Files
haikuports/games-arcade/alienblaster/alienblaster-1.1.0.recipe
waddlesplash 4f180bdb94 Utilize the new "all" ARCHITECTURES keyword in most recipes. (#6189)
x86_64 is used as a baseline: the "x86_64" entry, whatever status it has,
is transformed into "all", and then the other entries in ARCHITECTURES
either dropped or rearranged appropriately.
2021-09-15 15:40:18 -04:00

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SUMMARY="Action loaded 2D shooter"
DESCRIPTION="Action loaded 2D shooter. Your mission is simple: stop the \
invasion of the aliens and blast them!"
HOMEPAGE="http://www.schwardtnet.de/alienblaster/"
COPYRIGHT="2004 Paul Grathwol, Arne Hormann, Daniel Kuhn, Sonke Schwardt"
LICENSE="GNU GPL v2"
REVISION="3"
SOURCE_URI="http://www.schwardtnet.de/alienblaster/archives/alienblaster-1.1.0.tgz"
CHECKSUM_SHA256="c4081548c05acdd92df4d721c556f6f2c18a60e2bf5c513cb18690ad9d769980"
SOURCE_DIR="alienblaster"
PATCHES="alienblaster-1.1.0.patch"
ARCHITECTURES="all ?x86"
PROVIDES="
alienblaster = $portVersion
app:AlienBlaster = $portVersion
"
REQUIRES="
haiku
lib:libSDL_1.2
lib:libSDL_mixer_1.2
"
BUILD_REQUIRES="
haiku_devel
devel:libSDL
devel:libSDL_mixer
"
BUILD_PREREQUIRES="
cmd:gcc
cmd:make
cmd:touch
"
BUILD()
{
make $jobArgs
}
INSTALL()
{
mkdir -p $appsDir/AlienBlaster
cp -af alienBlaster $appsDir/AlienBlaster/AlienBlaster
cp -af sound $appsDir/AlienBlaster
cp -af images $appsDir/AlienBlaster
cp -af cfg $appsDir/AlienBlaster
addAppDeskbarSymlink $appsDir/AlienBlaster/AlienBlaster
}