* Revert "monsterz: retire recipe. (#8256)"
This reverts commit bf7c3896d6.
* monsterz: applied Debian's patches to make it work with Python 3.x
Got the diff/patch files from:
https://salsa.debian.org/games-team/monsterz/-/tree/master/debian/patches
* monsterz: fixes x86_32, patch configdir location, add Deskbar link.
* Added PulkoMandy's icon files. Thanks a bunch!
* Added a Deskbar symlink.
This required patching monsterz.py, and linking to that instead of
using the /bin/monsterz C wrapper binary. Otherwise we got hangs
(pegs one core to 100%, no window shown) when double clicking the
link or the binary.
* monsterz: custom install to $appsDir
As we're not using the C wrapper, but calling the Python
script directly, no point on building anything.
Installing under $appsDir/Monsterz sounds better than the
odd "$dataDir/games/monsterz" location.
For these two reasons, we can drop the gcc and make requirements.
Game was Python 2.x only (2.4 in fact!).
Tried to update its dependencies and even gave it a go with 2to3.py,
plus minor manual hacking... no go.
Good bye, Monsterz, we hardly knew you!
x86_64 is used as a baseline: the "x86_64" entry, whatever status it has,
is transformed into "all", and then the other entries in ARCHITECTURES
either dropped or rearranged appropriately.