Commit Graph

17 Commits

Author SHA1 Message Date
Zoltán Mizsei
7de1f05091 Cleanup 2018-07-25 19:09:31 -04:00
Zoltán Mizsei
db37078e77 PyGame: bump 2018-07-25 19:09:31 -04:00
Zoltán Mizsei
6ad0859f31 PyGame: bump 2018-07-25 19:09:31 -04:00
miqlas
5f0e444988 PyGame: bump version (#1563) 2017-08-24 12:08:39 +02:00
Augustin Cavalier
55dd9cf19d Rewrite ARCHITECTURES syntax to new HaikuPorter changes.
HaikuPorter now does not care what is in ARCHITECTURES when
building for a SECONDARY_ARCHITECTURE.
2015-08-04 12:00:38 -04:00
Humdinger
b82c8008b6 De-Lint recipes.
*	netpbm
	Re-arranged copright madness.

*	pygame
	Re-ordering blocks.
	Re-formatted patch properly.
	Added formerly undeclared patch. Doesn't build with or without.

*	python3_mako, python_mako
	Removed "." from SUMMARY.
	Re-ordering blocks.

*	python3_setuptools, python_setuptools
	Removed "." from SUMMARY.
	Re-ordering blocks.

*	qemu
	Removed "." from SUMMARY.
	Re-ordering blocks.

*	quassel
	Removed "." from SUMMARY.
	Re-ordering blocks.

*	qupzilla
	Removed "." from SUMMARY.
	Re-ordering blocks.
2015-07-23 08:01:11 +02:00
Augustin Cavalier
f561efbc96 Rename SRC_URI/SRC_FILENAME to SOURCE_URI/SOURCE_FILENAME. 2015-07-02 11:13:12 -04:00
Oliver Tappe
52b344b97b Drop references to $haikuVersion.
* Referring the current haiku version explicitly is not needed, since
  the RequiresUpdater takes care of setting the version of Haiku used
  for building a package.
2014-12-14 23:08:52 +01:00
Guest One
6fb03418c8 pygame recipe. Only x86_gcc2. Patchset in wrong format as haikuporter -e does not work for me. 2014-07-05 18:06:47 +07:00
noryb009
4e1ffebc1a Rewrap dev-python DESCRIPTIONs 2014-01-02 16:40:56 -05:00
Oliver Tappe
60aba35d64 * convert all .bep files to follow shell syntax
* rename all .bep files to .recipe
2013-03-29 16:31:03 +00:00
Scott McCreary
ac024c0d18 Cleaned up several LICENSE entries in .bep files which didn't have matching license files. 2010-10-15 23:18:39 +00:00
Scott McCreary
b2c65c120b This updated pygame patch now allows it to detect libpng and build on a gcc4 Haiku,
but it's still not actually finding and using png files, at least test_sprite.py is failing saying
" sprite_surface2 = pygame.image.load(os.path.join(data_dir, "static.png")) 
pygame.error: File is not a Windows BMP file
2010-09-17 18:41:53 +00:00
Scott McCreary
8b807267c8 Start of a patch for pygame, this gets it to detect, but is making a broken Setup file still. More work is needed to get this one working. 2010-09-17 07:23:04 +00:00
Scott McCreary
47f38aa332 PyGame is building on gcc4 with this latest .bep file. Need to recheck on gcc2 though. 2010-09-16 23:33:49 +00:00
Scott McCreary
186486ee44 Initial .bep file for numpy, it's not yet working so marked as broken. Also added LOCALBASE to pygame's .bep file but it's still not
locating libpng.
2010-07-08 05:32:49 +00:00
Scott McCreary
1e03bc71d0 Initial .bep file for pygame, this is a work in progress, not yet building, so listed as broken. 2010-07-07 06:16:45 +00:00