Full content from the completed page crawl (media download still running)

6,654 pages: 1,289 machines, 702 software, 460 companies, 64 history, 17 articles, 59 fun.
4,336 media files so far; references to files not downloaded yet are left out.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YDRjtmAiNpo5mK5N3d7QwZ
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2026-10-12 07:55:22 +02:00
co-authored by Claude Opus 5.5
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---
title: Sonar Search
tags:
- naval battle
years:
- '1977'
params:
specs:
- label: year of release
value: '1977'
- label: companies
value: Fairchild
- label: type
value: game
- label: media
value: cartridge
- label: systems
value: Fairchild Channel F
- label: number of players
value: 1 - 2 players (versus)
screenshots:
- title: let's start a one player game
subtitle: ''
text: ''
image: null
- title: one battlewagon sunk and another ship almost discovered
subtitle: ''
text: ''
image: null
- title: if you loose, the system show you all ship locations
subtitle: ''
text: ''
image: null
- title: 2 players game
subtitle: ''
text: ''
image: null
- title: each player has his own colour
subtitle: ''
text: ''
image: null
- title: perfect tie
subtitle: ''
text: ''
image: null
- title: ''
subtitle: ''
text: ''
image: null
machines:
- /museum/fairchild-channel-f
company: /companies/fairchild
oc_id: 186
source:
url: https://web.archive.org/web/20230609180345/http://www.old-computers.com/museum/software_detail.asp?id=186
date: '2023-06-09'
---
"Sonar Search is a classic game of Naval Battle Strategy in which two opposing and a certain amount of luck are required in order to be the first commander to sink all five of the opposing ships.
Sonar Search is provided in two versions: A one-player version in which the player attempts to locate a hidden fleet before running out of ammunition; and a two-player version in which each player tries to sink his opponent's fleet before his own fleet is destroyed.
When you fire a shot and miss you will hear a number of Sonar "Pings." These "Pings" are a result of an ever widening invisible square which radiates from your firing coordinates pinging at each step as it expands outward. The pinging changes tone and stops when this expanding square\
contacts an enemy ship.
By counting these pings you can judge the distance an enemy ship is from the last location fired and by "remembering" your previous search you can determine his approximate direction. By learning to plot your sonar you can add a new depth both in interest and skill to this already\
fascinating game."