All machines linked to their forum thread (full comment import)

1,289 discussions, 9,527 archived comments; pages no longer carry the comments themselves.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YDRjtmAiNpo5mK5N3d7QwZ
This commit is contained in:
2026-10-13 17:26:43 +02:00
co-authored by Claude Opus 5.5
parent 055c3924f2
commit b274874139
1284 changed files with 1284 additions and 42835 deletions
+1 -10
View File
@@ -60,6 +60,7 @@ params:
- emulators
- links
- videos
forum_thread: 304
emulators:
- title: Virtual X68000 Project
url: http://www.vx68k.org/vx68k/
@@ -93,16 +94,6 @@ params:
- title: Sharp X68000 japanese commercial
url: https://www.youtube.com/watch?v=DK3GY3HUrm8
text: 'Length: 29 s'
comments:
- author: Taylor S (Canada)
date: Saturday 25th August 2018
text: I agree the Sharp X68000 was a killer when you see some of those arcade identical games. Despite its technical achievement i really dont believe it would have succeeded as a game machine outside the asian countries. $3000 USD at the time was way beyond what ANY reasonable person would pay for a game machine$ games were great but not that great. Granted the X68K system was capable of more but at that time home computers had to be IBM compatible or you were dead. Lets face it, people were getting their fix from significantly cheaper NES, Sega, and even cheap IBM Compatibles with VGA graphics.
- author: Laserdisc (USA)
date: Saturday 7th January 2012
text: The Sharp X68000 was the top dog in it''s day of 68k based home computers and it better be since it was hella expensive. One could purchase a few Amiga 500s for the price of one entry level X68000.
- author: j (ny)
date: Friday 20th May 2005
text: square screens are cool
related:
- /museum/sharp-x68000-ace-ace-hd
- /museum/sharp-x68000-expert