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haikuports/games-action/bugdom/patches/bugdom-1.3.4.patchset
2025-04-23 00:04:40 +10:00

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From caee2c30aec23eb07bd6dada075b826a9b350dce Mon Sep 17 00:00:00 2001
From: Ivan Holmes <ivan@ivanholmes.co.uk>
Date: Sun, 8 May 2022 23:47:25 +0100
Subject: Add SDL2 header directory
diff --git a/cmake/FindSDL2.cmake b/cmake/FindSDL2.cmake
index f205218..35714f5 100644
--- a/cmake/FindSDL2.cmake
+++ b/cmake/FindSDL2.cmake
@@ -58,7 +58,7 @@ elseif(APPLE)
else()
find_path(SDL2_INCLUDE_DIRS "SDL.h"
HINTS $ENV{SDL2DIR}
- PATH_SUFFIXES "include/SDL2" "include"
+ PATH_SUFFIXES "include/SDL2" "include" "SDL2"
REQUIRED
)
--
2.48.1
From ed8f266bcd59acaa0aebe95847576273ef9b960e Mon Sep 17 00:00:00 2001
From: Ivan Holmes <ivan@ivanholmes.co.uk>
Date: Sun, 8 May 2022 23:50:41 +0100
Subject: Link with libbe
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 620a07a..76c4c95 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -113,6 +113,11 @@ elseif(APPLE)
${GAME_MAC_ICNS}
${SDL2_LIBRARIES}
)
+elseif(HAIKU)
+ # Link with libbe on Haiku to enable find_directory
+ list(APPEND GAME_LIBRARIES be)
+
+ add_executable(${GAME_TARGET} ${GAME_ALL_SOURCES})
else()
# Math lib, explicitly required on some Linux systems
list(APPEND GAME_LIBRARIES m)
--
2.48.1
From ad7babdeef194d89e4999f6f087795b12ebfb2d4 Mon Sep 17 00:00:00 2001
From: Chris Roberts <cpr420@gmail.com>
Date: Sun, 8 May 2022 23:54:54 +0100
Subject: locate data directory relative to the app on Haiku
diff --git a/src/Boot.cpp b/src/Boot.cpp
index a9078a2..4770e3f 100644
--- a/src/Boot.cpp
+++ b/src/Boot.cpp
@@ -13,6 +13,10 @@
#include "game.h"
#include "version.h"
+#if defined(__HAIKU__)
+#include <image.h>
+#endif
+
extern "C"
{
// bare minimum to satisfy externs in game code
@@ -229,7 +233,22 @@ int main(int argc, char** argv)
std::string finalErrorMessage = "";
bool showFinalErrorMessage = false;
+#if defined(__HAIKU__)
+ char* executablePath = NULL;
+
+ int32 cookie = 0;
+ image_info info;
+ while (get_next_image_info(B_CURRENT_TEAM, &cookie, &info) == B_OK)
+ {
+ if (info.type == B_APP_IMAGE)
+ {
+ executablePath = info.name;
+ break;
+ }
+ }
+#else
const char* executablePath = argc > 0 ? argv[0] : NULL;
+#endif
// Start the game
try
--
2.48.1