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haikuports/sci-astronomy/celestia/patches/celestia-1.6.1.patchset

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From 1cb3637fae9bca7ba8662e5854c0b2aed82aad5b Mon Sep 17 00:00:00 2001
From: Gerasim Troeglazov <3dEyes@gmail.com>
Date: Sat, 15 Sep 2018 22:09:15 +1000
Subject: Fix build for haiku
diff --git a/src/celengine/astro.cpp b/src/celengine/astro.cpp
index 989dead..bc2b52f 100644
--- a/src/celengine/astro.cpp
+++ b/src/celengine/astro.cpp
@@ -522,7 +522,7 @@ const char* astro::Date::toCStr(Format format) const
cal_time.tm_sec = (int)seconds;
cal_time.tm_wday = wday;
cal_time.tm_gmtoff = utc_offset;
-#if defined(TARGET_OS_MAC) || defined(__FreeBSD__)
+#if defined(TARGET_OS_MAC) || defined(__FreeBSD__) || defined(__HAIKU__)
// tm_zone is a non-const string field on the Mac and FreeBSD (why?)
cal_time.tm_zone = const_cast<char*>(tzname.c_str());
#else
diff --git a/src/celengine/glext.cpp b/src/celengine/glext.cpp
index 0f04423..5326029 100644
--- a/src/celengine/glext.cpp
+++ b/src/celengine/glext.cpp
@@ -12,10 +12,10 @@
#ifndef _WIN32
// Assume that this is a UNIX/X11 system if it's not Windows or Mac OS X.
-#ifndef TARGET_OS_MAC
+#if !defined(TARGET_OS_MAC) && !defined(__HAIKU__)
#include "GL/glx.h"
#include <dlfcn.h>
-#endif /* ! TARGET_OS_MAC */
+#endif /* ! TARGET_OS_MAC || HAIKU */
#endif /* ! _WIN32 */
#include "glext.h"
@@ -306,7 +306,7 @@ extern QGLContext* glctx;
#else
-#ifndef TARGET_OS_MAC
+#if !defined(TARGET_OS_MAC) && !defined(__HAIKU__)
#if defined(_WIN32)
#define GET_GL_PROC_ADDRESS(name) wglGetProcAddress(name)
@@ -692,9 +692,11 @@ static void InitExt_EXT_swap_control()
static void InitExt_GLX_SGI_video_sync()
{
+#if defined(GET_GL_PROC_ADDRESS)
glx::glXGetVideoSyncSGI = (glx::PFNGLXGETVIDEOSYNCSGIPROC) GET_GL_PROC_ADDRESS("glXGetVideoSyncSGI");
glx::glXWaitVideoSyncSGI = (glx::PFNGLXWAITVIDEOSYNCSGIPROC) GET_GL_PROC_ADDRESS("glXWaitVideoSyncSGI");
glx::glXGetRefreshRateSGI = (glx::PFNGLXGETREFRESHRATESGIPROC) GET_GL_PROC_ADDRESS("glXGetRefreshRateSGI");
+#endif
}
diff --git a/src/celutil/unixdirectory.cpp b/src/celutil/unixdirectory.cpp
index 9a1b054..dda19e0 100644
--- a/src/celutil/unixdirectory.cpp
+++ b/src/celutil/unixdirectory.cpp
@@ -11,19 +11,19 @@
#include <sys/stat.h>
#include <unistd.h>
#include <dirent.h>
+#if !defined(__HAIKU__)
#include <wordexp.h>
+#endif
#include "directory.h"
using namespace std;
-#ifdef TARGET_OS_MAC
-#ifdef QT_CORE_LIB
+#if defined(__HAIKU__) || defined(TARGET_OS_MAC) && defined(QT_CORE_LIB)
// Crash on Mac OS X / Qt4 version when calling wordfree.
// This seems to happen only with Leopard.
#define WORDEXP_PROBLEM
#endif
-#endif
class UnixDirectory : public Directory
{
--
2.19.0
From 2efebe98af6ad5a8ee7ffbb79aeb9297a59e8271 Mon Sep 17 00:00:00 2001
From: Gerasim Troeglazov <3dEyes@gmail.com>
Date: Sat, 15 Sep 2018 22:31:57 +1000
Subject: Add missing headers
diff --git a/src/celengine/image.cpp b/src/celengine/image.cpp
index a36b9c1..3f94565 100644
--- a/src/celengine/image.cpp
+++ b/src/celengine/image.cpp
@@ -67,6 +67,10 @@ extern "C" {
#include <algorithm>
#include <cmath>
+#ifdef __HAIKU__
+#include <string.h>
+#endif
+
using namespace std;
diff --git a/src/celengine/texture.cpp b/src/celengine/texture.cpp
index 0775204..5500143 100644
--- a/src/celengine/texture.cpp
+++ b/src/celengine/texture.cpp
@@ -29,6 +29,10 @@
#include <cstdio>
#include <cassert>
+#ifdef __HAIKU__
+#include <string.h>
+#endif
+
#ifndef _WIN32
#ifndef TARGET_OS_MAC
#include <config.h>
--
2.19.0
From daf6a9be27322ed45c81f709728c2c9b64d8a0db Mon Sep 17 00:00:00 2001
From: Gerasim Troeglazov <3dEyes@gmail.com>
Date: Sat, 15 Sep 2018 22:55:24 +1000
Subject: Add missing header
diff --git a/src/celmath/intersect.h b/src/celmath/intersect.h
index 38fb01f..44791ff 100644
--- a/src/celmath/intersect.h
+++ b/src/celmath/intersect.h
@@ -15,7 +15,7 @@
#include "ray.h"
#include "sphere.h"
#include "ellipsoid.h"
-
+#include "mathlib.h"
template<class T> bool testIntersection(const Ray3<T>& ray,
const Sphere<T>& sphere,
--
2.19.0
From 204164c0c62a43ddc21655f3318ad59d778391af Mon Sep 17 00:00:00 2001
From: Gerasim Troeglazov <3dEyes@gmail.com>
Date: Sat, 15 Sep 2018 23:47:31 +1000
Subject: Fix for png16
diff --git a/src/celestia/imagecapture.cpp b/src/celestia/imagecapture.cpp
index 92602da..c2c2520 100644
--- a/src/celestia/imagecapture.cpp
+++ b/src/celestia/imagecapture.cpp
@@ -181,7 +181,7 @@ bool CaptureGLBufferToPNG(const string& filename,
// png_init_io(png_ptr, out);
png_set_write_fn(png_ptr, (void*) out, PNGWriteData, NULL);
- png_set_compression_level(png_ptr, Z_BEST_COMPRESSION);
+ png_set_compression_level(png_ptr, PNG_Z_DEFAULT_COMPRESSION);
png_set_IHDR(png_ptr, info_ptr,
width, height,
8,
--
2.19.0
From 1492101fa45a846b28e210bd4dc11afca7d6707d Mon Sep 17 00:00:00 2001
From: Gerasim Troeglazov <3dEyes@gmail.com>
Date: Sun, 16 Sep 2018 13:12:37 +1000
Subject: Disable GLSL shaders. Add window size and position for Haiku.
diff --git a/src/celestia/glutmain.cpp b/src/celestia/glutmain.cpp
index 4b14167..9c1ed7f 100644
--- a/src/celestia/glutmain.cpp
+++ b/src/celestia/glutmain.cpp
@@ -24,6 +24,9 @@
#include <Carbon/Carbon.h>
#include <GLUT/glut.h>
#endif
+#ifdef __HAIKU__
+#include <Screen.h>
+#endif
#include <celengine/celestia.h>
#include <celmath/vecmath.h>
#include <celmath/quaternion.h>
@@ -432,12 +435,13 @@ static void dirFixup(char *argv0) {
int main(int argc, char* argv[])
{
+#ifndef __HAIKU__
setlocale(LC_ALL, "");
setlocale(LC_NUMERIC, "C");
bindtextdomain(PACKAGE, LOCALEDIR);
bind_textdomain_codeset(PACKAGE, "UTF-8");
textdomain(PACKAGE);
-
+#endif
#ifdef MACOSX
#define BUNDLEONLY 1
#ifndef BUNDLEONLY
@@ -495,12 +499,27 @@ int main(int argc, char* argv[])
}
glutInit(&argc, argv);
+#ifdef __HAIKU__
+ BScreen screen(B_MAIN_SCREEN_ID);
+ int screenWidth = screen.Frame().Width();
+ int screenHeight = screen.Frame().Height();
+ int winWidth = screenWidth >= 1024 ? 800 : 640;
+ int winHeight = screenHeight >= 768 ? 600 : 480;
+ int winPosX = (screenWidth - winWidth ) / 2;
+ int winPosY = (screenHeight - winHeight ) / 2;
+ glutInitWindowSize(winWidth, winHeight);
+ glutInitWindowPosition(winPosX, winPosY);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ mainWindow = glutCreateWindow("Celestia");
+ Resize(winWidth, winHeight);
+#else
glutInitWindowSize(480, 360);
glutInitWindowPosition(0, 0);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
mainWindow = glutCreateWindow("Celestia");
Resize(480, 360);
+#endif
glutReshapeFunc(Resize);
glutDisplayFunc(Display);
glutIdleFunc(Idle);
@@ -517,7 +536,9 @@ int main(int argc, char* argv[])
// GL should be all set up, now initialize the renderer.
appCore->initRenderer();
-
+#ifdef __HAIKU__
+ appCore->getRenderer()->getGLContext()->setRenderPath(GLContext::GLPath_Basic);
+#endif
// Set the simulation starting time to the current system time
time_t curtime=time(NULL);
appCore->start((double) curtime / 86400.0 + (double) astro::Date(1970, 1, 1));
--
2.19.0
From 64b8b223eb1128f81ca816a82632f50c0b4f73c3 Mon Sep 17 00:00:00 2001
From: Gerasim Troeglazov <3dEyes@gmail.com>
Date: Sun, 16 Sep 2018 13:34:04 +1000
Subject: Use system type defs
diff --git a/src/celutil/basictypes.h b/src/celutil/basictypes.h
index 560b39b..e2200c6 100644
--- a/src/celutil/basictypes.h
+++ b/src/celutil/basictypes.h
@@ -13,13 +13,16 @@
typedef unsigned int uint;
// Fixed size types
+#ifdef __HAIKU__
+#include <SupportDefs.h>
+#else
typedef int int32;
typedef unsigned int uint32;
typedef short int16;
typedef unsigned short uint16;
typedef char int8;
typedef unsigned char uint8;
-
+#endif
#ifdef _MSC_VER
// MS Visual C++ does not include stdint.h
typedef __int64 int64;
--
2.19.0
From b773b49085ab7d8f5e5c9e386062ff07fe58da4f Mon Sep 17 00:00:00 2001
From: Gerasim Troeglazov <3dEyes@gmail.com>
Date: Sun, 16 Sep 2018 20:00:58 +1000
Subject: Fix build for x86 arch
diff --git a/src/celengine/cmdparser.cpp b/src/celengine/cmdparser.cpp
index e2daf31..32fe5de 100644
--- a/src/celengine/cmdparser.cpp
+++ b/src/celengine/cmdparser.cpp
@@ -713,8 +713,8 @@ Command* CommandParser::parseCommand()
cmd = new CommandRenderPath(glcpath);
}
else if (commandName == "splitview")
- {
- unsigned int view = 1;
+ {
+ double view = 1;
paramList->getNumber("view", view);
string splitType;
paramList->getString("type", splitType);
@@ -724,7 +724,7 @@ Command* CommandParser::parseCommand()
}
else if (commandName == "deleteview")
{
- unsigned int view = 1;
+ double view = 1;
paramList->getNumber("view", view);
cmd = new CommandDeleteView(view);
}
@@ -734,7 +734,7 @@ Command* CommandParser::parseCommand()
}
else if (commandName == "setactiveview")
{
- unsigned int view = 1;
+ double view = 1;
paramList->getNumber("view", view);
cmd = new CommandSetActiveView(view);
}
diff --git a/src/celengine/dds.cpp b/src/celengine/dds.cpp
index a09fc76..9105474 100644
--- a/src/celengine/dds.cpp
+++ b/src/celengine/dds.cpp
@@ -198,7 +198,7 @@ Image* LoadDDSImage(const string& filename)
Image* img = new Image(format,
(int) ddsd.width,
(int) ddsd.height,
- max(ddsd.mipMapLevels, 1u));
+ max((uint32)ddsd.mipMapLevels, (uint32)1u));
if (img == NULL)
return NULL;
diff --git a/src/celengine/render.cpp b/src/celengine/render.cpp
index 56d0c21..140e7a2 100644
--- a/src/celengine/render.cpp
+++ b/src/celengine/render.cpp
@@ -1537,7 +1537,7 @@ static void computeOrbitSectionBoundingVolumes(Renderer::CachedOrbit& orbit)
Renderer::OrbitSection section;
section.firstSample = samplesPerSection * i;
- unsigned int lastSample = min((unsigned int) orbit.trajectory.size() - 1, section.firstSample + nSamples + 1);
+ unsigned int lastSample = min((unsigned int) orbit.trajectory.size() - 1, (unsigned int)(section.firstSample + nSamples + 1));
// Set the initial axis and origin of the capsule bounding volume; they will be adjusted
// to contain all points in the trajectory. The length of the axis may change, but the
--
2.19.0
From b6fcb045a3665123d91855df2cdf8b0037679823 Mon Sep 17 00:00:00 2001
From: Gerasim Troeglazov <3dEyes@gmail.com>
Date: Sun, 16 Sep 2018 20:51:42 +1000
Subject: Fix crash on mesh render
diff --git a/src/celengine/mesh.cpp b/src/celengine/mesh.cpp
index 38f32bf..2fc1277 100644
--- a/src/celengine/mesh.cpp
+++ b/src/celengine/mesh.cpp
@@ -509,6 +509,7 @@ Mesh::render(const std::vector<const Material*>& materials,
// the possibility of deleting the original data. We can always map
// read-only later on for things like picking, but this could be a low
// performance path.
+#ifndef __HAIKU__
if (!vbInitialized && isVBOSupported())
{
vbInitialized = true;
@@ -526,7 +527,7 @@ Mesh::render(const std::vector<const Material*>& materials,
}
}
}
-
+#endif
if (vbObject != 0)
{
glx::glBindBufferARB(GL_ARRAY_BUFFER_ARB, vbObject);
--
2.19.0