SUMMARY="Easy to use Keymap Switcher for Haiku" DESCRIPTION=" This is a keymap switcher for Haiku. It is very similar to what you used to \ have in windows to change the keymap with hotkeys, but has some additional \ features (and lacks some, for sure). " HOMEPAGE="http://www.sf.net/projects/switcher" COPYRIGHT="1999-2003 Stas Maximov" LICENSE="BSD (4-clause)" SRC_URI="cvs://:pserver:anonymous@switcher.cvs.sourceforge.net:/cvsroot/switcher/keymapswitcher\(haiku\)#release_1_2_7_9" REVISION="2" ARCHITECTURES="x86_gcc2 ?x86" PROVIDES=" keymapswitcher = $portVersion compat >= 1.2.7 " REQUIRES=" haiku >= $haikuVersion " BUILD_REQUIRES=" " BUILD_PREREQUIRES=" haiku_devel >= $haikuVersion makefile_engine cmd:gcc cmd:ld cmd:make cmd:mkdepend " PATCH() { # TODO: Remove once in Haiku PM is in sync with master! # B_TRANSLATION_CONTEXT was formerly known as B_TRANSLATE_CONTEXT. sed -i "s,B_TRANSLATION_CONTEXT,B_TRANSLATE_CONTEXT," \ DeskView.cpp \ KeymapSwitcher.cpp \ SettingsWindow.cpp # add liblocale to libraries to link against sed -i "s,^\(LIBS=.*\),\1 locale," app.makefile # patch away building the bindcatalogs target sed -i "s,bindcatalogs,," makefile } BUILD() { make $jobArgs BUILDHOME=/boot/common/develop } INSTALL() { # We're not interested in the package, but that target copies the # interesting files to a well-known directory structure. Otherwise we'd have # to find out the name of the object dir and collect everything ourselves. # Obviously an install target would be even better. make BUILDHOME=/boot/common/develop package addOnInstallDir=$addOnsDir/input_server/filters mkdir -p $addOnInstallDir $preferencesDir cp -a dist/common/add-ons/input_server/filters/keymap_switcher \ $addOnInstallDir cp -a dist/common/bin/KeymapSwitcher $preferencesDir # TODO: Also copy the catalogs! # TODO: Declare the Deskbar menu symlink! }