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https://github.com/yann64/haikuports.git
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62 lines
2.2 KiB
Plaintext
62 lines
2.2 KiB
Plaintext
From 9b6a37dbbf04cf446c8978ea42f20142ea43d8a8 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Kamil=20Krzy=C5=BCanowski?= <kamnxt@kamnxt.com>
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Date: Fri, 12 Dec 2014 16:46:15 +0000
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Subject: Patched the files to make them work on haiku.
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diff --git a/configure.in b/configure.in
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index 452f196..0948bc8 100644
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--- a/configure.in
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+++ b/configure.in
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@@ -155,7 +155,7 @@ fi
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AM_CONDITIONAL([USE_SDLGFX], test "$USE_SDLGFX" = "1")
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# m
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-AC_CHECK_LIB(m, floor, , AC_MSG_ERROR(No math library found))
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+AC_SEARCH_LIBS(floor, m, , AC_MSG_ERROR(No math library found))
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AC_SEARCH_LIBS(lua_pushboolean,lua lua5.1 lua50, [], [AC_MSG_ERROR(liblua5.1, liblua50, or liblua required)])
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AC_SEARCH_LIBS(luaopen_math,lualib lualib5.1 lualib50, [], [AC_MSG_ERROR(liblualib5.1, liblualib50, or liblualib required)])
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diff --git a/src/GameInit.cpp b/src/GameInit.cpp
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index 0ae9373..86f23d7 100644
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--- a/src/GameInit.cpp
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+++ b/src/GameInit.cpp
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@@ -269,7 +269,7 @@ void GameApp::run_load(int nNumArgs, char** ppcArgs) {
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struct sigaction v_act;
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v_act.sa_handler = xmexit_term;
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-#if !defined(__APPLE__) && !defined(__FreeBSD__)
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+#if !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__HAIKU__)
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v_act.sa_restorer = NULL;
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#endif
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sigemptyset(&v_act.sa_mask);
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diff --git a/src/VFileIO.cpp b/src/VFileIO.cpp
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index 7d6c7d9..cd95f58 100644
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--- a/src/VFileIO.cpp
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+++ b/src/VFileIO.cpp
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@@ -106,7 +106,7 @@ std::string getPWDDir(bool i_asUtf8 = false) {
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#endif
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}
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-#if !defined(WIN32) && !defined(__MORPHOS__) && !defined(__amigaos4__)
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+#if !defined(WIN32) && !defined(__MORPHOS__) && !defined(__amigaos4__) && !defined(__HAIKU__)
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void strlwr(char *pc) {
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for(unsigned int i=0; i<strlen(pc); i++) pc[i] = tolower(pc[i]);
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}
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diff --git a/src/net/extSDL_net.cpp b/src/net/extSDL_net.cpp
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index 1803710..0d130aa 100644
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--- a/src/net/extSDL_net.cpp
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+++ b/src/net/extSDL_net.cpp
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@@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include <errno.h>
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// read the .h to understand why i redefine SDLNet_TCP_Send
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-#if !defined(WIN32) && !defined(__APPLE__)
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+#if !defined(WIN32) && !defined(__APPLE__) && !defined(__HAIKU__)
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#include <sys/socket.h>
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#define SOCKET int
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--
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1.8.3.4
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