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* Builds my tweaked quake3 sources * You need the original Quake 3 CD data in ~/.q3a/baseq3 to play.
49 lines
1.2 KiB
Plaintext
49 lines
1.2 KiB
Plaintext
SUMMARY="A multiplayer-focused first-person shooter"
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DESCRIPTION="Quake 3 (also known as Q3A or Q3) is a fast paced
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first-person shooter based.
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Warning: While the Quake 3 game engine was released under the
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GPL, this version requires a valid Quake 3 license code and
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the original Quake 3 CD (placed into ~/.q3a/baseq3 or
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~/.q3a/demota depending on which Quake 3 media you have)"
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HOMEPAGE="http://www.idsoftware.com"
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COPYRIGHT="Copyright (C) 1999-2005 Id Software, Inc."
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LICENSE="GNU GPL v2"
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SRC_URI="http://github.com/kallisti5/quake3/archive/$portVersion.tar.gz"
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CHECKSUM_MD5="d7f6106605ccd06ec94a3715f8aa34c5"
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REVISION="1"
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ARCHITECTURES="x86_gcc2 x86"
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SECONDARY_ARCHITECTURES="x86"
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PROVIDES="
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quake3$secondaryArchSuffix = $portVersion
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"
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REQUIRES="
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haiku$secondaryArchSuffix >= $haikuVersion
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"
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BUILD_REQUIRES="
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"
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BUILD_PREREQUIRES="
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haiku${secondaryArchSuffix}_devel >= $haikuVersion
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cmd:gcc$secondaryArchSuffix
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cmd:ld$secondaryArchSuffix
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cmd:make
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cmd:nasm
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"
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#lib:libGL
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SOURCE_DIR="quake3-$portVersion"
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BUILD()
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{
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cd code/beos
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make $jobArgs
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}
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INSTALL()
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{
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mkdir -p $appsDir
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cp $(find code/beos/* -name 'Quake3') $appsDir/
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addAppDeskbarSymlink $appsDir/Quake3
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}
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