Files
haikuports/games-puzzle/numptyphysics/patches/numptyphysics-0.2-157.patch

96 lines
2.4 KiB
Diff

Index: Canvas.cpp
===================================================================
--- numptyphysics-0.2-157/Canvas.cpp (revision 157)
+++ numptyphysics-0.2-157/Canvas.cpp (working copy)
@@ -26,7 +26,7 @@
#define Window X11Window //oops
#define Font X11Font //oops
#include <SDL/SDL_syswm.h>
-#ifndef WIN32
+#if (!defined(WIN32) && !defined(__HAIKU__))
#include <X11/X.h>
#include <X11/Xlib.h>
#endif
@@ -753,8 +753,8 @@
SDL_VERSION( &sys.version );
SDL_GetWMInfo( &sys );
-#if !defined(WIN32) && !(defined(__APPLE__) && defined(__MACH__))
- /* No X11 stuff on Windows and Mac OS X */
+#if !defined(WIN32) && !defined(__HAIKU__) && !(defined(__APPLE__) && defined(__MACH__))
+ /* No X11 stuff on Windows, Haiku and Mac OS X */
// take focus...
XEvent ev = { 0 };
@@ -840,7 +840,11 @@
int Canvas::writeBMP( const char* filename ) const
{
-#pragma pack(push,1)
+#ifdef __HAIKU__
+#pragma pack(1)
+#else
+#pragma pack(1,push)
+#endif
typedef struct {
unsigned short int type; /* Magic identifier */
unsigned int size; /* File size in bytes */
@@ -861,7 +865,11 @@
} BMPINFOHEADER;
int check_BMPHEADER[(sizeof(BMPHEADER)==14)-1];
int check_BMPINFOHEADER[(sizeof(BMPINFOHEADER)==40)-1];
+#ifdef __HAIKU__
+#pragma pack()
+#else
#pragma pack(pop)
+#endif
int w = width();
int h = height();
Index: configure.in
===================================================================
--- numptyphysics-0.2-157/configure.in (revision 157)
+++ numptyphysics-0.2-157/configure.in (working copy)
@@ -77,6 +77,7 @@
AC_CHECK_LIB(stdc++, main)
AC_CHECK_LIB(X11, main)
AC_CHECK_LIB(z, main)
+AC_CHECK_LIB(network, socket)
AC_CONFIG_FILES([Makefile])
Index: happyhttp.cpp
===================================================================
--- numptyphysics-0.2-157/happyhttp.cpp (revision 157)
+++ numptyphysics-0.2-157/happyhttp.cpp (working copy)
@@ -28,7 +28,7 @@
#include "happyhttp.h"
#ifndef WIN32
-// #include <sys/types.h>
+
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
@@ -41,6 +41,10 @@
#define vsnprintf _vsnprintf
#endif
+#ifdef __HAIKU__
+ #include <sys/select.h>
+#endif
+
#include <cstdio>
#include <cstring>
#include <cstdarg>
@@ -278,6 +282,9 @@
#ifdef WIN32
if( m_Sock >= 0 )
::closesocket( m_Sock );
+#elif __HAIKU__
+// need to figure this part out for Haiku still
+//
#else
if( m_Sock >= 0 )
::close( m_Sock );