCHES="quakespasm-$portVersion.patchset" ARCHITECTURES="all !x86_gcc2" SECONDARY_ARCHITECTURES="x86" @@ -75,7 +73,7 @@ INSTALL() local APP_SIGNATURE="application/x-vnd.QuakeSpasm" local MAJOR="`echo "$portVersion" | cut -d. -f1`" local MIDDLE="`echo "$portVersion" | cut -d. -f2`" - local MINOR="`echo "${portVersion//~git}" | cut -d. -f3`" + local MINOR="`echo "$portVersion" | cut -d. -f3`" local LONG_INFO="$SUMMARY" sed \ -e "s|@APP_SIGNATURE@|$APP_SIGNATURE|" \