mirror of
https://github.com/yann64/haikuports.git
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x86_64 is used as a baseline: the "x86_64" entry, whatever status it has, is transformed into "all", and then the other entries in ARCHITECTURES either dropped or rearranged appropriately.
106 lines
3.6 KiB
Bash
106 lines
3.6 KiB
Bash
SUMMARY="An alternative client for id Softwares Quake II"
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DESCRIPTION="Yamagi Quake II is an alternative client for id Softwares Quake \
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II. Our goal is to provide the best Quake II experience possible, we strive \
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to preserve the gameplay as it was back in 1997. Thus we aim mostly for bug \
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fixes, stability and gentle enhancements were appropriate.
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Features
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Yamagi Quake II has a lot of unique features. The most notables ones are:
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* A modern OpenGL 3.2 renderer, providing a greatly enhanced look and feel. \
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The original OpenGL 1.4 and even the Software renderers are still supported. \
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Both 3D accelerated renderers support anisotropic filtering and multisampling \
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anti aliasing.
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* Full support for widescreen displays and arbitrary resolutions. \
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The HUD can be scaled to be readable on high resolutions.
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* Support for surround sound, from stereo up to 7.1 channels and even HRTF. \
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The background music can be played from OGG/Vorbis files, a CD drive is no \
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longer necessary.
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* A rewritten savegame system. Yamagi Quake II savegames are completely \
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reliable and backward compatible between releases.
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* Highly precise timings. For example, on a flat panel display with a 59.95 \
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hertz refresh rate and vertical synchronisation (VSync) enabled Yamagi Quake \
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II is running at exactly 59.95 frames per second.
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* In comparison with the original client over 1.500 bugs were fixed. The \
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Yamagi Quake II client is very well tested and stable. The dedicated server \
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is able to run for weeks without a single restart. Last but not least the \
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code is fully 64 bit clean and highly portable."
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HOMEPAGE="https://www.yamagi.org/quake2/"
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COPYRIGHT="OpenArena Team"
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LICENSE="GNU GPL v2"
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REVISION="1"
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SOURCE_URI="https://deponie.yamagi.org/quake2/quake2-$portVersion.tar.xz"
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CHECKSUM_SHA256="c7524567bf1aa6045f25619bea6e4fd9066284b3fb81863b581fb44f4f47ff65"
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SOURCE_DIR="quake2-$portVersion"
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PATCHES="yamagi_quake2-$portVersion.patchset"
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ADDITIONAL_FILES="yamagi_quake2.rdef.in"
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ARCHITECTURES="all !x86_gcc2"
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SECONDARY_ARCHITECTURES="x86"
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PROVIDES="
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yamagi_quake2$secondaryArchSuffix = $portVersion
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app:Quake2
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"
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REQUIRES="
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haiku$secondaryArchSuffix
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lib:libGL$secondaryArchSuffix
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lib:libglu$secondaryArchSuffix
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lib:libogg$secondaryArchSuffix
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lib:libopenal$secondaryArchSuffix
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lib:libSDL2_2.0$secondaryArchSuffix
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lib:libvorbis$secondaryArchSuffix
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"
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BUILD_REQUIRES="
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haiku${secondaryArchSuffix}_devel
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devel:libcurl$secondaryArchSuffix
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devel:libGL$secondaryArchSuffix
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devel:libglu$secondaryArchSuffix
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devel:libogg$secondaryArchSuffix
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devel:libopenal$secondaryArchSuffix
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devel:libSDL2_2.0$secondaryArchSuffix
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devel:libvorbis$secondaryArchSuffix
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"
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BUILD_PREREQUIRES="
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cmd:cmake
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cmd:gcc$secondaryArchSuffix
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cmd:ld$secondaryArchSuffix
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cmd:make
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"
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BUILD()
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{
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mkdir -p build
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cd build
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cmake -DSDL2_INCLUDE_DIR=/system/$relativeIncludeDir ..
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make $jobArgs
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}
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INSTALL()
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{
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cd build/release
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mkdir -p $appsDir/Quake2/baseq2
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cp quake2 $appsDir/Quake2/Quake2
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cp q2ded $appsDir/Quake2/Quake2_dedicated
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cp *.so $appsDir/Quake2/
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cp baseq2/game.so $appsDir/Quake2/baseq2/
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local APP_SIGNATURE="application/x-vnd.yamagi_quake2"
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local MAJOR="`echo "$portVersion" | cut -d. -f1`"
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local MIDDLE="`echo "$portVersion" | cut -d. -f2`"
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# local MINOR="`echo "$portVersion" | cut -d. -f3`"
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local MINOR="0"
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local LONG_INFO="$SUMMARY"
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sed \
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-e "s|@APP_SIGNATURE@|$APP_SIGNATURE|" \
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-e "s|@MAJOR@|$MAJOR|" \
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-e "s|@MIDDLE@|$MIDDLE|" \
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-e "s|@MINOR@|$MINOR|" \
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-e "s|@LONG_INFO@|$LONG_INFO|" \
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$portDir/additional-files/yamagi_quake2.rdef.in > yamagi_quake2.rdef
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addResourcesToBinaries yamagi_quake2.rdef $appsDir/Quake2/Quake2
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addAppDeskbarSymlink $appsDir/Quake2/Quake2
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}
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