Full content from the completed page crawl (media download still running)
6,654 pages: 1,289 machines, 702 software, 460 companies, 64 history, 17 articles, 59 fun. 4,336 media files so far; references to files not downloaded yet are left out. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YDRjtmAiNpo5mK5N3d7QwZ
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---
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title: Video Whizball
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years:
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- '1978'
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params:
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specs:
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- label: year of release
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value: '1978'
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- label: companies
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value: Fairchild
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- label: type
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value: game
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- label: media
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value: cartridge
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- label: systems
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value: Fairchild Channel F
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- label: number of players
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value: 1 - 2 players (versus)
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- label: staff
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value: Brad Reid-Selth
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screenshots:
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- title: menu / optionsgame selection
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subtitle: ''
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text: ''
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image: null
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- title: knock boulders through your oponent's goal
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subtitle: ''
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text: ''
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image: null
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- title: there are now 4 boulders
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subtitle: ''
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text: ''
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image: null
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- title: blue player shot green one down
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subtitle: ''
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text: ''
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image: null
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- title: blue player has been crushed by a boulder
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subtitle: ''
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text: ''
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image: null
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- title: one of the earliest easter egg
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subtitle: ''
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text: ''
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image: null
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- title: ''
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subtitle: ''
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text: ''
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image: null
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machines:
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- /museum/fairchild-channel-f
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company: /companies/fairchild
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oc_id: 327
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source:
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url: https://web.archive.org/web/20221003023421/http://www.old-computers.com/museum/software_detail.asp?id=327
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date: '2022-10-03'
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---
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Very original concept where you have to push "boulders" (big red squares) in oponent's goal, by firing missiles at them.
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If a boulder crushes a player, this player disappears for a few seconds giving a clear advantage to its oponent. Same thing happens where a player is hit by his oponent's missiles.
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Though the concept is quite original and the realisation impressive for the Channel-F (multiple boulders bumping into each others, bouncing on the walls and deviated by missiles), the gameplay is quite boring.
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You can play against the system or a friend.
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Video Whizball is also known as containing one of the earliest easter-egg is videogame history. After a specific manipulation, the name of the programmer appears in the center of playfield (see last screenshot below).
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