mirror of
https://github.com/yann64/haikuports.git
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x86_64 is used as a baseline: the "x86_64" entry, whatever status it has, is transformed into "all", and then the other entries in ARCHITECTURES either dropped or rearranged appropriately.
110 lines
3.7 KiB
Bash
110 lines
3.7 KiB
Bash
SUMMARY="A source port of the classic PC first person shooter Duke Nukem 3D"
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DESCRIPTION="* EDuke32 runs natively without relying on emulation of any kind
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* EDuke32 runs at crazy resolutions like 2560 × 1440.
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* EDuke32 allows you to choose between two different hardware accelerated \
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OpenGL renderers, or the classic, warped software mode you grew up with
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* EDuke32 fixes an insane amount of programming errors which were harmless \
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in the days of DOS but are fatal with modern protected memory models; \
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translation: EDuke32 crashes less
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* EDuke32 has been the only actively developed and maintained Duke3D port \
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for years
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* EDuke32 features Plagman's incredible \"Polymer\" renderer as a replacement \
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for Ken Silverman's \"Polymost\" renderer
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* EDuke32 has a huge number of new extensions to the game's scripting system, \
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allowing gameplay mods that rival even modern games.
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* EDuke32 runs the HRP with support for all features, most of which require \
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EDuke32; no other port can run the HRP with all features enabled
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* EDuke32 adds a full-featured console, including Quake-style key bindings, \
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command aliases, advanced tab completion, comprehensive command history, \
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colored text and more
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* EDuke32 has hundreds of code rewrites, optimizations and fixes for rare or \
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annoying bugs in the original code
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* EDuke32 adds tons of optional new features that make the player's life \
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easier including modern status display/HUD, support for loading mods from the \
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startup window, and modern, WSAD-based controls with thoroughly reworked mouse \
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aiming
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* EDuke32 supports Ogg Vorbis sound and music
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* EDuke32 is developed by people who have been in the Duke3D scene since the \
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beginning
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* EDuke32 lets you play that game called 'NAM' you saw at the dollar store 10 \
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years ago
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* EDuke32 makes sandwiches!"
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HOMEPAGE="http://www.eduke32.com/"
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COPYRIGHT="1993-1997 Ken Silverman
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2006-2020 eduke32 Team"
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LICENSE="GNU GPL v2
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Build_Engine"
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REVISION="1"
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versionTag="9257-93f62bbad"
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SOURCE_URI="
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http://dukeworld.com/eduke32/synthesis/$portVersion-$versionTag/eduke32_src_$portVersion-$versionTag.tar.xz"
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CHECKSUM_SHA256="972630059be61ef9564a241b84ef2ee4f69fc85c19ee36ce46052ff2f1ce3bf9"
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SOURCE_DIR="eduke32_$portVersion-$versionTag"
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PATCHES="eduke32-$portVersion.patchset"
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ARCHITECTURES="all ?x86_gcc2 ?x86"
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SECONDARY_ARCHITECTURES="x86"
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PROVIDES="
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eduke32$secondaryArchSuffix = $portVersion
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cmd:eduke32$secondaryArchSuffix = $portVersion
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cmd:mapster32$secondaryArchSuffix = $portVersion
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"
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REQUIRES="
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haiku$secondaryArchSuffix
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lib:libexecinfo$secondaryArchSuffix
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lib:libFLAC$secondaryArchSuffix
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lib:libGL$secondaryArchSuffix
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lib:libGLU$secondaryArchSuffix
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lib:libogg$secondaryArchSuffix
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lib:libpng16$secondaryArchSuffix
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lib:libSDL2_2.0$secondaryArchSuffix
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lib:libSDL2_mixer_2.0$secondaryArchSuffix
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lib:libvorbis$secondaryArchSuffix
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lib:libvorbisfile$secondaryArchSuffix
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lib:libvpx$secondaryArchSuffix
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lib:libz$secondaryArchSuffix
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"
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BUILD_REQUIRES="
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haiku${secondaryArchSuffix}_devel
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devel:libexecinfo$secondaryArchSuffix
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devel:libFLAC$secondaryArchSuffix
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devel:libGL$secondaryArchSuffix
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devel:libGLU$secondaryArchSuffix
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devel:libogg$secondaryArchSuffix
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devel:libpng16$secondaryArchSuffix
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devel:libSDL2_2.0$secondaryArchSuffix
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devel:libSDL2_mixer_2.0$secondaryArchSuffix
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devel:libvorbis$secondaryArchSuffix
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devel:libvorbisfile$secondaryArchSuffix
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devel:libvpx$secondaryArchSuffix
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devel:libz$secondaryArchSuffix
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"
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BUILD_PREREQUIRES="
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cmd:awk
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cmd:gcc$secondaryArchSuffix
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cmd:install
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cmd:ld$secondaryArchSuffix
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cmd:make
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cmd:nasm
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cmd:pkg_config$secondaryArchSuffix
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"
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defineDebugInfoPackage eduke32$secondaryArchSuffix \
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$binDir/eduke32 \
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$binDir/mapster32
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BUILD()
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{
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make $jobArgs \
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RELEASE=1 HAVE_XMP=0
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}
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INSTALL()
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{
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mkdir -p $binDir
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cp eduke32 mapster32 $binDir
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strip $binDir/*
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}
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