De-Lint recipes.

*	tar
	Remove "." from SUMMARY.
	Re-ordered blocks.

*	testdisk
	Shortened SUMMARY.
	Re-ordered blocks.

*	the_silver_searcher
	Remove "." from SUMMARY.
	Re-ordered blocks.

*	torrentor
	Remove "." from SUMMARY.
	Re-ordered blocks.

*	trackergrep
	Remove "." from SUMMARY.
	Re-ordered blocks.

*	transmission
	Fixed COPYRIGHT.
	Re-ordered blocks.

*	tree
	Remove "." from SUMMARY.
	Re-ordered blocks.

*	unzip
	Remove "." from SUMMARY.
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*	uqm
	Shortened SUMMARY.
	Re-ordered blocks.

*	urllib
	Remove "." from SUMMARY.
	Re-ordered blocks.
This commit is contained in:
Humdinger
2015-07-23 09:48:33 +02:00
parent 1f664e284f
commit effe88db3f
13 changed files with 198 additions and 246 deletions

View File

@@ -1,16 +1,18 @@
SUMMARY="a port of Star Control II for modern personal computers and operating systems"
DESCRIPTION="
The project started in August 2002, when Toys For Bob released the partially
ported sources of Star Control 2 3DO version to the fan community. Our goal is
to port this wonderful game to current personal computers and operating systems.
It is and will remain 100% free of charge, and anyone can contribute to the
project and thus help make it even better. For more information, look at our
info page.
"
SUMMARY="A port of Star Control II"
DESCRIPTION="The project started in August 2002, when Toys For Bob released \
the partially ported sources of Star Control 2 3DO version to the fan \
community. Our goal is to port this wonderful game to current personal \
computers and operating systems.
It is and will remain 100% free of charge, and anyone can contribute to the \
project and thus help make it even better. For more information, look at \ ourinfo page."
HOMEPAGE="http://sc2.sourceforge.net/"
COPYRIGHT="2005-2013 VCMI Team"
LICENSE="GNU GPL v2"
REVISION="1"
SOURCE_URI="http://prdownloads.sourceforge.net/sc2/uqm-0.7.0-source.tgz"
CHECKSUM_SHA256="a3695c5f7f0be7ec9c0f80ec569907b382023a1fee6e635532bd53b7b53bb221"
REVISION="1"
PATCHES="uqm-$portVersion.patchset"
ARCHITECTURES="!x86 ?x86_64"
if [ $effectiveTargetArchitecture != x86_gcc2 ]; then
# x86_gcc2 is fine as primary target architecture as long as we're building
@@ -19,11 +21,9 @@ if [ $effectiveTargetArchitecture != x86_gcc2 ]; then
fi
SECONDARY_ARCHITECTURES="x86"
#PATCHES="vcmi-0.94.patchset"
PROVIDES="
uqm$secondaryArchSuffix = $portVersion
"
REQUIRES="
haiku$secondaryArchSuffix
lib:libSDL_1.2$secondaryArchSuffix
@@ -46,8 +46,7 @@ BUILD_REQUIRES="
devel:libogg$secondaryArchSuffix
devel:libmikmod$secondaryArchSuffix
devel:libglu$secondaryArchSuffix
"
"
BUILD_PREREQUIRES="
cmd:gcc$secondaryArchSuffix
cmd:as$secondaryArchSuffix
@@ -55,9 +54,8 @@ BUILD_PREREQUIRES="
cmd:make
cmd:tr
cmd:pkg_config$secondaryArchSuffix
"
"
PATCHES="uqm-$portVersion.patchset"
BUILD()
{
sed -i -e"s!PREFIX_HERE!$prefix!" config.state
@@ -69,6 +67,3 @@ INSTALL()
{
./build.sh uqm install
}
COPYRIGHT="2005-2013 VCMI Team"
LICENSE="GNU GPL v2"