mirror of
https://github.com/yann64/haikuports.git
synced 2026-04-29 11:38:52 +02:00
470 lines
14 KiB
Plaintext
470 lines
14 KiB
Plaintext
From 7a4fc529d097359a985556cb2f5ba601c8de3a0f Mon Sep 17 00:00:00 2001
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From: Gerasim Troeglazov <3dEyes@gmail.com>
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Date: Wed, 12 Jan 2022 11:59:06 +1000
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Subject: Workaround for gcc2
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diff --git a/src/stdlib/SDL_string.c b/src/stdlib/SDL_string.c
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index 5c3f012..6fc3c14 100644
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--- a/src/stdlib/SDL_string.c
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+++ b/src/stdlib/SDL_string.c
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@@ -33,6 +33,10 @@
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#include <psp2/kernel/clib.h>
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#endif
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+#if __GNUC__ == 2
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+#define va_copy(to, from) __va_copy(to, from)
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+#endif
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+
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#if !defined(HAVE_VSSCANF) || !defined(HAVE_STRTOL) || !defined(HAVE_STRTOUL) || !defined(HAVE_STRTOD) || !defined(HAVE_STRTOLL) || !defined(HAVE_STRTOULL)
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#define SDL_isupperhex(X) (((X) >= 'A') && ((X) <= 'F'))
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#define SDL_islowerhex(X) (((X) >= 'a') && ((X) <= 'f'))
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--
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2.37.3
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From 66219afffdd033230f687202256eb0d9249845f2 Mon Sep 17 00:00:00 2001
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From: Jerome Duval <jerome.duval@gmail.com>
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Date: Wed, 29 Mar 2023 21:28:21 +0200
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Subject: Haiku: use a BLooper for events.
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only create a BApplication when it doesn't already exist.
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diff --git a/src/main/haiku/SDL_BApp.h b/src/main/haiku/SDL_BApp.h
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index 868b4ed..f7d7af4 100644
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--- a/src/main/haiku/SDL_BApp.h
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+++ b/src/main/haiku/SDL_BApp.h
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@@ -53,6 +53,7 @@ extern "C" {
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/* Forward declarations */
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+class SDL_BLooper;
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class SDL_BWin;
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/* Message constants */
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@@ -78,32 +79,24 @@ enum ToSDL {
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};
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+extern "C" SDL_BLooper *SDL_Looper;
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-/* Create a descendant of BApplication */
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-class SDL_BApp : public BApplication {
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+
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+/* Create a descendant of BLooper */
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+class SDL_BLooper : public BLooper {
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public:
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- SDL_BApp(const char* signature) :
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- BApplication(signature) {
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+ SDL_BLooper(const char* name) :
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+ BLooper(name) {
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#if SDL_VIDEO_OPENGL
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_current_context = NULL;
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#endif
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}
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- virtual ~SDL_BApp() {
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+ virtual ~SDL_BLooper() {
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}
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- virtual void RefsReceived(BMessage* message) {
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- char filePath[512];
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- entry_ref entryRef;
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- for (int32 i = 0; message->FindRef("refs", i, &entryRef) == B_OK; i++) {
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- BPath referencePath = BPath(&entryRef);
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- SDL_SendDropFile(NULL, referencePath.Path());
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- }
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- return;
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- }
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-
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/* Event-handling functions */
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virtual void MessageReceived(BMessage* message) {
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/* Sort out SDL-related messages */
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@@ -173,7 +166,7 @@ public:
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break;
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default:
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- BApplication::MessageReceived(message);
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+ BLooper::MessageReceived(message);
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break;
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}
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}
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diff --git a/src/main/haiku/SDL_BeApp.cc b/src/main/haiku/SDL_BeApp.cc
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index 9acbc54..5dea3a4 100644
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--- a/src/main/haiku/SDL_BeApp.cc
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+++ b/src/main/haiku/SDL_BeApp.cc
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@@ -31,7 +31,7 @@
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#include <storage/File.h>
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#include <unistd.h>
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-#include "SDL_BApp.h" /* SDL_BApp class definition */
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+#include "SDL_BApp.h" /* SDL_BLooper class definition */
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#include "SDL_BeApp.h"
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#include "SDL_timer.h"
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#include "SDL_error.h"
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@@ -44,13 +44,39 @@ extern "C" {
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#include "../../thread/SDL_systhread.h"
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-/* Flag to tell whether or not the Be application is active or not */
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+/* Flag to tell whether or not the Be application and looper are active or not */
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static int SDL_BeAppActive = 0;
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static SDL_Thread *SDL_AppThread = NULL;
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+SDL_BLooper *SDL_Looper = NULL;
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+
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/* Default application signature */
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const char *signature = "application/x-SDL-executable";
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+
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+/* Create a descendant of BApplication */
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+class SDL_BApp : public BApplication {
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+public:
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+ SDL_BApp(const char* signature) :
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+ BApplication(signature) {
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+ }
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+
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+
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+ virtual ~SDL_BApp() {
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+ }
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+
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+
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+ virtual void RefsReceived(BMessage* message) {
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+ entry_ref entryRef;
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+ for (int32 i = 0; message->FindRef("refs", i, &entryRef) == B_OK; i++) {
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+ BPath referencePath = BPath(&entryRef);
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+ SDL_SendDropFile(NULL, referencePath.Path());
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+ }
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+ return;
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+ }
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+};
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+
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+
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static int
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StartBeApp(void *unused)
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{
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@@ -78,35 +104,49 @@ StartBeApp(void *unused)
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return (0);
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}
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-/* Initialize the Be Application, if it's not already started */
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-int
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-SDL_InitBeApp(void)
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+
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+static int
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+StartBeLooper()
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{
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- /* Create the BApplication that handles appserver interaction */
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- if (SDL_BeAppActive <= 0) {
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+ if (!be_app) {
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SDL_AppThread = SDL_CreateThreadInternal(StartBeApp, "SDLApplication", 0, NULL);
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if (SDL_AppThread == NULL) {
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return SDL_SetError("Couldn't create BApplication thread");
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}
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- /* Change working directory to that of executable */
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- app_info info;
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- if (B_OK == be_app->GetAppInfo(&info)) {
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- entry_ref ref = info.ref;
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- BEntry entry;
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- if (B_OK == entry.SetTo(&ref)) {
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- BPath path;
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- if (B_OK == path.SetTo(&entry)) {
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- if (B_OK == path.GetParent(&path)) {
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- chdir(path.Path());
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- }
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+ do {
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+ SDL_Delay(10);
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+ } while ((be_app == NULL) || be_app->IsLaunching());
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+ }
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+
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+ /* Change working directory to that of executable */
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+ app_info info;
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+ if (B_OK == be_app->GetAppInfo(&info)) {
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+ entry_ref ref = info.ref;
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+ BEntry entry;
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+ if (B_OK == entry.SetTo(&ref)) {
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+ BPath path;
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+ if (B_OK == path.SetTo(&entry)) {
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+ if (B_OK == path.GetParent(&path)) {
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+ chdir(path.Path());
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}
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}
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}
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+ }
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- do {
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- SDL_Delay(10);
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- } while ((be_app == NULL) || be_app->IsLaunching());
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+ SDL_Looper = new SDL_BLooper("SDLLooper");
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+ SDL_Looper->Run();
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+ return (0);
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+}
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+
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+
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+/* Initialize the Be Application, if it's not already started */
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+int
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+SDL_InitBeApp(void)
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+{
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+ /* Create the BApplication that handles appserver interaction */
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+ if (SDL_BeAppActive <= 0) {
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+ StartBeLooper();
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/* Mark the application active */
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SDL_BeAppActive = 0;
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@@ -128,6 +168,9 @@ SDL_QuitBeApp(void)
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/* If the reference count reached zero, clean up the app */
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if (SDL_BeAppActive == 0) {
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+ SDL_Looper->Lock();
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+ SDL_Looper->Quit();
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+ SDL_Looper = NULL;
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if (SDL_AppThread != NULL) {
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if (be_app != NULL) { /* Not tested */
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be_app->PostMessage(B_QUIT_REQUESTED);
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@@ -144,7 +187,7 @@ SDL_QuitBeApp(void)
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#endif
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/* SDL_BApp functions */
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-void SDL_BApp::ClearID(SDL_BWin *bwin) {
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+void SDL_BLooper::ClearID(SDL_BWin *bwin) {
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_SetSDLWindow(NULL, bwin->GetID());
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int32 i = _GetNumWindowSlots() - 1;
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while(i >= 0 && GetSDLWindow(i) == NULL) {
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diff --git a/src/video/haiku/SDL_BApp.h b/src/video/haiku/SDL_BApp.h
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index 868b4ed..f7d7af4 100644
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--- a/src/video/haiku/SDL_BApp.h
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+++ b/src/video/haiku/SDL_BApp.h
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@@ -53,6 +53,7 @@ extern "C" {
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/* Forward declarations */
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+class SDL_BLooper;
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class SDL_BWin;
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/* Message constants */
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@@ -78,32 +79,24 @@ enum ToSDL {
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};
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+extern "C" SDL_BLooper *SDL_Looper;
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-/* Create a descendant of BApplication */
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-class SDL_BApp : public BApplication {
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+
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+/* Create a descendant of BLooper */
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+class SDL_BLooper : public BLooper {
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public:
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- SDL_BApp(const char* signature) :
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- BApplication(signature) {
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+ SDL_BLooper(const char* name) :
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+ BLooper(name) {
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#if SDL_VIDEO_OPENGL
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_current_context = NULL;
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#endif
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}
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- virtual ~SDL_BApp() {
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+ virtual ~SDL_BLooper() {
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}
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- virtual void RefsReceived(BMessage* message) {
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- char filePath[512];
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- entry_ref entryRef;
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- for (int32 i = 0; message->FindRef("refs", i, &entryRef) == B_OK; i++) {
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- BPath referencePath = BPath(&entryRef);
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- SDL_SendDropFile(NULL, referencePath.Path());
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- }
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- return;
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- }
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-
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/* Event-handling functions */
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virtual void MessageReceived(BMessage* message) {
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/* Sort out SDL-related messages */
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@@ -173,7 +166,7 @@ public:
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break;
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default:
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- BApplication::MessageReceived(message);
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+ BLooper::MessageReceived(message);
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break;
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}
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}
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diff --git a/src/video/haiku/SDL_BWin.h b/src/video/haiku/SDL_BWin.h
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index e711ee0..d9f0340 100644
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--- a/src/video/haiku/SDL_BWin.h
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+++ b/src/video/haiku/SDL_BWin.h
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@@ -125,8 +125,8 @@ class SDL_BWin: public BWindow
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#if SDL_VIDEO_OPENGL
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if (_SDL_GLView) {
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- if (((SDL_BApp*)be_app)->GetCurrentContext() == _SDL_GLView)
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- ((SDL_BApp*)be_app)->SetCurrentContext(NULL);
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+ if (SDL_Looper->GetCurrentContext() == _SDL_GLView)
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+ SDL_Looper->SetCurrentContext(NULL);
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if (_SDL_GLView == _cur_view)
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RemoveChild(_SDL_GLView);
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_SDL_GLView = NULL;
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@@ -205,8 +205,8 @@ class SDL_BWin: public BWindow
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void RemoveGLView() {
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Lock();
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if(_SDL_GLView != NULL) {
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- if (((SDL_BApp*)be_app)->GetCurrentContext() == _SDL_GLView)
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- ((SDL_BApp*)be_app)->SetCurrentContext(NULL);
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+ if (SDL_Looper->GetCurrentContext() == _SDL_GLView)
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+ SDL_Looper->SetCurrentContext(NULL);
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_SDL_GLView = NULL;
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UpdateCurrentView();
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// _SDL_GLView deleted by HAIKU_GL_DeleteContext
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@@ -549,7 +549,7 @@ private:
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if (keyUtf8 != NULL) {
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msg.AddData("key-utf8", B_INT8_TYPE, (const void*)keyUtf8, len);
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}
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- be_app->PostMessage(&msg);
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+ SDL_Looper->PostMessage(&msg);
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}
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void _RepaintEvent() {
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@@ -559,7 +559,7 @@ private:
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}
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void _PostWindowEvent(BMessage &msg) {
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msg.AddInt32("window-id", _id);
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- be_app->PostMessage(&msg);
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+ SDL_Looper->PostMessage(&msg);
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}
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/* Command methods (functions called upon by SDL) */
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diff --git a/src/video/haiku/SDL_bframebuffer.cc b/src/video/haiku/SDL_bframebuffer.cc
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index bf7a002..3c297a1 100644
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--- a/src/video/haiku/SDL_bframebuffer.cc
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+++ b/src/video/haiku/SDL_bframebuffer.cc
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@@ -39,8 +39,8 @@ static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
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return ((SDL_BWin*)(window->driverdata));
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}
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-static SDL_INLINE SDL_BApp *_GetBeApp() {
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- return ((SDL_BApp*)be_app);
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+static SDL_INLINE SDL_BLooper *_GetBeLooper() {
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+ return SDL_Looper;
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}
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int HAIKU_CreateWindowFramebuffer(_THIS, SDL_Window * window,
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diff --git a/src/video/haiku/SDL_bmodes.cc b/src/video/haiku/SDL_bmodes.cc
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index 62ec4ec..5d44a88 100644
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--- a/src/video/haiku/SDL_bmodes.cc
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+++ b/src/video/haiku/SDL_bmodes.cc
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@@ -52,8 +52,8 @@ static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
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return ((SDL_BWin*)(window->driverdata));
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}
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-static SDL_INLINE SDL_BApp *_GetBeApp() {
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- return ((SDL_BApp*)be_app);
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+static SDL_INLINE SDL_BLooper *_GetBeLooper() {
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+ return SDL_Looper;
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}
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static SDL_INLINE display_mode * _ExtractBMode(SDL_DisplayMode *mode) {
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diff --git a/src/video/haiku/SDL_bopengl.cc b/src/video/haiku/SDL_bopengl.cc
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index d1ab6b8..f64ca2f 100644
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--- a/src/video/haiku/SDL_bopengl.cc
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+++ b/src/video/haiku/SDL_bopengl.cc
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@@ -39,8 +39,8 @@ static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
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return ((SDL_BWin*)(window->driverdata));
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}
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-static SDL_INLINE SDL_BApp *_GetBeApp() {
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- return ((SDL_BApp*)be_app);
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+static SDL_INLINE SDL_BLooper *_GetBeLooper() {
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+ return SDL_Looper;
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}
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/* Passing a NULL path means load pointers from the application */
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@@ -97,7 +97,7 @@ int HAIKU_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) {
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return SDL_SetError("MakeCurrent failed");
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}
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}
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- _GetBeApp()->SetCurrentContext(glView);
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+ _GetBeLooper()->SetCurrentContext(glView);
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return 0;
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}
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@@ -138,7 +138,7 @@ SDL_GLContext HAIKU_GL_CreateContext(_THIS, SDL_Window * window) {
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}
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#endif
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bwin->CreateGLView(gl_flags);
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- _GetBeApp()->SetCurrentContext(bwin->GetGLView());
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+ _GetBeLooper()->SetCurrentContext(bwin->GetGLView());
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return (SDL_GLContext)(bwin->GetGLView());
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}
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diff --git a/src/video/haiku/SDL_bwindow.cc b/src/video/haiku/SDL_bwindow.cc
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index a9cc173..b79f34b 100644
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--- a/src/video/haiku/SDL_bwindow.cc
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+++ b/src/video/haiku/SDL_bwindow.cc
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@@ -37,8 +37,8 @@ static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
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return ((SDL_BWin*)(window->driverdata));
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}
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-static SDL_INLINE SDL_BApp *_GetBeApp() {
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- return ((SDL_BApp*)be_app);
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+static SDL_INLINE SDL_BLooper *_GetBeLooper() {
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+ return SDL_Looper;
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}
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static int _InitWindow(_THIS, SDL_Window *window) {
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@@ -71,7 +71,7 @@ static int _InitWindow(_THIS, SDL_Window *window) {
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return -1;
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window->driverdata = bwin;
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- int32 winID = _GetBeApp()->GetID(window);
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+ int32 winID = _GetBeLooper()->GetID(window);
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bwin->SetID(winID);
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return 0;
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@@ -218,7 +218,7 @@ void HAIKU_SetWindowMouseGrab(_THIS, SDL_Window * window, SDL_bool grabbed) {
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void HAIKU_DestroyWindow(_THIS, SDL_Window * window) {
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_ToBeWin(window)->LockLooper(); /* This MUST be locked */
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- _GetBeApp()->ClearID(_ToBeWin(window));
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+ _GetBeLooper()->ClearID(_ToBeWin(window));
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_ToBeWin(window)->Quit();
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window->driverdata = NULL;
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}
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--
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2.37.3
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From f18aaee1b460e83d78531807f856d1dc0dcddada Mon Sep 17 00:00:00 2001
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From: PulkoMandy <pulkomandy@pulkomandy.tk>
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Date: Thu, 13 Apr 2023 17:38:14 +0200
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Subject: Don't change the current directory when starting from Terminal.
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diff --git a/src/main/haiku/SDL_BeApp.cc b/src/main/haiku/SDL_BeApp.cc
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index 5dea3a4..3dfa430 100644
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--- a/src/main/haiku/SDL_BeApp.cc
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+++ b/src/main/haiku/SDL_BeApp.cc
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@@ -119,9 +119,13 @@ StartBeLooper()
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} while ((be_app == NULL) || be_app->IsLaunching());
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}
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- /* Change working directory to that of executable */
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+ /* If started from the GUI, change working directory to that of executable.
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+ * This matches behavior on other platforms and may be needed by some SDL software.
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+ * Don't do it when started from terminal (TERM environment variable is set), because in that
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+ * case, the current directory may be important, and after this there will be no way to know
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+ * what it was. */
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app_info info;
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- if (B_OK == be_app->GetAppInfo(&info)) {
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+ if (NULL == getenv("TERM") && B_OK == be_app->GetAppInfo(&info)) {
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entry_ref ref = info.ref;
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BEntry entry;
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if (B_OK == entry.SetTo(&ref)) {
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--
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2.37.3
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