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haikuports/media-libs/cal3d/cal3d-0.11.0.recipe
2015-08-04 15:45:00 -04:00

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SUMMARY="Skeletal based character animation library"
DESCRIPTION="Cal3D is a skeletal based 3D character animation library written \
in C++ in a platform-/graphic API-independent way. Originally designed to \
be used in a 3D client for Worldforge, it evolved into a stand-alone \
product which can be used in many different kinds of projects. It supports \
combining animations, actions and morph targets (facial expressions) \
through a \"mixer\"."
HOMEPAGE="http://gna.org/projects/cal3d/"
LICENSE="GNU LGPL v3"
COPYRIGHT="2001-2006 Laurent Desmecht, Loic Dachary, Bruno Heidelberger"
SOURCE_URI="http://download.gna.org/cal3d/sources/cal3d-0.11.0.tar.gz"
CHECKSUM_SHA256="fc4a6fe311004987377ec80b804a04aab44c32085fd974d275aa9d0b14144b06"
REVISION="1"
ARCHITECTURES="x86 x86_gcc2"
SECONDARY_ARCHITECTURES="x86"
# devel not in a separate package, because there is no .so file.
PROVIDES="
cal3d$secondaryArchSuffix = $portVersion
cmd:cal3d_converter$secondaryArchSuffix
lib:libcal3d$secondaryArchSuffix
"
REQUIRES="
haiku$secondaryArchSuffix
"
BUILD_PREREQUIRES="
haiku${secondaryArchSuffix}_devel
cmd:gawk
cmd:gcc$secondaryArchSuffix
cmd:make
cmd:libtoolize
cmd:aclocal
cmd:autom4te
"
PATCHES="cal3d-$portVersion.patchset"
BUILD()
{
libtoolize --force --copy --install
aclocal
autoconf
automake --add-missing
automake
runConfigure ./configure
make $jobArgs
}
INSTALL()
{
mkdir -p $libDir
make install
prepareInstalledDevelLib libcal3d
rm $developLibDir/*.la
packageEntries devel $developLibDir
}
PROVIDES_devel="
devel:libcal3d$secondaryArchSuffix
"
REQUIRES_devel="
cal3d$secondaryArchSuffix == $portVersion base
"