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https://github.com/yann64/haikuports.git
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SDL2-2.0.5 recipe based on previous recipe and patchset (#830)
* Added recipe for SDL2 2.0.5
This commit is contained in:
243
media-libs/libsdl2/patches/libsdl2-2.0.5.patchset
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243
media-libs/libsdl2/patches/libsdl2-2.0.5.patchset
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@@ -0,0 +1,243 @@
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From 1411b340e473e75344ce336b89326fefd5962821 Mon Sep 17 00:00:00 2001
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From: Jerome Duval <jerome.duval@gmail.com>
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Date: Fri, 29 Aug 2014 15:24:11 +0000
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Subject: haiku patch
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diff --git a/configure.in b/configure.in
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index f585d01..47186d6 100644
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--- a/configure.in
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+++ b/configure.in
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@@ -276,7 +276,7 @@ if test x$enable_libc = xyes; then
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AC_CHECK_LIB(iconv, iconv_open, [LIBS="$LIBS -liconv"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"])
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AC_CHECK_FUNCS(iconv)
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- AC_CHECK_MEMBER(struct sigaction.sa_sigaction,[AC_DEFINE(HAVE_SA_SIGACTION)], ,[#include <signal.h>])
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+ AC_CHECK_MEMBER(struct sigaction.sa_sigaction,[AC_DEFINE([HAVE_SA_SIGACTION], [], [Description])], ,[#include <signal.h>])
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fi
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dnl AC_CHECK_SIZEOF(void*)
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@@ -1466,7 +1466,7 @@ AC_HELP_STRING([--enable-x11-shared], [dynamically load X11 support [[default=ma
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],[
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],[
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have_const_param_XextAddDisplay=yes
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- AC_DEFINE(SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY)
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+ AC_DEFINE([SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY], [], [Description])
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])
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AC_MSG_RESULT($have_const_param_XextAddDisplay)
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@@ -1484,7 +1484,7 @@ XGetEventData(display, cookie);
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XFreeEventData(display, cookie);
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],[
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have_XGenericEvent=yes
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- AC_DEFINE(SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS)
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+ AC_DEFINE([SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS], [], [Description])
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])
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AC_MSG_RESULT($have_XGenericEvent)
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@@ -1598,7 +1598,7 @@ int event_type = XI_TouchBegin;
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XITouchClassInfo *t;
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],[
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have_xinput2_multitouch=yes
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- AC_DEFINE(SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH)
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+ AC_DEFINE([SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH], [], [Description])
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SUMMARY_video_x11="${SUMMARY_video_x11} xinput2_multitouch"
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])
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AC_MSG_RESULT($have_xinput2_multitouch)
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@@ -2451,7 +2451,7 @@ AC_HELP_STRING([--enable-pthread-sem], [use pthread semaphores [[default=yes]]])
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sem_timedwait(NULL, NULL);
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],[
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have_sem_timedwait=yes
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- AC_DEFINE(HAVE_SEM_TIMEDWAIT)
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+ AC_DEFINE([HAVE_SEM_TIMEDWAIT], [], [Description])
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])
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AC_MSG_RESULT($have_sem_timedwait)
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fi
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@@ -3188,7 +3188,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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fi
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# The Haiku platform requires special setup.
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SOURCES="$srcdir/src/main/haiku/*.cc $SOURCES"
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- EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding"
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+ EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding -lstdc++.r4"
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;;
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arm*-apple-darwin*)
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# iOS - We are not writing anything to confdefs.h because you have to replace
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diff --git a/src/thread/pthread/SDL_systhread.c b/src/thread/pthread/SDL_systhread.c
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index 22f7bd5..486cf69 100644
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--- a/src/thread/pthread/SDL_systhread.c
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+++ b/src/thread/pthread/SDL_systhread.c
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@@ -53,7 +53,7 @@
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#endif
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#ifdef __HAIKU__
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-#include <be/kernel/OS.h>
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+#include <kernel/OS.h>
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#endif
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#include "SDL_assert.h"
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diff --git a/src/video/haiku/SDL_BWin.h b/src/video/haiku/SDL_BWin.h
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index dade664..416c30c 100644
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--- a/src/video/haiku/SDL_BWin.h
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+++ b/src/video/haiku/SDL_BWin.h
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@@ -38,9 +38,9 @@ extern "C" {
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#include <stdio.h>
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#include <AppKit.h>
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#include <InterfaceKit.h>
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-#include <be/game/DirectWindow.h>
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+#include <game/DirectWindow.h>
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#if SDL_VIDEO_OPENGL
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-#include <be/opengl/GLView.h>
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+#include <opengl/GLView.h>
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#endif
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#include "SDL_events.h"
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#include "../../main/haiku/SDL_BApp.h"
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diff --git a/src/video/haiku/SDL_bopengl.cc b/src/video/haiku/SDL_bopengl.cc
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index 15454f1..c42a910 100644
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--- a/src/video/haiku/SDL_bopengl.cc
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+++ b/src/video/haiku/SDL_bopengl.cc
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@@ -56,7 +56,7 @@ int BE_GL_LoadLibrary(_THIS, const char *path)
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if( get_image_symbol(info.id, "glBegin", B_SYMBOL_TYPE_ANY,
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&location) == B_OK) {
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- _this->gl_config.dll_handle = (void *) info.id;
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+ _this->gl_config.dll_handle = (void *)(addr_t) info.id;
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_this->gl_config.driver_loaded = 1;
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SDL_strlcpy(_this->gl_config.driver_path, "libGL.so",
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SDL_arraysize(_this->gl_config.driver_path));
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@@ -71,7 +71,7 @@ void *BE_GL_GetProcAddress(_THIS, const char *proc)
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void *location = NULL;
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status_t err;
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if ((err =
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- get_image_symbol((image_id) _this->gl_config.dll_handle,
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+ get_image_symbol((image_id)(addr_t) _this->gl_config.dll_handle,
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proc, B_SYMBOL_TYPE_ANY,
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&location)) == B_OK) {
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return location;
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--
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2.2.2
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From 2969992d8368ee4c9661552897fb2d98e4180009 Mon Sep 17 00:00:00 2001
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From: Adrien Destugues <pulkomandy@pulkomandy.tk>
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Date: Wed, 3 Sep 2014 19:22:12 +0200
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Subject: Fix null pointer dereference.
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diff --git a/src/video/haiku/SDL_bopengl.cc b/src/video/haiku/SDL_bopengl.cc
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index c42a910..4d98641 100644
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--- a/src/video/haiku/SDL_bopengl.cc
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+++ b/src/video/haiku/SDL_bopengl.cc
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@@ -93,7 +93,8 @@ void BE_GL_SwapWindow(_THIS, SDL_Window * window) {
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}
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int BE_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) {
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- _GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView());
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+ SDL_BWin* win = (SDL_BWin*)context;
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+ _GetBeApp()->SetCurrentContext(win ? win->GetGLView() : NULL);
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return 0;
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}
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--
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2.2.2
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From 7191972735818e39e3c02e1a69ffc88f67a377ab Mon Sep 17 00:00:00 2001
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From: Jerome Duval <jerome.duval@gmail.com>
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Date: Thu, 25 Feb 2016 20:23:41 +0000
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Subject: remove nacl, missing templates on Haiku
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diff --git a/configure.in b/configure.in
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index 47186d6..5fcfeec 100644
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--- a/configure.in
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+++ b/configure.in
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@@ -1317,32 +1317,6 @@ AC_HELP_STRING([--enable-mir-shared], [dynamically load Mir support [[default=ma
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fi
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}
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-dnl Check for Native Client stuff
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-CheckNativeClient()
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-{
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- AC_TRY_COMPILE([
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- #if !defined(__native_client__)
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- #error "NO NACL"
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- #endif
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- ],[
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- ],[
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- AC_DEFINE(SDL_VIDEO_DRIVER_NACL)
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- AC_DEFINE(SDL_AUDIO_DRIVER_NACL)
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- AC_DEFINE(HAVE_POW, 1, [ ])
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- AC_DEFINE(HAVE_OPENGLES2, 1, [ ])
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- AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
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- AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
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-
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- SDL_LIBS="-lppapi_simple -lppapi_gles2 $SDL_LIBS"
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-
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- SDLMAIN_SOURCES="$srcdir/src/main/nacl/*.c"
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- SOURCES="$SOURCES $srcdir/src/audio/nacl/*.c"
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- SUMMARY_audio="${SUMMARY_audio} nacl"
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- SOURCES="$SOURCES $srcdir/src/video/nacl/*.c"
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- SUMMARY_video="${SUMMARY_video} nacl opengles2"
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- ])
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-}
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-
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dnl Find the X11 include and library directories
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CheckX11()
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--
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2.2.2
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From c69f84542f84c2a40dd811c6524fa862fefff276 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Fran=C3=A7ois=20Revol?= <revol@free.fr>
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Date: Mon, 11 Jul 2016 15:39:01 +0200
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Subject: Try to find correct application signature from app resources
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Instead of always hardcoding application/x-SDL-executable.
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diff --git a/src/main/haiku/SDL_BeApp.cc b/src/main/haiku/SDL_BeApp.cc
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index 36c2a1a..4676c58 100644
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--- a/src/main/haiku/SDL_BeApp.cc
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+++ b/src/main/haiku/SDL_BeApp.cc
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@@ -25,8 +25,10 @@
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/* Handle the BeApp specific portions of the application */
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#include <AppKit.h>
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+#include <storage/AppFileInfo.h>
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#include <storage/Path.h>
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#include <storage/Entry.h>
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+#include <storage/File.h>
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#include <unistd.h>
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#include "SDL_BApp.h" /* SDL_BApp class definition */
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@@ -49,7 +51,24 @@ StartBeApp(void *unused)
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{
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BApplication *App;
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- App = new SDL_BApp("application/x-SDL-executable");
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+ // default application signature
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+ const char *signature = "application/x-SDL-executable";
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+ // dig resources for correct signature
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+ image_info info;
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+ int32 cookie = 0;
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+ if (get_next_image_info(B_CURRENT_TEAM, &cookie, &info) == B_OK) {
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+ BFile f(info.name, O_RDONLY);
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+ if (f.InitCheck() == B_OK) {
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+ BAppFileInfo app_info(&f);
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+ if (app_info.InitCheck() == B_OK) {
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+ char sig[B_MIME_TYPE_LENGTH];
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+ if (app_info.GetSignature(sig) == B_OK)
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+ signature = strndup(sig, B_MIME_TYPE_LENGTH);
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+ }
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+ }
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+ }
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+
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+ App = new SDL_BApp(signature);
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App->Run();
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delete App;
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--
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2.8.0
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