mirror of
https://github.com/yann64/haikuports.git
synced 2026-05-05 14:38:51 +02:00
61 lines
1.8 KiB
Plaintext
61 lines
1.8 KiB
Plaintext
SUMMARY="find and capture the SPHERE, and carry it to the sky."
|
|
HOMEPAGE="http://www2.braingames.getput.com/stransball2/default.asp"
|
|
LICENSE="GNU GPL v2"
|
|
COPYRIGHT="2003-2005 Brain Games"
|
|
SRC_URI="http://www2.braingames.getput.com/stransball2/downloads/stransball2-v15-windows.zip"
|
|
CHECKSUM_SHA256="644cf89c8b7084abe0451ff433db25b41e43da77d5d92edad8253baf48b018db"
|
|
REVISION="1"
|
|
ARCHITECTURES="x86_gcc2"
|
|
|
|
PROVIDES="
|
|
super_transball = $portVersion
|
|
"
|
|
|
|
REQUIRES="
|
|
haiku$secondaryArchSuffix >= $haikuVersion
|
|
lib:libsdl$secondaryArchSuffix
|
|
lib:libSDL_image$secondaryArchSuffix
|
|
lib:libSDL_mixer$secondaryArchSuffix
|
|
lib:libSDL_sound$secondaryArchSuffix
|
|
lib:libSGE$secondaryArchSuffix
|
|
"
|
|
BUILD_REQUIRES="
|
|
devel:libsdl$secondaryArchSuffix
|
|
devel:libSDL_image$secondaryArchSuffix
|
|
devel:libSDL_mixer$secondaryArchSuffix
|
|
devel:libSDL_sound$secondaryArchSuffix
|
|
devel:libSGE$secondaryArchSuffix
|
|
"
|
|
BUILD_PREREQUIRES="
|
|
haiku${secondaryArchSuffix}_devel >= $haikuVersion
|
|
haiku_devel >= $haikuVersion
|
|
cmd:gcc$secondaryArchSuffix
|
|
cmd:ld$secondaryArchSuffix
|
|
cmd:make
|
|
"
|
|
|
|
SOURCE_DIR="stransball2"
|
|
PATCHES="super_transball-$portVersion.patchset"
|
|
BUILD()
|
|
{
|
|
cd sources
|
|
make $jobArgs
|
|
}
|
|
|
|
INSTALL()
|
|
{
|
|
installDir=$appsDir/"Super Transball 2"
|
|
mkdir -p "$installDir"
|
|
cp -r stransball2 demos graphics maps sound "$installDir"
|
|
addAppDeskbarSymlink "$installDir/stransball2" "Super Transball 2"
|
|
}
|
|
|
|
DESCRIPTION="
|
|
\"Super Transbal 2\" is the sequel of \"Transball\" and \"Transball 2\",
|
|
Inspired in THRUST type of games (and concretely in ZARA THRUSTA for the Amiga
|
|
500). In each level of Transball, the goal is to find the SPHERE, capture it
|
|
and carry it to the upper part of the level. The main obstacle is the gravity,
|
|
that impulses you towards the ground. But many other obstacles, canons, tanks,
|
|
doors, etc. will try to make difficult your journey...
|
|
"
|