diff --git a/games-puzzle/monsterz/additional-files/monsterz.hvif b/games-puzzle/monsterz/additional-files/monsterz.hvif
new file mode 100644
index 000000000..b6f714777
Binary files /dev/null and b/games-puzzle/monsterz/additional-files/monsterz.hvif differ
diff --git a/games-puzzle/monsterz/additional-files/monsterz.iom b/games-puzzle/monsterz/additional-files/monsterz.iom
new file mode 100644
index 000000000..e43d8e26d
Binary files /dev/null and b/games-puzzle/monsterz/additional-files/monsterz.iom differ
diff --git a/games-puzzle/monsterz/additional-files/monsterz.svg b/games-puzzle/monsterz/additional-files/monsterz.svg
new file mode 100644
index 000000000..21bd1b075
--- /dev/null
+++ b/games-puzzle/monsterz/additional-files/monsterz.svg
@@ -0,0 +1,500 @@
+
+
+
+
diff --git a/games-puzzle/monsterz/licenses/WTFPL v2 b/games-puzzle/monsterz/licenses/WTFPL v2
new file mode 100644
index 000000000..d23841b41
--- /dev/null
+++ b/games-puzzle/monsterz/licenses/WTFPL v2
@@ -0,0 +1,13 @@
+ DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
+ Version 2, December 2004
+
+ Copyright (C) 2004 Sam Hocevar
+ 22 rue de Plaisance, 75014 Paris, France
+ Everyone is permitted to copy and distribute verbatim or modified
+ copies of this license document, and changing it is allowed as long
+ as the name is changed.
+
+ DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
+ TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+ 0. You just DO WHAT THE FUCK YOU WANT TO.
diff --git a/games-puzzle/monsterz/monsterz-0.7.1.recipe b/games-puzzle/monsterz/monsterz-0.7.1.recipe
new file mode 100644
index 000000000..462f966aa
--- /dev/null
+++ b/games-puzzle/monsterz/monsterz-0.7.1.recipe
@@ -0,0 +1,54 @@
+SUMMARY="A little arcade puzzle game"
+DESCRIPTION="Monsterz is a little arcade puzzle game, similar to the famous \
+Bejeweled or Zookeeper. The goal of the game is to create rows of similar \
+monsters, either horizontally or vertically. The only allowed move is the swap \
+of two adjacent monsters, on the condition that it creates a row of three or \
+more. When alignments are cleared, pieces fall from the top of the screen to \
+fill the board again. Chain reactions earn you even more points."
+HOMEPAGE="http://sam.zoy.org/monsterz/"
+COPYRIGHT="2007 Sam Hocevar, Brendan Rackley, MenTaLguY, Sun Microsystems\
+Michael Speck, David White Mike Kershaw"
+LICENSE="WTFPL v2
+ GNU GPL v1
+ GNU LGPL v2"
+REVISION="2"
+SOURCE_URI="http://sam.zoy.org/monsterz/monsterz-$portVersion.tar.gz"
+CHECKSUM_SHA256="50828b8fa26d107bcc2bd134328f83c905b9f5e124846bdf239daf0eed34973d"
+PATCHES="monsterz-$portVersion.patchset"
+ADDITIONAL_FILES="monsterz.hvif"
+
+# For 32 bits, only "pygame_x86" is available, thus we can't use "any" here.
+ARCHITECTURES="all !x86_gcc2"
+SECONDARY_ARCHITECTURES="x86"
+
+PROVIDES="
+ monsterz$secondaryArchSuffix = $portVersion
+ "
+REQUIRES="
+ haiku$secondaryArchSuffix
+ pygame$secondaryArchSuffix
+ "
+
+BUILD_REQUIRES="
+ haiku${secondaryArchSuffix}_devel
+ "
+
+INSTALL()
+{
+ mkdir -p $appsDir/Monsterz
+ rm -f graphics/graphics.svg graphics/pattern.png
+
+ entries=(graphics sound AUTHORS README)
+ for entry in ${entries[@]}; do
+ cp -r $entry $appsDir/Monsterz
+ done
+
+ entryPoint=$appsDir/Monsterz/Monsterz
+
+ cp monsterz.py $entryPoint
+
+ addattr -t icon -f $portDir/additional-files/monsterz.hvif \
+ "BEOS:ICON" $entryPoint
+
+ addAppDeskbarSymlink $entryPoint "Monsterz"
+}
diff --git a/games-puzzle/monsterz/patches/monsterz-0.7.1.patchset b/games-puzzle/monsterz/patches/monsterz-0.7.1.patchset
new file mode 100644
index 000000000..8112c8381
--- /dev/null
+++ b/games-puzzle/monsterz/patches/monsterz-0.7.1.patchset
@@ -0,0 +1,1265 @@
+From 8543d4c38d3c86004fbf2b1d9e27dacfa0e14d46 Mon Sep 17 00:00:00 2001
+From: begasus
+Date: Sat, 26 Jan 2019 16:21:26 +0100
+Subject: don't use chown
+
+
+diff --git a/Makefile b/Makefile
+index 6db0ff8..5aa803f 100644
+--- a/Makefile
++++ b/Makefile
+@@ -42,7 +42,6 @@ graphics/logo.png: graphics/graphics.svg
+ install: all
+ mkdir -p $(DESTDIR)$(gamesdir)
+ cp monsterz $(DESTDIR)$(gamesdir)/
+- chown root:games $(DESTDIR)$(gamesdir)/monsterz
+ chmod g+s $(DESTDIR)$(gamesdir)/monsterz
+ mkdir -p $(DESTDIR)$(pkgdatadir)/graphics
+ mkdir -p $(DESTDIR)$(pkgdatadir)/sound
+@@ -51,7 +50,6 @@ install: all
+ cp $(SOUND) $(MUSIC) $(DESTDIR)$(pkgdatadir)/sound/
+ mkdir -p $(DESTDIR)$(scoredir)
+ test -f $(DESTDIR)$(scorefile) || echo "" > $(DESTDIR)$(scorefile)
+- chown root:games $(DESTDIR)$(scorefile)
+ chmod g+w $(DESTDIR)$(scorefile)
+
+ uninstall:
+--
+2.37.3
+
+
+From 9bade379fa3675ad56cd232ae8f4706cf01dcd94 Mon Sep 17 00:00:00 2001
+From: Oscar Lesta
+Date: Mon, 17 Apr 2023 00:14:53 -0300
+Subject: Fix issues with alignment on 64 bit systems.
+
+(From Debian's "010_64-bit-alignment-issues-with-python2.5.diff")
+
+diff --git a/monsterz.py b/monsterz.py
+index deee45c..fd5cb60 100755
+--- a/monsterz.py
++++ b/monsterz.py
+@@ -108,7 +108,9 @@ def semi_grayscale(surf):
+ M = int(max(r, g, b))
+ m = int(min(r, g, b))
+ val = (2 * M + r + g + b) / 5
+- p[:] = (val + r) / 2, (val + g) / 2, (val + b) / 2
++ p[0] = (val + r) / 2
++ p[1] = (val + g) / 2
++ p[2] = (val + b) / 2
+ if alpha[y][x] >= 250:
+ alpha[y][x] = 255 - (M - m) * 3 / 4
+ del pixels
+@@ -129,7 +131,9 @@ def semi_transp(surf):
+ r, g, b = p
+ M = int(max(r, g, b))
+ m = int(min(r, g, b))
+- p[:] = (m + r) / 2, (m + g) / 2, (m + b) / 2
++ p[0] = (m + r) / 2
++ p[1] = (m + g) / 2
++ p[2] = (m + b) / 2
+ if alpha[y][x] >= 250:
+ alpha[y][x] = 255 - M * 2 / 3
+ del pixels
+--
+2.37.3
+
+
+From 635ead8a2991d0100ac96386de57e05515d87a32 Mon Sep 17 00:00:00 2001
+From: Oscar Lesta
+Date: Mon, 17 Apr 2023 00:16:34 -0300
+Subject: Fix crash on startup caused by errors in the blit() function in
+ monsterz.py
+
+See Ubuntu bug #275492 for details.
+
+(From Debian's "020_fix_blit_crash.diff")
+
+diff --git a/monsterz.py b/monsterz.py
+index fd5cb60..1fe7336 100755
+--- a/monsterz.py
++++ b/monsterz.py
+@@ -833,10 +833,10 @@ class Game:
+ pass
+ else:
+ for x in range(4):
+- for y, p in enumerate(alpha[x]):
+- alpha[x][y] = p * x / 4
+- for y, p in enumerate(alpha[406 - x - 1]):
+- alpha[406 - x - 1][y] = p * x / 4
++ for y in range(len(alpha[x])):
++ alpha[x][y] = alpha[x][y] * x / 4
++ for y in range(len(alpha[406 - x - 1])):
++ alpha[406 - x - 1][y] = alpha[406 - x - 1][y] * x / 4
+ for col in alpha:
+ l = len(col)
+ for y in range(4):
+@@ -1291,10 +1291,10 @@ class Monsterz:
+ pass
+ else:
+ for x in range(10):
+- for y, p in enumerate(alpha[x]):
+- alpha[x][y] = p * x / 12
+- for y, p in enumerate(alpha[406 - x - 1]):
+- alpha[406 - x - 1][y] = p * x / 12
++ for y in range(len(alpha[x])):
++ alpha[x][y] = alpha[x][y] * x / 12
++ for y in range(len(alpha[406 - x - 1])):
++ alpha[406 - x - 1][y] = alpha[406 - x - 1][y] * x / 12
+ del alpha
+ scroll.unlock()
+ system.blit(scroll, (13, 437))
+--
+2.37.3
+
+
+From 1af0d66cd41dd1d56d3170062e6777fc60136a74 Mon Sep 17 00:00:00 2001
+From: A Mennucc
+Date: Mon, 17 Apr 2023 00:20:55 -0300
+Subject: Add startup animation with random monster.
+
+(From Debian's "030_startup_screen.patch")
+
+diff --git a/monsterz.py b/monsterz.py
+index 1fe7336..15ec6f9 100755
+--- a/monsterz.py
++++ b/monsterz.py
+@@ -17,7 +17,7 @@ from pygame.locals import *
+ from random import randint
+ from sys import argv, exit, platform
+ from os.path import join, isdir, isfile, dirname, expanduser
+-from os import write, mkdir
++from os import write, mkdir, getenv
+
+ # String constants
+ VERSION = '0.7.1'
+@@ -40,6 +40,16 @@ ITEM_SPECIAL = ITEMS + 1
+ ITEM_METAL = ITEMS + 2
+ ITEM_PUZZLE = ITEMS + 3
+
++LANG = getenv('LC_MESSAGES') or getenv('LC_ALL') or getenv('LANG') or ''
++
++ITEM_NAMES = ['hairy','cloudy','cyclop','auntie','roswell','horny',
++ 'bluewhale','octopie','ghost']
++
++if LANG[:2] == 'it':
++ ITEM_NAMES=['buffopelo','nuvolastra','ciclope',
++ 'ziantonietta','roswell','cornutazzo',
++ 'balenablu','polipetto','fantasmino']
++
+ STATUS_MENU = 0
+ STATUS_NEW = 1
+ STATUS_GAME = 2
+@@ -890,6 +900,10 @@ class Game:
+ w, h = text.get_rect().size
+ system.blit(text, (192 - w / 2 - 8, 24 + 288 - h / 2))
+ system.blit(data.normal[self.lucky], (192 + w / 2, 288))
++ text = fonter.render(ITEM_NAMES[self.lucky],20)
++ wn, hn = text.get_rect().size
++ system.blit(text, (192 + w/2 - wn/2 + ITEM_SIZE/2,
++ 24 + 288 + ITEM_SIZE - h/2 - hn/2))
+ elif self.lost_timer != -1:
+ # Draw pieces
+ self.board_draw()
+@@ -1374,6 +1388,33 @@ class Monsterz:
+ return True
+ return False
+
++ wander_monster=randint(0,ITEMS-1)
++ wander_x=None
++ wander_y=0
++ def wanderer_draw(self):
++ if self.wander_x==None :
++ if randint(0,30) == 1 :
++ self.wander_monster = (self.wander_monster+1)%ITEMS
++ self.wander_y=randint(20,SCREEN_HEIGHT-ITEM_SIZE-20)
++ self.wander_x=-ITEM_SIZE
++ return
++ if randint(0,10) == 1 :
++ monster = data.blink[self.wander_monster]
++ else:
++ monster = data.normal[self.wander_monster]
++ system.blit(monster, (self.wander_x, self.wander_y))
++ system.blit(fonter.render(ITEM_NAMES[self.wander_monster],
++ 30, (250,250,250)),
++ (self.wander_x+ITEM_SIZE, self.wander_y+ITEM_SIZE/2-15))
++ if self.wander_x < SCREEN_WIDTH/3 or self.wander_x > (SCREEN_WIDTH/3)*2 :
++ self.wander_x += randint(4,8)
++ self.wander_y += randint(-2,2)
++ else:
++ self.wander_x += 3
++ self.wander_y += randint(-1,1)
++ if self.wander_x > SCREEN_WIDTH :
++ self.wander_x=None
++
+ msat = [0] * 4
+ marea = None
+ def iterate_menu(self):
+@@ -1403,6 +1444,7 @@ class Monsterz:
+ # Print logo and menu
+ w, h = data.logo.get_size()
+ system.blit(data.logo, (24 + 192 - w / 2, 24 + 96 - h / 2))
++ self.wanderer_draw()
+ for x in range(4):
+ if self.msat[x] > 180:
+ monster = data.surprise[shapes[x]]
+--
+2.37.3
+
+
+From 74f587782dbb51f3c77b89a43755566568fdc445 Mon Sep 17 00:00:00 2001
+From: Markus Koschany
+Date: Sat, 7 Nov 2015 09:43:31 +0100
+Subject: hardening
+
+Add hardening support for monsterz.
+
+(From Debian's "hardening.patch")
+
+diff --git a/Makefile b/Makefile
+index 5aa803f..2ffd64b 100644
+--- a/Makefile
++++ b/Makefile
+@@ -22,7 +22,7 @@ INKSCAPE = inkscape -z
+ all: monsterz
+
+ monsterz: monsterz.c
+- $(CC) -Wall monsterz.c -DDATADIR=\"$(pkgdatadir)\" -DSCOREFILE=\"$(scorefile)\" -o monsterz
++ $(CC) $(CFLAGS) $(CPPFLAGS) $(LDFLAGS) -Wall monsterz.c -DDATADIR=\"$(pkgdatadir)\" -DSCOREFILE=\"$(scorefile)\" -o monsterz
+
+ bitmap: $(BITMAP)
+
+--
+2.37.3
+
+
+From 75310804f35b6fcc4eb8e84437a5ffdb561cceca Mon Sep 17 00:00:00 2001
+From: Reiner Herrmann
+Date: Mon, 17 Apr 2023 00:22:30 -0300
+Subject: Port to Python3
+
+(From Debian's "python3.patch")
+
+diff --git a/monsterz.py b/monsterz.py
+index 15ec6f9..e7434a3 100755
+--- a/monsterz.py
++++ b/monsterz.py
+@@ -1,4 +1,4 @@
+-#!/usr/bin/env python
++#!/usr/bin/env python3
+ # -*- coding: utf-8 -*-
+
+ """
+@@ -18,6 +18,7 @@ from random import randint
+ from sys import argv, exit, platform
+ from os.path import join, isdir, isfile, dirname, expanduser
+ from os import write, mkdir, getenv
++from functools import cmp_to_key
+
+ # String constants
+ VERSION = '0.7.1'
+@@ -117,12 +118,12 @@ def semi_grayscale(surf):
+ r, g, b = p
+ M = int(max(r, g, b))
+ m = int(min(r, g, b))
+- val = (2 * M + r + g + b) / 5
+- p[0] = (val + r) / 2
+- p[1] = (val + g) / 2
+- p[2] = (val + b) / 2
++ val = (2 * M + r + g + b) // 5
++ p[0] = (val + r) // 2
++ p[1] = (val + g) // 2
++ p[2] = (val + b) // 2
+ if alpha[y][x] >= 250:
+- alpha[y][x] = 255 - (M - m) * 3 / 4
++ alpha[y][x] = 255 - (M - m) * 3 // 4
+ del pixels
+ del alpha
+ surf.unlock()
+@@ -141,11 +142,11 @@ def semi_transp(surf):
+ r, g, b = p
+ M = int(max(r, g, b))
+ m = int(min(r, g, b))
+- p[0] = (m + r) / 2
+- p[1] = (m + g) / 2
+- p[2] = (m + b) / 2
++ p[0] = (m + r) // 2
++ p[1] = (m + g) // 2
++ p[2] = (m + b) // 2
+ if alpha[y][x] >= 250:
+- alpha[y][x] = 255 - M * 2 / 3
++ alpha[y][x] = 255 - M * 2 // 3
+ del pixels
+ del alpha
+ surf.unlock()
+@@ -232,12 +233,12 @@ class Settings:
+ file.close()
+
+ def get(self, key):
+- if not self.config.has_key(key):
++ if key not in self.config:
+ return None
+ return self.config[key]
+
+ def set(self, key, value):
+- if not self.config.has_key(key):
++ if key not in self.config:
+ return
+ self.config[key] = value
+
+@@ -255,15 +256,15 @@ class Settings:
+ pass
+ # Add dummy scores to make sure our score list is full
+ for game in ['CLASSIC']:
+- if not self.scores.has_key(game):
++ if game not in self.scores:
+ self.scores[game] = []
+ for x in range(20): self._add_score(game, 'NOBODY', 0, 1)
+
+ def _add_score(self, game, name, score, level):
+- if not self.scores.has_key(game):
++ if game not in self.scores:
+ self.scores[game] = []
+ self.scores[game].append((name, score, level))
+- self.scores[game].sort(compare_scores)
++ self.scores[game].sort(key=cmp_to_key(compare_scores))
+ self.scores[game] = self.scores[game][0:19]
+
+ def new_score(self, game, score, level):
+@@ -278,7 +279,7 @@ class Settings:
+ msg += type + ':' + name + ':' + str(score) + ':' + str(level)
+ msg += '\n'
+ if self.outfd is not None:
+- write(self.outfd, msg + '\n')
++ write(self.outfd, (msg + '\n').encode())
+ else:
+ try:
+ file = open(self.scorefile, 'w')
+@@ -300,7 +301,7 @@ class Data:
+ self.background = pygame.image.load(join(dir, 'graphics', 'background.png')).convert()
+ self.board = pygame.image.load(join(dir, 'graphics', 'board.png')).convert()
+ self.logo = pygame.image.load(join(dir, 'graphics', 'logo.png')).convert_alpha()
+- self.orig_size = w / 5
++ self.orig_size = w // 5
+ self.normal = [None] * ITEMS
+ self.blink = [None] * ITEMS
+ self.tiny = [None] * ITEMS
+@@ -330,8 +331,8 @@ class Data:
+ # Create sprites
+ for i in range(ITEMS):
+ self.normal[i] = scale(tile_at(0, i + 5), (t, t))
+- self.tiny[i] = scale(tile_at(0, i + 5), (t * 3 / 4, t * 3 / 4))
+- self.shaded[i] = scale(tile_at(3, i + 5), (t * 3 / 4, t * 3 / 4))
++ self.tiny[i] = scale(tile_at(0, i + 5), (t * 3 // 4, t * 3 // 4))
++ self.shaded[i] = scale(tile_at(3, i + 5), (t * 3 // 4, t * 3 // 4))
+ semi_grayscale(self.shaded[i])
+ self.blink[i] = scale(tile_at(1, i + 5), (t, t))
+ self.surprise[i] = scale(tile_at(2, i + 5), (t, t))
+@@ -340,15 +341,15 @@ class Data:
+ #tmp = tile_at(1, 0).copy() # marche pas !
+ tmp = scale(tile_at(1, 0), (t, t)) # marche...
+ mini = tile_at(0, i + 5)
+- mini = scale(mini, (t * 7 / 8 - 1, t * 7 / 8 - 1))
+- tmp.blit(mini, (s / 16, s / 16))
++ mini = scale(mini, (t * 7 // 8 - 1, t * 7 // 8 - 1))
++ tmp.blit(mini, (s // 16, s // 16))
+ self.special[i] = scale(tmp, (t, t))
+- self.led_off = scale(self.tiles.subsurface((3 * s, 0, s / 2, s / 2)), (t / 2, t / 2))
+- self.led_on = scale(self.tiles.subsurface((3 * s + s / 2, 0, s / 2, s / 2)), (t / 2, t / 2))
+- self.led_more = scale(self.tiles.subsurface((3 * s, s / 2, s / 2, s / 2)), (t / 2, t / 2))
+- self.led_less = scale(self.tiles.subsurface((3 * s + s / 2, s / 2, s / 2, s / 2)), (t / 2, t / 2))
+- self.eye = scale(tile_at(2, 0), (t * 3 / 4, t * 3 / 4))
+- self.shadeye = scale(tile_at(2, 0), (t * 3 / 4, t * 3 / 4))
++ self.led_off = scale(self.tiles.subsurface((3 * s, 0, s // 2, s // 2)), (t // 2, t // 2))
++ self.led_on = scale(self.tiles.subsurface((3 * s + s // 2, 0, s // 2, s // 2)), (t // 2, t // 2))
++ self.led_more = scale(self.tiles.subsurface((3 * s, s // 2, s // 2, s // 2)), (t // 2, t // 2))
++ self.led_less = scale(self.tiles.subsurface((3 * s + s // 2, s // 2, s // 2, s // 2)), (t // 2, t // 2))
++ self.eye = scale(tile_at(2, 0), (t * 3 // 4, t * 3 // 4))
++ self.shadeye = scale(tile_at(2, 0), (t * 3 // 4, t * 3 // 4))
+ semi_transp(self.shadeye)
+ self.arrow = tile_at(4, 0)
+ self.selector = scale(tile_at(0, 0), (t, t))
+@@ -381,7 +382,7 @@ class Data:
+
+ def screen2board(self, coord):
+ x, y = coord
+- return ((x - 24) / ITEM_SIZE, (y - 24) / ITEM_SIZE)
++ return ((x - 24) // ITEM_SIZE, (y - 24) // ITEM_SIZE)
+
+ class Sprite:
+ def __init__(self, surf, coord):
+@@ -412,7 +413,8 @@ class System:
+ def blit(self, surf, coords):
+ self.background.blit(surf, coords)
+
+- def blit_board(self, (x1, y1, x2, y2)):
++ def blit_board(self, coords):
++ (x1, y1, x2, y2) = coords
+ x1, y1 = x1 * ITEM_SIZE, y1 * ITEM_SIZE
+ x2, y2 = x2 * ITEM_SIZE - x1, y2 * ITEM_SIZE - y1
+ surf = data.board.subsurface((x1, y1, x2, y2))
+@@ -468,16 +470,16 @@ class Fonter:
+ self.cache.append((m, s, c, t))
+ return t
+ font = pygame.font.Font(None, size * 2)
+- delta = 2 + size / 8
++ delta = 2 + size // 8
+ black = font.render(msg, 2, (0, 0, 0))
+ w, h = black.get_size()
+ text = pygame.Surface((w + delta, h + delta)).convert_alpha()
+ text.fill((0, 0, 0, 0))
+ for x, y in [(5, 5), (6, 3), (5, 1), (3, 0),
+ (1, 1), (0, 3), (1, 5), (3, 6)]:
+- text.blit(black, (x * delta / 6, y * delta / 6))
++ text.blit(black, (x * delta // 6, y * delta // 6))
+ white = font.render(msg, 2, color)
+- text.blit(white, (delta / 2, delta / 2))
++ text.blit(white, (delta // 2, delta // 2))
+ text = pygame.transform.rotozoom(text, 0.0, 0.5)
+ self.cache.append((msg, size, color, text))
+ if len(self.cache) > self.size:
+@@ -506,7 +508,7 @@ class Game:
+ self.win_timer = 0
+ self.warning_timer = 0
+ self.switch_timer = 0
+- self.level_timer = SCROLL_DELAY / 2
++ self.level_timer = SCROLL_DELAY // 2
+ self.board_timer = 0
+ self.missed = False
+ self.check_moves = False
+@@ -541,11 +543,11 @@ class Game:
+ #self.board[randint(3, 4)][0] = ITEM_METAL
+
+ def fill_board(self):
+- for y in xrange(BOARD_HEIGHT - 1, -1, -1):
+- for x in xrange(BOARD_WIDTH - 1, -1, -1):
++ for y in range(BOARD_HEIGHT - 1, -1, -1):
++ for x in range(BOARD_WIDTH - 1, -1, -1):
+ if self.board[x][y] != ITEM_NONE:
+ continue
+- for y2 in xrange(y - 1, -1, -1):
++ for y2 in range(y - 1, -1, -1):
+ if self.board[x][y2] != ITEM_NONE:
+ self.board[x][y] = self.board[x][y2]
+ self.extra_offset[x][y] = (0, ITEM_SIZE * (y2 - y))
+@@ -697,7 +699,7 @@ class Game:
+ system.blit(data.board, (24, 24))
+ # Have a random piece blink
+ c = randint(0, BOARD_WIDTH - 1), randint(0, BOARD_HEIGHT - 1)
+- if randint(0, 5) is 0 and not self.blink_list.has_key(c):
++ if randint(0, 5) == 0 and c not in self.blink_list:
+ self.blink_list[c] = 5
+ # Handle special scrolling cases
+ if self.level_timer:
+@@ -706,14 +708,14 @@ class Game:
+ timer = self.board_timer
+ else:
+ timer = 0
+- if timer > SCROLL_DELAY / 2:
++ if timer > SCROLL_DELAY // 2:
+ global_xoff = 0
+ yoff = (SCROLL_DELAY - timer) * (SCROLL_DELAY - timer)
+- global_yoff = yoff * 50 * 50 / SCROLL_DELAY / SCROLL_DELAY
++ global_yoff = yoff * 50 * 50 // SCROLL_DELAY // SCROLL_DELAY
+ elif timer > 0:
+ global_xoff = 0
+ yoff = - timer * timer
+- global_yoff = yoff * 50 * 50 / SCROLL_DELAY / SCROLL_DELAY
++ global_yoff = yoff * 50 * 50 // SCROLL_DELAY // SCROLL_DELAY
+ else:
+ global_xoff = 0
+ global_yoff = 0
+@@ -739,15 +741,15 @@ class Game:
+ xoff, yoff = self.extra_offset[i][j]
+ if self.lost_timer:
+ d = LOST_DELAY - self.lost_timer
+- xoff += (i * 2 - 7) * 4 * d / LOST_DELAY
+- yoff += (j * 2 - 7) * 4 * d / LOST_DELAY
+- xoff += (j * 2 - 7) * 4 * d / LOST_DELAY
+- yoff += (-i * 2 + 7) * 4 * d / LOST_DELAY
++ xoff += (i * 2 - 7) * 4 * d // LOST_DELAY
++ yoff += (j * 2 - 7) * 4 * d // LOST_DELAY
++ xoff += (j * 2 - 7) * 4 * d // LOST_DELAY
++ yoff += (-i * 2 + 7) * 4 * d // LOST_DELAY
+ xoff += (randint(0, d) - randint(0, d))
+ yoff += (randint(0, d) - randint(0, d))
+ self.extra_offset[i][j] = xoff, yoff
+ elif yoff and self.win_timer:
+- yoff = yoff * (self.win_timer - 1) / (WIN_DELAY * 2 / 3)
++ yoff = yoff * (self.win_timer - 1) // (WIN_DELAY * 2 // 3)
+ self.extra_offset[i][j] = xoff, yoff
+ xoff += global_xoff
+ yoff += global_yoff
+@@ -758,20 +760,20 @@ class Game:
+ shape = data.metal
+ elif n >= ITEM_PUZZLE:
+ shape = data.puzzle[puzzlevels[self.level - 1][2]][n - ITEM_PUZZLE]
+- elif self.level_timer and self.level_timer < SCROLL_DELAY / 2:
++ elif self.level_timer and self.level_timer < SCROLL_DELAY // 2:
+ shape = data.blink[n]
+ elif (i, j) in self.surprised_list \
+- or self.board_timer > SCROLL_DELAY / 2 \
+- or self.level_timer > SCROLL_DELAY / 2:
++ or self.board_timer > SCROLL_DELAY // 2 \
++ or self.level_timer > SCROLL_DELAY // 2:
+ shape = data.surprise[n]
+ elif (i, j) in self.disappear_list:
+ shape = data.exploded[n]
+ elif n == self.angry_items:
+ shape = data.angry[n]
+- elif self.blink_list.has_key((i, j)):
++ elif (i, j) in self.blink_list:
+ shape = data.blink[n]
+ self.blink_list[i, j] -= 1
+- if self.blink_list[i, j] is 0: del self.blink_list[i, j]
++ if self.blink_list[i, j] == 0: del self.blink_list[i, j]
+ else:
+ shape = data.normal[n]
+ # Remember the selector coordinates
+@@ -785,7 +787,8 @@ class Game:
+ if self.select:
+ system.blit(data.selector, select_coord)
+
+- def piece_draw(self, sprite, (x, y)):
++ def piece_draw(self, sprite, pos):
++ (x, y) = pos
+ width = ITEM_SIZE
+ crop = sprite.subsurface
+ # Constrain X
+@@ -820,7 +823,7 @@ class Game:
+ # Draw timebar
+ timebar = pygame.Surface((406, 32)).convert_alpha()
+ timebar.fill((0, 0, 0, 155))
+- w = 406 * self.time / 2000000
++ w = 406 * self.time // 2000000
+ if w > 0:
+ if self.warning_timer:
+ ratio = 1.0 * abs(2 * self.warning_timer - WARNING_DELAY) \
+@@ -844,14 +847,14 @@ class Game:
+ else:
+ for x in range(4):
+ for y in range(len(alpha[x])):
+- alpha[x][y] = alpha[x][y] * x / 4
++ alpha[x][y] = alpha[x][y] * x // 4
+ for y in range(len(alpha[406 - x - 1])):
+- alpha[406 - x - 1][y] = alpha[406 - x - 1][y] * x / 4
++ alpha[406 - x - 1][y] = alpha[406 - x - 1][y] * x // 4
+ for col in alpha:
+ l = len(col)
+ for y in range(4):
+- col[y] = col[y] * y / 4
+- col[l - y - 1] = col[l - y - 1] * y / 4
++ col[y] = col[y] * y // 4
++ col[l - y - 1] = col[l - y - 1] * y // 4
+ del col
+ del alpha
+ timebar.unlock()
+@@ -860,7 +863,7 @@ class Game:
+ # Print play again message
+ text = fonter.render('GAME OVER', 80)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 192 - w / 2, 24 + 192 - h / 2))
++ system.blit(text, (24 + 192 - w // 2, 24 + 192 - h // 2))
+ if self.score < 5000:
+ msg = 'YUO = TEH L0SER'
+ elif self.score < 15000:
+@@ -871,13 +874,13 @@ class Game:
+ msg = 'ZOMFG!!!111!!! YUO PWND!!!%$#@%@#'
+ text = fonter.render(msg, 24)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 192 - w / 2, 24 + 240 - h / 2))
++ system.blit(text, (24 + 192 - w // 2, 24 + 240 - h // 2))
+ elif self.paused:
+ # Draw pause message
+ system.blit(self.pause_bitmap, (72, 24))
+ text = fonter.render('PAUSED', 120)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 192 - w / 2, 24 + 336 - h / 2))
++ system.blit(text, (24 + 192 - w // 2, 24 + 336 - h // 2))
+ elif self.splash:
+ if self.type == GAME_TRAINING:
+ msg = 'TRAINING'
+@@ -885,7 +888,7 @@ class Game:
+ msg = 'LEVEL ' + str(self.level)
+ text = fonter.render(msg, 60)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 192 - w / 2, 24 + 144 - h / 2))
++ system.blit(text, (24 + 192 - w // 2, 24 + 144 - h // 2))
+ if self.needed[0]:
+ msg = 'MONSTERS NEEDED: ' + str(self.needed[0])
+ elif self.type == GAME_PUZZLE:
+@@ -894,12 +897,12 @@ class Game:
+ msg = 'UNLIMITED LEVEL'
+ text = fonter.render(msg, 40)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 192 - w / 2, 24 + 240 - h / 2))
++ system.blit(text, (24 + 192 - w // 2, 24 + 240 - h // 2))
+ if self.lucky != -1:
+ text = fonter.render('LUCKY MONSTER:', 40)
+ w, h = text.get_rect().size
+- system.blit(text, (192 - w / 2 - 8, 24 + 288 - h / 2))
+- system.blit(data.normal[self.lucky], (192 + w / 2, 288))
++ system.blit(text, (192 - w // 2 - 8, 24 + 288 - h // 2))
++ system.blit(data.normal[self.lucky], (192 + w // 2, 288))
+ text = fonter.render(ITEM_NAMES[self.lucky],20)
+ wn, hn = text.get_rect().size
+ system.blit(text, (192 + w/2 - wn/2 + ITEM_SIZE/2,
+@@ -908,18 +911,18 @@ class Game:
+ # Draw pieces
+ self.board_draw()
+ # Print new level stuff
+- if self.level_timer > SCROLL_DELAY / 2:
++ if self.level_timer > SCROLL_DELAY // 2:
+ if self.type == GAME_PUZZLE:
+ text = fonter.render('COMPLETED!', 80)
+ else:
+ text = fonter.render('LEVEL UP!', 80)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 192 - w / 2, 24 + 192 - h / 2))
++ system.blit(text, (24 + 192 - w // 2, 24 + 192 - h // 2))
+ # When no more moves are possible
+- if self.board_timer > SCROLL_DELAY / 2:
++ if self.board_timer > SCROLL_DELAY // 2:
+ text = fonter.render('NO MORE MOVES!', 60)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 192 - w / 2, 24 + 192 - h / 2))
++ system.blit(text, (24 + 192 - w // 2, 24 + 192 - h // 2))
+ # Print bonus
+ for b in self.bonus_list:
+ if b[2]:
+@@ -928,7 +931,7 @@ class Game:
+ text = fonter.render(str(b[1]), 36)
+ w, h = text.get_rect().size
+ x, y = data.board2screen(b[0])
+- system.blit(text, (x + 24 - w / 2, y + 24 - h / 2))
++ system.blit(text, (x + 24 - w // 2, y + 24 - h // 2))
+ # Print hint arrow
+ if self.show_move:
+ lookup = [0, 1, 5, 16, 27, 31, 32, 31, 27, 16, 5, 1]
+@@ -936,8 +939,8 @@ class Game:
+ x1, y1 = data.board2screen(src)
+ x2, y2 = data.board2screen(dst)
+ delta = lookup[monsterz.timer % 12]
+- x = -32 + (x1 * delta + x2 * (32 - delta)) / 32
+- y = 32 + (y1 * delta + y2 * (32 - delta)) / 32
++ x = -32 + (x1 * delta + x2 * (32 - delta)) // 32
++ y = 32 + (y1 * delta + y2 * (32 - delta)) // 32
+ system.blit(data.arrow, (x, y))
+ break # Only show one move
+ # Print score
+@@ -946,7 +949,7 @@ class Game:
+ system.blit(text, (624 - w, 10))
+ # Print done/needed
+ for i in range(self.population):
+- x = 440 + i / 4 * 90
++ x = 440 + i // 4 * 90
+ y = 64 + (i % 4) * 38
+ if self.done[i] >= self.needed[i]:
+ surf = data.tiny[i]
+@@ -972,15 +975,15 @@ class Game:
+ led, color = data.led_on, (255, 255, 255)
+ else:
+ led, color = data.led_off, (180, 150, 127)
+- c = map(lambda a, b: b - (b - a) * self.psat[0] / 255, r, color)
++ c = list(map(lambda a, b: b - (b - a) * self.psat[0] // 255, r, color))
+ system.blit(led, (440, 298))
+ system.blit(fonter.render('PAUSE', 30, c), (470, 296))
+ color = (180, 150, 127)
+- c = map(lambda a, b: b - (b - a) * self.psat[1] / 255, r, color)
++ c = list(map(lambda a, b: b - (b - a) * self.psat[1] // 255, r, color))
+ system.blit(fonter.render('ABORT', 30, c), (470, 326))
+ for x in range(2):
+ if self.psat[x]:
+- self.psat[x] = self.psat[x] * 8 / 10
++ self.psat[x] = self.psat[x] * 8 // 10
+
+ def pause(self):
+ # TODO: prevent cheating by not allowing less than 1 second
+@@ -998,7 +1001,7 @@ class Game:
+
+ def update(self):
+ ticks = pygame.time.get_ticks()
+- delta = (ticks - self.oldticks) * 450 / (12 - self.speed)
++ delta = (ticks - self.oldticks) * 450 // (12 - self.speed)
+ self.oldticks = ticks
+ # If paused, do nothing
+ if self.paused:
+@@ -1008,16 +1011,16 @@ class Game:
+ # Resolve winning moves and chain reactions
+ if self.board_timer:
+ self.board_timer -= 1
+- if self.board_timer is SCROLL_DELAY / 2:
++ if self.board_timer is SCROLL_DELAY // 2:
+ self.new_board()
+- elif self.board_timer is 0:
++ elif self.board_timer == 0:
+ system.play('boing')
+ self.check_moves = True # Need to check again
+ return
+ if self.lost_timer: # FIXME: this is quite a mess...
+ if self.lost:
+ return # Continue forever
+- if self.lost_timer is -1:
++ if self.lost_timer == -1:
+ if self.type == GAME_TRAINING:
+ settings.new_score('TRAINING', self.score, self.level)
+ elif self.type == GAME_CLASSIC:
+@@ -1027,12 +1030,12 @@ class Game:
+ self.lost = True
+ return
+ self.lost_timer -= 1
+- if self.lost_timer is 0:
++ if self.lost_timer == 0:
+ self.lost_timer = -1
+ return
+ if self.switch_timer:
+ self.switch_timer -= 1
+- if self.switch_timer is 0:
++ if self.switch_timer == 0:
+ x1, y1 = self.select
+ x2, y2 = self.switch
+ self.board[x1][y1], self.board[x2][y2] = self.board[x2][y2], self.board[x1][y1]
+@@ -1053,7 +1056,7 @@ class Game:
+ return
+ if self.level_timer:
+ self.level_timer -= 1
+- if self.level_timer is SCROLL_DELAY / 2:
++ if self.level_timer is SCROLL_DELAY // 2:
+ self.level += 1
+ if self.type == GAME_PUZZLE:
+ if self.level > len(puzzlevels):
+@@ -1061,7 +1064,7 @@ class Game:
+ return
+ self.new_level()
+ self.splash = True
+- elif self.level_timer is 0:
++ elif self.level_timer == 0:
+ system.play('boing')
+ self.blink_list = {}
+ self.check_moves = True
+@@ -1073,7 +1076,7 @@ class Game:
+ for w in self.wins:
+ for x, y in w:
+ self.surprised_list.append((x, y))
+- elif self.win_timer is WIN_DELAY * 4 / 5:
++ elif self.win_timer is WIN_DELAY * 4 // 5:
+ system.play('pop')
+ self.scorebonus = 0
+ self.timebonus = 0
+@@ -1094,10 +1097,10 @@ class Game:
+ for x, y in w:
+ x2 += x
+ y2 += y
+- self.bonus_list.append([(x2 / len(w), y2 / len(w)), points, lucky])
++ self.bonus_list.append([(x2 // len(w), y2 // len(w)), points, lucky])
+ self.disappear_list = self.surprised_list
+ self.surprised_list = []
+- elif self.win_timer is WIN_DELAY * 3 / 5:
++ elif self.win_timer is WIN_DELAY * 3 // 5:
+ for x, y in self.disappear_list:
+ if self.board[x][y] != ITEM_NONE:
+ self.done[self.board[x][y]] += 1
+@@ -1113,7 +1116,7 @@ class Game:
+ self.angry_items = angry
+ self.disappear_list = []
+ self.bonus_list = []
+- elif self.win_timer is WIN_DELAY * 2 / 5:
++ elif self.win_timer is WIN_DELAY * 2 // 5:
+ self.time += self.timebonus
+ if self.time > 2000000:
+ self.time = 2000000
+@@ -1123,7 +1126,7 @@ class Game:
+ self.eyes += 1
+ self.score += self.scorebonus
+ self.fill_board()
+- elif self.win_timer is 0:
++ elif self.win_timer == 0:
+ system.play('boing')
+ self.wins = self.get_wins()
+ if self.wins:
+@@ -1210,9 +1213,9 @@ class Game:
+ self.will_play = move
+ min = self.done[color]
+ self.ai_timer = 15 - self.level
+- if self.ai_timer is (15 - self.level) / 2:
++ if self.ai_timer is (15 - self.level) // 2:
+ self.clicks.append(self.will_play[0])
+- elif self.ai_timer is 0:
++ elif self.ai_timer == 0:
+ self.clicks.append(self.will_play[1])
+ self.will_play = None
+ self.ai_timer -= 1
+@@ -1306,9 +1309,9 @@ class Monsterz:
+ else:
+ for x in range(10):
+ for y in range(len(alpha[x])):
+- alpha[x][y] = alpha[x][y] * x / 12
++ alpha[x][y] = alpha[x][y] * x // 12
+ for y in range(len(alpha[406 - x - 1])):
+- alpha[406 - x - 1][y] = alpha[406 - x - 1][y] * x / 12
++ alpha[406 - x - 1][y] = alpha[406 - x - 1][y] * x // 12
+ del alpha
+ scroll.unlock()
+ system.blit(scroll, (13, 437))
+@@ -1339,26 +1342,26 @@ class Monsterz:
+ led, color = data.led_on, (255, 255, 255)
+ else:
+ led, color = data.led_off, (180, 150, 127)
+- c = map(lambda a, b: b - (b - a) * self.gsat[0] / 255, r, color)
++ c = list(map(lambda a, b: b - (b - a) * self.gsat[0] // 255, r, color))
+ system.blit(led, (440, 378))
+ system.blit(fonter.render('SOUND FX', 30, c), (470, 376))
+ if settings.get('music'):
+ led, color = data.led_on, (255, 255, 255)
+ else:
+ led, color = data.led_off, (180, 150, 127)
+- c = map(lambda a, b: b - (b - a) * self.gsat[1] / 255, r, color)
++ c = list(map(lambda a, b: b - (b - a) * self.gsat[1] // 255, r, color))
+ system.blit(led, (440, 408))
+ system.blit(fonter.render('MUSIC', 30, c), (470, 406))
+ if settings.get('fullscreen'):
+ led, color = data.led_on, (255, 255, 255)
+ else:
+ led, color = data.led_off, (180, 150, 127)
+- c = map(lambda a, b: b - (b - a) * self.gsat[2] / 255, r, color)
++ c = list(map(lambda a, b: b - (b - a) * self.gsat[2] // 255, r, color))
+ system.blit(led, (440, 438))
+ system.blit(fonter.render('FULLSCREEN', 30, c), (470, 436))
+ for x in range(3):
+ if self.gsat[x]:
+- self.gsat[x] = self.gsat[x] * 8 / 10
++ self.gsat[x] = self.gsat[x] * 8 // 10
+
+ def generic_event(self, event):
+ if event.type == QUIT:
+@@ -1443,7 +1446,7 @@ class Monsterz:
+ self.marea = marea
+ # Print logo and menu
+ w, h = data.logo.get_size()
+- system.blit(data.logo, (24 + 192 - w / 2, 24 + 96 - h / 2))
++ system.blit(data.logo, (24 + 192 - w // 2, 24 + 96 - h // 2))
+ self.wanderer_draw()
+ for x in range(4):
+ if self.msat[x] > 180:
+@@ -1453,12 +1456,12 @@ class Monsterz:
+ else:
+ monster = data.blink[shapes[x]]
+ system.blit(monster, data.board2screen((1, 4 + x)))
+- c = map(lambda a: 255 - (255 - a) * self.msat[x] / 255, colors[x])
++ c = list(map(lambda a: 255 - (255 - a) * self.msat[x] // 255, colors[x]))
+ text = fonter.render(messages[x], 48, c)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 102, 24 + 216 + ITEM_SIZE * x - h / 2))
++ system.blit(text, (24 + 102, 24 + 216 + ITEM_SIZE * x - h // 2))
+ if self.msat[x]:
+- self.msat[x] = self.msat[x] * 8 / 10
++ self.msat[x] = self.msat[x] * 8 // 10
+ # Handle events
+ for event in pygame.event.get():
+ if self.generic_event(event):
+@@ -1525,32 +1528,32 @@ class Monsterz:
+ # Print menu
+ text = fonter.render('GAME TYPE', 60)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 192 - w / 2, 24 + 24 - h / 2))
++ system.blit(text, (24 + 192 - w // 2, 24 + 24 - h // 2))
+ for i in range(4):
+- c = map(lambda a: 255 - (255 - a) * self.nsat[i] / 255, [127, 0, 255])
++ c = list(map(lambda a: 255 - (255 - a) * self.nsat[i] // 255, [127, 0, 255]))
+ text = fonter.render(messages[i], 48, c)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + ITEM_SIZE * 4 - w / 2, 24 + 120 + ITEM_SIZE * i - h / 2))
++ system.blit(text, (24 + ITEM_SIZE * 4 - w // 2, 24 + 120 + ITEM_SIZE * i - h // 2))
+ if self.nsat[i]:
+- self.nsat[i] = self.nsat[i] * 8 / 10
++ self.nsat[i] = self.nsat[i] * 8 // 10
+ for i in range(4, 8):
+- c = map(lambda a: 255 - (255 - a) * self.nsat[i] / 255, [127, 0, 255])
++ c = list(map(lambda a: 255 - (255 - a) * self.nsat[i] // 255, [127, 0, 255]))
+ if i % 2:
+ img = data.led_more
+ x = 320
+ else:
+ img = data.led_less
+ x = 88
+- y = 36 + ITEM_SIZE * (6 + (i - 4) / 2)
++ y = 36 + ITEM_SIZE * (6 + (i - 4) // 2)
+ system.blit(img, (x, y))
+ if self.nsat[i]:
+- self.nsat[i] = self.nsat[i] * 8 / 10
++ self.nsat[i] = self.nsat[i] * 8 // 10
+ # Print wanted monsterz
+ for i in range(items):
+- system.blit(data.normal[i], (24 + 96 + ITEM_SIZE * 3 * i / (items - 1), 24 + ITEM_SIZE * 6))
++ system.blit(data.normal[i], (24 + 96 + ITEM_SIZE * 3 * i // (items - 1), 24 + ITEM_SIZE * 6))
+ text = fonter.render('DIFFICULTY ' + str(difficulty), 36)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 192 - w / 2, 24 + ITEM_SIZE * 7 + 24 - h / 2))
++ system.blit(text, (24 + 192 - w // 2, 24 + ITEM_SIZE * 7 + 24 - h // 2))
+ # Handle events
+ for event in pygame.event.get():
+ if self.generic_event(event):
+@@ -1559,7 +1562,7 @@ class Monsterz:
+ system.play('whip')
+ self.status = STATUS_MENU
+ return
+- elif event.type == MOUSEBUTTONDOWN and narea >= 10:
++ elif event.type == MOUSEBUTTONDOWN and narea is not None and narea >= 10:
+ system.play('whip')
+ if narea == ACTION_MOREMONSTERZ:
+ if items < 8:
+@@ -1656,18 +1659,18 @@ class Monsterz:
+ # Title
+ text = fonter.render('INSTRUCTIONS (' + str(self.page) + ')', 60)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 192 - w / 2, 24 + 24 - h / 2))
++ system.blit(text, (24 + 192 - w // 2, 24 + 24 - h // 2))
+ if self.page == 1:
+ # Explanation 1
+ text = fonter.render('SWAP ADJACENT MONSTERS TO CREATE', 24)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 6, 24 + 84 - h / 2))
++ system.blit(text, (24 + 6, 24 + 84 - h // 2))
+ text = fonter.render('ALIGNMENTS OF THREE OR MORE. NEW', 24)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 6, 24 + 108 - h / 2))
++ system.blit(text, (24 + 6, 24 + 108 - h // 2))
+ text = fonter.render('MONSTERS WILL FILL THE HOLES.', 24)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 6, 24 + 132 - h / 2))
++ system.blit(text, (24 + 6, 24 + 132 - h // 2))
+ # Iter 1
+ system.blit_board((0, 3, 2, 7))
+ system.blit(data.normal[2], data.board2screen((0, 3)))
+@@ -1704,22 +1707,22 @@ class Monsterz:
+ text = fonter.render('10', 36)
+ w, h = text.get_rect().size
+ x, y = data.board2screen((7, 4))
+- system.blit(text, (x + 24 - w / 2, y + 24 - h / 2))
++ system.blit(text, (x + 24 - w // 2, y + 24 - h // 2))
+ # Explanation 2
+ text = fonter.render('CREATE CHAIN REACTIONS TO GET TWICE', 24)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 6, 24 + 348 - h / 2))
++ system.blit(text, (24 + 6, 24 + 348 - h // 2))
+ text = fonter.render('AS MANY POINTS, THEN 4x, 8x ETC.', 24)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 6, 24 + 372 - h / 2))
++ system.blit(text, (24 + 6, 24 + 372 - h // 2))
+ elif self.page == 2:
+ # Explanation 1
+ text = fonter.render('THE LUCKY MONSTER EARNS YOU TWICE', 24)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 6, 24 + 108 - h / 2))
++ system.blit(text, (24 + 6, 24 + 108 - h // 2))
+ text = fonter.render('AS MANY POINTS AS OTHER MONSTERS.', 24)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 6, 24 + 132 - h / 2))
++ system.blit(text, (24 + 6, 24 + 132 - h // 2))
+ shape = data.special[self.timer % 7]
+ # Print done/needed
+ system.blit_board((0, 3, 4, 5))
+@@ -1743,15 +1746,15 @@ class Monsterz:
+ text = fonter.render('140', 48, rainbow[monsterz.timer % 6])
+ w, h = text.get_rect().size
+ x, y = data.board2screen((2, 6))
+- system.blit(text, (x + 24 - w / 2, y + 24 - h / 2))
++ system.blit(text, (x + 24 - w // 2, y + 24 - h // 2))
+ text = fonter.render('70', 36)
+ w, h = text.get_rect().size
+ x, y = data.board2screen((1, 7))
+- system.blit(text, (x + 24 - w / 2, y + 24 - h / 2))
++ system.blit(text, (x + 24 - w // 2, y + 24 - h // 2))
+ for i in range(4):
+ surf = data.tiny[i + 1]
+ count = 3 + i * 2
+- x = 24 + 240 + 4 + i / 2 * 70
++ x = 24 + 240 + 4 + i // 2 * 70
+ y = 172 + (i % 2) * 38
+ for dummy in range(2):
+ system.blit(surf, (x, y))
+@@ -1768,13 +1771,13 @@ class Monsterz:
+ # Explanation 1
+ text = fonter.render('YOU CAN ALWAYS PERFORM A VALID MOVE.', 24)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 6, 24 + 84 - h / 2))
++ system.blit(text, (24 + 6, 24 + 84 - h // 2))
+ text = fonter.render('WHEN NO MORE MOVES ARE POSSIBLE, YOU', 24)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 6, 24 + 108 - h / 2))
++ system.blit(text, (24 + 6, 24 + 108 - h // 2))
+ text = fonter.render('GET A COMPLETE NEW BOARD.', 24)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 6, 24 + 132 - h / 2))
++ system.blit(text, (24 + 6, 24 + 132 - h // 2))
+ # Surprised
+ system.blit_board((0, 3, 8, 5))
+ for x in range(8):
+@@ -1782,29 +1785,29 @@ class Monsterz:
+ system.blit(data.surprise[(x * 7) % 8], data.board2screen((x, 4)))
+ text = fonter.render('NO MORE MOVES!', 60)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 192 - w / 2, 24 + 192 - h / 2))
++ system.blit(text, (24 + 192 - w // 2, 24 + 192 - h // 2))
+ # Explanation 2
+ text = fonter.render('USE THE EYE TO FIND WHERE TO PLAY.', 24)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 6 + 48, 24 + 300 - h / 2))
++ system.blit(text, (24 + 6 + 48, 24 + 300 - h // 2))
+ text = fonter.render('EACH 10,000 POINTS YOU GET A NEW', 24)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 6 + 48, 24 + 324 - h / 2))
++ system.blit(text, (24 + 6 + 48, 24 + 324 - h // 2))
+ text = fonter.render('EYE. YOU CAN\'T HAVE MORE THAN 3.', 24)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 6 + 48, 24 + 348 - h / 2))
++ system.blit(text, (24 + 6 + 48, 24 + 348 - h // 2))
+ system.blit(data.eye, (24 + 6, 24 + 306))
+ elif self.page == 4:
+ # Explanation 1
+ text = fonter.render('WHEN ONLY ONE KIND OF MONSTER IS', 24)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 6, 24 + 84 - h / 2))
++ system.blit(text, (24 + 6, 24 + 84 - h // 2))
+ text = fonter.render('NEEDED TO FINISH THE LEVEL, MONSTERS', 24)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 6, 24 + 108 - h / 2))
++ system.blit(text, (24 + 6, 24 + 108 - h // 2))
+ text = fonter.render('OF THAT KIND GET AN ANGRY FACE.', 24)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 6, 24 + 132 - h / 2))
++ system.blit(text, (24 + 6, 24 + 132 - h // 2))
+ # Print done/needed
+ system.blit_board((0, 3, 4, 5))
+ for i in range(4):
+@@ -1816,7 +1819,7 @@ class Monsterz:
+ big = data.angry[i + 4]
+ system.blit(big, data.board2screen((i, 3 + (i % 2))))
+ system.blit(big, data.board2screen(((i + 2) % 4, 3 + ((i + 1) % 2))))
+- x = 24 + 240 + 4 + i / 2 * 70
++ x = 24 + 240 + 4 + i // 2 * 70
+ y = 172 + (i % 2) * 38
+ system.blit(surf, (x, y))
+ text = fonter.render(str(i * 3), 36)
+@@ -1824,10 +1827,10 @@ class Monsterz:
+ # Explanation 2
+ text = fonter.render('CLICK ON THE BONUS TO REMOVE ALL', 24)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 6, 24 + 252 - h / 2))
++ system.blit(text, (24 + 6, 24 + 252 - h // 2))
+ text = fonter.render('MONSTERS OF A RANDOM KIND.', 24)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 6, 24 + 276 - h / 2))
++ system.blit(text, (24 + 6, 24 + 276 - h // 2))
+ shape = data.special[self.timer % 7]
+ # Iter 1
+ system.blit_board((0, 6, 3, 8))
+@@ -1848,22 +1851,22 @@ class Monsterz:
+ text = fonter.render('10', 36)
+ w, h = text.get_rect().size
+ x, y = data.board2screen((4, 7))
+- system.blit(text, (x + 24 - w / 2, y + 24 - h / 2))
++ system.blit(text, (x + 24 - w // 2, y + 24 - h // 2))
+ x, y = data.board2screen((5, 6))
+- system.blit(text, (x + 24 - w / 2, y + 24 - h / 2))
++ system.blit(text, (x + 24 - w // 2, y + 24 - h // 2))
+ x, y = data.board2screen((6, 6))
+- system.blit(text, (x + 24 - w / 2, y + 24 - h / 2))
++ system.blit(text, (x + 24 - w // 2, y + 24 - h // 2))
+ elif self.page == 5:
+ # Explanation 1
+ text = fonter.render('IN PUZZLE MODE, PUT TOGETHER THE', 24)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 6, 24 + 84 - h / 2))
++ system.blit(text, (24 + 6, 24 + 84 - h // 2))
+ text = fonter.render('PUZZLE BY MOVING PIECES AROUND. BE', 24)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 6, 24 + 108 - h / 2))
++ system.blit(text, (24 + 6, 24 + 108 - h // 2))
+ text = fonter.render('CAREFUL NOT TO GET STUCK!', 24)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 6, 24 + 132 - h / 2))
++ system.blit(text, (24 + 6, 24 + 132 - h // 2))
+ # Iter 1
+ system.blit_board((0, 3, 2, 8))
+ system.blit(data.normal[2], data.board2screen((0, 3)))
+@@ -1922,19 +1925,19 @@ class Monsterz:
+ self.copyright_draw()
+ text = fonter.render('HIGH SCORES', 60)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 192 - w / 2, 24 + 24 - h / 2))
++ system.blit(text, (24 + 192 - w // 2, 24 + 24 - h // 2))
+ # Print our list
+ for x in range(10):
+ name, score, level = settings.scores['CLASSIC'][x]
+ text = fonter.render(str(x + 1) + '. ' + name.upper(), 32)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 24, 24 + 72 + 32 * x - h / 2))
++ system.blit(text, (24 + 24, 24 + 72 + 32 * x - h // 2))
+ text = fonter.render(str(score), 32)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 324 - w, 24 + 72 + 32 * x - h / 2))
++ system.blit(text, (24 + 324 - w, 24 + 72 + 32 * x - h // 2))
+ text = fonter.render(str(level), 32)
+ w, h = text.get_rect().size
+- system.blit(text, (24 + 360 - w, 24 + 72 + 32 * x - h / 2))
++ system.blit(text, (24 + 360 - w, 24 + 72 + 32 * x - h // 2))
+ # Handle events
+ for event in pygame.event.get():
+ if self.generic_event(event):
+@@ -1949,39 +1952,39 @@ class Monsterz:
+ return
+
+ def version():
+- print 'monsterz ' + VERSION
+- print 'Written by Sam Hocevar, music by MenTaLguY, sound effects by Sun Microsystems,'
+- print 'Inc., Michael Speck, David White and the Battle for Wesnoth project, Mike'
+- print 'Kershaw and Sam Hocevar.'
+- print
+- print 'Copyright (C) 2005, 2006 Sam Hocevar '
+- print ' (C) 1998 MenTaLguY '
+- print ' (C) 2002, 2005 Sun Microsystems, Inc.'
+- print ' (C) Michael Speck '
+- print ' (C) 2003 by David White and the'
+- print ' Battle for Wesnoth project'
+- print ' (C) Mike Kershaw '
+-
+- print 'This program is free software; you can redistribute it and/or modify it under'
+- print 'the terms of the Do What The Fuck You Want To Public License, Version 2, as'
+- print 'published by Sam Hocevar. See http://sam.zoy.org/wtfpl/ for more details.'
+- print 'The sound effects are released under their own licences: applause.wav and'
+- print 'pop.wav are covered by the LGPL, the others are covered by the GPL.'
++ print('monsterz ' + VERSION)
++ print('Written by Sam Hocevar, music by MenTaLguY, sound effects by Sun Microsystems,')
++ print('Inc., Michael Speck, David White and the Battle for Wesnoth project, Mike')
++ print('Kershaw and Sam Hocevar.')
++ print()
++ print('Copyright (C) 2005, 2006 Sam Hocevar ')
++ print(' (C) 1998 MenTaLguY ')
++ print(' (C) 2002, 2005 Sun Microsystems, Inc.')
++ print(' (C) Michael Speck ')
++ print(' (C) 2003 by David White and the')
++ print(' Battle for Wesnoth project')
++ print(' (C) Mike Kershaw ')
++
++ print('This program is free software; you can redistribute it and/or modify it under')
++ print('the terms of the Do What The Fuck You Want To Public License, Version 2, as')
++ print('published by Sam Hocevar. See http://sam.zoy.org/wtfpl/ for more details.')
++ print('The sound effects are released under their own licences: applause.wav and')
++ print('pop.wav are covered by the LGPL, the others are covered by the GPL.')
+
+ def usage():
+- print 'Usage: monsterz [OPTION]...'
+- print
+- print 'Options'
+- print ' -h, --help display this help and exit'
+- print ' -v, --version display version information and exit'
+- print ' -f, --fullscreen start in full screen mode'
+- print ' -m, --nomusic disable music'
+- print ' -s, --nosfx disable sound effects'
+- print ' --outfd output scores to file descriptor '
+- print ' --data set alternate data directory to '
+- print ' --score set score file to '
+- print
+- print 'Report bugs or suggestions to .'
++ print('Usage: monsterz [OPTION]...')
++ print()
++ print('Options')
++ print(' -h, --help display this help and exit')
++ print(' -v, --version display version information and exit')
++ print(' -f, --fullscreen start in full screen mode')
++ print(' -m, --nomusic disable music')
++ print(' -s, --nosfx disable sound effects')
++ print(' --outfd output scores to file descriptor ')
++ print(' --data set alternate data directory to ')
++ print(' --score set score file to ')
++ print()
++ print('Report bugs or suggestions to .')
+
+ def main():
+ from getopt import getopt, GetoptError
+@@ -2013,7 +2016,7 @@ def main():
+ elif opt in ('--outfd'):
+ try:
+ outfd = int(arg)
+- write(outfd, '\n')
++ write(outfd, b'\n')
+ except:
+ outfd = None
+ elif opt in ('--data'):
+@@ -2028,7 +2031,7 @@ def main():
+ try:
+ data = Data(sharedir)
+ except:
+- print argv[0] + ': could not open data from `' + sharedir + "'."
++ print(argv[0] + ': could not open data from `' + sharedir + "'.")
+ raise
+ fonter = Fonter()
+ monsterz = Monsterz()
+--
+2.37.3
+
+
+From b3a3bfbd68b9a9d50264267f098b7fdc9c87cf24 Mon Sep 17 00:00:00 2001
+From: Oscar Lesta
+Date: Mon, 17 Apr 2023 02:24:27 -0300
+Subject: Fix "configdir" location for Haiku.
+
+
+diff --git a/monsterz.py b/monsterz.py
+index e7434a3..b373e81 100755
+--- a/monsterz.py
++++ b/monsterz.py
+@@ -171,6 +171,10 @@ class Settings:
+ configdir = join(tmp, 'monsterz')
+ else:
+ configdir = join(dirname(argv[0]), 'settings')
++ if platform.startswith('haiku'):
++ import subprocess
++ configdir = subprocess.check_output(['finddir', 'B_USER_SETTINGS_DIRECTORY']).rstrip().decode('utf-8')
++ configdir = join(configdir, 'monsterz')
+ else:
+ configdir = join(expanduser('~'), '.monsterz')
+ # Make sure our directory exists
+--
+2.37.3
+
+
+From 681f9025b544dd05cff7151ce9e26de78d3f9220 Mon Sep 17 00:00:00 2001
+From: Oscar Lesta
+Date: Fri, 21 Apr 2023 04:16:55 -0300
+Subject: Fix double clicking on a symlink to the script.
+MIME-Version: 1.0
+Content-Type: text/plain; charset=UTF-8
+Content-Transfer-Encoding: 8bit
+
+This needs two things:
+
+* Call Python3 directly instead of vía /bin/env.
+ That this change is needed might warrant further investigation.
+* Make sure that "argv[0]" is the actual script, and not the name
+ of the symlink, as later the script calls dirname() on that one.
+
+This avoids getting hangs when double-clicking the Deskbar symlink
+(or any regular symlink, really).
+
+diff --git a/monsterz.py b/monsterz.py
+index b373e81..26bbeda 100755
+--- a/monsterz.py
++++ b/monsterz.py
+@@ -1,3 +1,3 @@
++#!python3
+-#!/usr/bin/env python3
+ # -*- coding: utf-8 -*-
+
+@@ -2044,5 +2047,6 @@ def main():
+ exit()
+
+ if __name__ == '__main__':
++ import os
++ argv[0]=os.path.realpath(__file__)
+ main()
+-
+--
+2.37.3
+