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befpc/bepascal/source/bepascal/cpp/Jamfile
2003-09-18 21:08:44 +00:00

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# BePascal - A pascal wrapper around the BeOS API
# Copyright (C) 2002-2003 Olivier Coursiere
# Matt Emson
# Eric Jourde
# Oscar Lesta
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Library General Public
# License as published by the Free Software Foundation; either
# version 2 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Library General Public License for more details.
#
# You should have received a copy of the GNU Library General Public
# License along with this library; if not, write to the Free
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
SubDir BEPASCAL_TOP source bepascal cpp ;
## OpenBeOS Generic Jamfile v1.0 ##
## Fill in this file to specify the project being created, and the referenced
## Jamfile-engine will do all of the hard work for you. This handles both
## Intel and PowerPC builds of the (Open)BeOS.
## Application Specific Settings ---------------------------------------------
# Specify the name of the binary
# If the name has spaces, you must quote it: "My App"
NAME = libbepascal.so ;
# Specify the type of binary
# APP: Application
# SHARED: Shared library or add-on
# STATIC: Static library archive
# DRIVER: Kernel Driver
TYPE on $(NAME) = SHARED ;
# Specify the source files to use
# Full paths or paths relative to the Jamfile can be included.
# All files, regardless of directory, will have their object
# files created in the common object directory.
# Note that this means this Jamfile will not work correctly
# if two source files with the same name (source.c or source.cpp)
# are included from different directories.
# Ex: SRCS = file1.cpp file2.cpp file3.cpp ;
#SRCS on $(NAME) = src/be/bepas_kernel/beobj.cpp
# src/be/app/Application.cpp
# src/be/app/Clipboard.cpp
# src/be/app/Handler.cpp
# src/be/app/Invoker.cpp
# src/be/app/Looper.cpp
# src/be/app/Message.cpp
# src/be/app/Messenger.cpp
# src/be/app/Roster.cpp
# src/be/device/Joystick.cpp
# src/be/device/SerialPort.cpp
# src/be/interface/Alert.cpp
# src/be/interface/Box.cpp
# src/be/interface/Button.cpp
# src/be/interface/CheckBox.cpp
# src/be/interface/Control.cpp
# src/be/interface/Font.cpp
# src/be/interface/ListItem.cpp
# src/be/interface/ListView.cpp
# src/be/interface/Menu.cpp
# src/be/interface/MenuBar.cpp
# src/be/interface/MenuItem.cpp
# src/be/interface/OutlineListView.cpp
# src/be/interface/Point.cpp
# src/be/interface/Rect.cpp
# src/be/interface/RadioButton.cpp
# src/be/interface/ScrollBar.cpp
# src/be/interface/ScrollView.cpp
# src/be/interface/StatusBar.cpp
# src/be/interface/StringView.cpp
# src/be/interface/TabView.cpp
# src/be/interface/TextControl.cpp
# src/be/interface/TextView.cpp
# src/be/interface/View.cpp
# src/be/interface/Window.cpp
# src/be/mail/E-mail.cpp
# src/be/storage/FilePanel.cpp
# src/be/storage/Volume.cpp
# src/be/storage/VolumeRoster.cpp
# src/be/support/Archivable.cpp
# src/be/support/DataIO.cpp
# src/be/support/Flattenable.cpp
# src/be/support/List.cpp
# src/be/support/String.cpp
# src/hey/hey.cpp ;
# Specify the resource files to use
# Full path or a relative path to the resource file can be used.
RSRCS on $(NAME) = ;
# Specify additional libraries to link against
# There are two acceptable forms of library specifications
# - if your library follows the naming pattern of:
# libXXX.so or libXXX.a you can simply specify XXX
# library: libbe.so entry: be
#
# - if your library does not follow the standard library
# naming scheme you need to specify the path to the library
# and it's name
# library: my_lib.a entry: my_lib.a or path/my_lib.a
LIBS += root be mail device tracker ;
# Specify additional paths to directories following the standard
# libXXX.so or libXXX.a naming scheme. You can specify full paths
# or paths relative to the Jamfile. The paths included may not
# be recursive, so include all of the paths where libraries can
# be found. Directories where source files are found are
# automatically included.
LIBPATHS on $(NAME) = ;
# Additional paths to look for system headers
# These use the form: #include <header>
# source file directories are NOT auto-included here
SYSTEM_INCLUDE_PATHS += .
$(SEARCH_SOURCE)/include/be/app
$(SEARCH_SOURCE)/include/be/bepas_kernel
$(SEARCH_SOURCE)/include/be/interface
$(SEARCH_SOURCE)/include/be/support
$(SEARCH_SOURCE)/include/hey ;
# Additional paths to look for local headers
# thes use the form: #include "header"
# source file directories are automatically included
LOCAL_INCLUDE_PATHS on $(NAME) = ;
# Specify the level of optimization that you desire
# NONE, SOME, FULL
OPTIMIZE on $(NAME) = ;
# Specify any preprocessor symbols to be defined. The symbols will not
# have their values set automatically; you must supply the value (if any)
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
# would pass "-DDEBUG" on the compiler's command line.
DEFINES on $(NAME) = ;
# Specify special warning levels
# if unspecified default warnings will be used
# NONE = supress all warnings
# ALL = enable all warnings
WARNINGS on $(NAME) = ;
# Specify whether image symbols will be created
# so that stack crawls in the debugger are meaningful
# if TRUE symbols will be created
SYMBOLS on $(NAME) = ;
# Specify debug settings
# if TRUE will allow application to be run from a source-level
# debugger. Note that this will disable all optimzation.
DEBUGGER on $(NAME) = ;
# Specify additional compiler flags for all files
COMPILER_FLAGS on $(NAME) = ;
# Specify additional linker flags
LINKER_FLAGS on $(NAME) = ;
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
# instruct the driverinstall rule to place a symlink to your driver's binary in
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
# /dev/video/usb when loaded. Default is "misc".
DRIVER_PATH on $(NAME) = ;
## Include the Jamfile-engine
#include $(BUILDHOME)/etc/Jamfile-engine ;
BeMain libbepascal.so : src/be/bepas_kernel/beobj.cpp
src/be/app/Application.cpp
src/be/app/Clipboard.cpp
src/be/app/Handler.cpp
src/be/app/Invoker.cpp
src/be/app/Looper.cpp
src/be/app/Message.cpp
src/be/app/Messenger.cpp
src/be/app/Roster.cpp
src/be/device/Joystick.cpp
src/be/device/SerialPort.cpp
src/be/interface/Alert.cpp
src/be/interface/Box.cpp
src/be/interface/Button.cpp
src/be/interface/CheckBox.cpp
src/be/interface/Control.cpp
src/be/interface/Font.cpp
src/be/interface/ListItem.cpp
src/be/interface/ListView.cpp
src/be/interface/Menu.cpp
src/be/interface/MenuBar.cpp
src/be/interface/MenuItem.cpp
src/be/interface/OutlineListView.cpp
src/be/interface/Point.cpp
src/be/interface/Rect.cpp
src/be/interface/RadioButton.cpp
src/be/interface/ScrollBar.cpp
src/be/interface/ScrollView.cpp
src/be/interface/StatusBar.cpp
src/be/interface/StringView.cpp
src/be/interface/TabView.cpp
src/be/interface/TextControl.cpp
src/be/interface/TextView.cpp
src/be/interface/View.cpp
src/be/interface/Window.cpp
src/be/mail/E-mail.cpp
src/be/storage/Entry.cpp
src/be/storage/FilePanel.cpp
src/be/storage/Path.cpp
src/be/storage/Volume.cpp
src/be/storage/VolumeRoster.cpp
src/be/support/Archivable.cpp
src/be/support/DataIO.cpp
src/be/support/Flattenable.cpp
src/be/support/List.cpp
src/be/support/String.cpp
src/hey/hey.cpp : SHARED ;