Full content from the completed page crawl (media download still running)
6,654 pages: 1,289 machines, 702 software, 460 companies, 64 history, 17 articles, 59 fun. 4,336 media files so far; references to files not downloaded yet are left out. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YDRjtmAiNpo5mK5N3d7QwZ
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---
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title: Tank
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tags:
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- duel
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- maze
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- tank
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years:
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- '1974'
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params:
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specs:
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- label: year of release
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value: '1974'
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- label: companies
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value: Kee Games
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- label: type
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value: game
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- label: media
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value: arcade cabinet
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- label: systems
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value: Arcade
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- label: number of players
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value: 2 players (versus)
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- label: staff
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value: Steve Bristow (designer), Lyle Rains (programmer)
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screenshots:
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- title: ''
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subtitle: ''
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text: ''
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image: null
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- title: ''
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subtitle: ''
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text: ''
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image: null
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- title: Arcade cabinet
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subtitle: ''
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text: ''
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image: null
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machines:
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- /museum/misc-arcade-video-games
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company: /companies/misc
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oc_id: 90
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source:
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url: https://web.archive.org/web/20221130074448/http://www.old-computers.com/museum/software_detail.asp?id=90
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date: '2022-11-30'
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---
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"You feel good as your tank rolls along the road. Suddenly, the crunching, clanking sound of another tank treads is heard. A shell bursts near your tank! You swing toward the enemy - and fire! Missed!! You reload and take evasive action. The enemy tank gets closer - trying for a better shot. It fires - just to the right. You brake, swing and fire point blank! Your shell "SHIRRS", and then - the ground shakes as it explodes! The enemy tank lies still. You've WON! - this time....
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Realistic tank sounds: rumbling, as they move. The clanking of treads, a small burst as the cannons fire, a big burst as the tank explodes. True-to-Life tank control too! TANK! You've never had it so REAL!"
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Release in november 1974 by Kee Games, Tank became the most popular game of that year. Kee Games was in fact a company created by Atari to simulate competition and thus take a largest part of the market. The game became so popular that the exclusivity agreements demanded by distributors were thrown out the window, allowing Atari and Kee to re-form as one company.
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The game was designed by Steve Bristow and Lyle Rains at Kee Games, with Lyle doing much of the programming. "I was working on it when I hired Lyle," Steve Bristow recalled, "Then I gave it to him and he finished it. A lot of the implementation was his, but the original idea was mine."
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Tank was an instant hit because it had superior graphics and realistic sound. The theme was also a novelty and changed from the myriad of pong games released so far. The success of Tank even enabled Atari to survive in a bad period for them.
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Tank was the first game to use IC-based ROM to store graphical data.
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Tank had many sequels and inspired a lot of other games, such as Combat for [Atari 2600](/museum/atari-vcs-2600/).
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