--- title: TELE FLIP Paris Video Sport FY-707 categories: - Pongs origins: - France years: - '1977' cpus: - General Instruments AY-3-8500 params: name: Paris Video Sport FY-707 image: /media/museum/photos/teleflip_fy707_1.jpg company: /companies/tele-flip company_name: TELE FLIP specs: - label: NAME value: Paris Video Sport FY-707 - label: MANUFACTURER value: Tele Flip - label: ORIGIN value: France - label: YEAR value: '1977' - label: BUILT IN LANGUAGE value: Soccer, Tennis, Squash , Squash practice - label: KEYBOARD value: 2 detachable paddles with no fire button - label: CPU value: General Instruments AY-3-8500 - label: SPEED value: Ball angle, paddle size, ball speed, scoring mode (1/15), reset score, on/off - label: RAM value: On screen - label: COLORS value: Black & white - label: SOUND value: Built-in speaker - label: I/O PORTS value: RF TV video output - label: OS value: 'No' - label: POWER SUPPLY value: 9v DC - label: PERIPHERALS value: 'No' - label: PRICE value: Unknown tabs: - photos - software - emulators - links photos: - title: PARIS VIDEO FY-707 subtitle: '' text: '' image: /media/museum/photos/teleflip_fy707_2.jpg - title: ELECTRONIC BOARD subtitle: '' text: '' image: /media/museum/photos/teleflip_fy707_mobo.jpg - title: BOX subtitle: '' text: Thanks to [Toon Collection](http://perso.wanadoo.fr/toon-collection/) for this picture. image: /media/museum/photos/teleflip_fy707_box.jpg screenshots: - title: TENNIS subtitle: '' text: |- There is one bat per side, a top and bottom boundary, and a center net. The individual scores are counted and displayed automatically. Considering the option where all bats and four angles are used, after the reset has been applied, the score will be 0-0 and the ball will serve arbitrarily to one side at one of the angles. If the ball hits the top or bottom boundary it will assume the angle of reflection and continue in play. The player beeing served must control his bat to intercept the ball. When a hit is detected by the logic circuit, the section of the bat which made the ball contact is used to determine the new angle of the ball. To expand on this, all bats are divided logically into four adjacent sections of equal length. When using the four angle option, it is the quarter section of the bat which actually hits and determine the new direction of the ball. The direction does not depend upon the previous angle of incidence. With the two angle option, top and bottom pairs of the bats are summed together and only the two shallower angles are used to program the new direction of the ball. The ball will be then sent back to the other player, bouncing on top and bottom noudaries as necessary until it reaches the other player. This action is repeated until one player misses the ball. The circuitry then detect a score and automatically increments the correct score counter and updates the score display. The ball will then serve automatically towards the side which has just missed. This sequence is repeated until a score of 15 is reached by one side, meaning the end of the game. The ball will still bounce arround but no further hits or scores can be made. While the game is in progress, 3 audio tones are generated by the system to indicate top and bottom reflections, bat hits and scores. image: /media/museum/software/gi_ay-3-8500_tennis.gif - title: FOOTBALL subtitle: Also called soccer and hockey text: With this game each player has a keeper and a striker. The layout is such that the keeper is in his normal position and the striker is positioned in the opponent's half of the playing area. When the game starts, the ball will appear going from one goal line to the other side. If the oppoenent's striker can intercept the ball, it will shoot it back towards the keeper. If the ball is missed, it will go to the other half of the playing area. The first team's striker will have then the opportunity to intercept the ball and deviate it at a new angle according to the playing option used. If the ball is intercepted by the keepr or it bounced back by the end-field boundary, the same striker will have another opportunity to intercept the ball and send it back to the keeper. A score is made by shooting the ball through the defined goal area. The circuitry then detect a score and automatically increments the correct score counter and updates the score display. The ball will then serve automatically towards the side which has just missed. This sequence is repeated until a score of 15 is reached by one side, meaning the end of the game. The ball will still bounce arround but no further hits or scores can be made. While the game is in progress, 3 audio tones are generated by the system to indicate top and bottom reflections, bat hits and scores. image: /media/museum/software/gi_ay-3-8500_football.gif - title: SQUASH subtitle: '' text: This is a two players games. Players alternately hit back the ball into the playfield. The right-hand player is the one that hit first, then it goes over to the other player. Each player is enabled alternately. image: /media/museum/software/gi_ay-3-8500_squash.gif - title: SQUASH PRACTICE subtitle: '' text: This game is similar to Squash except that there is only one player. image: /media/museum/software/gi_ay-3-8500_squash-practice_ss.gif emulators: - title: www.pong-story.com url: http://www.pong-story.com/pcpong.htm platform: Multiplatform text: Several pong emulators (simulators) presented here links: - title: Web Wiz CAPTCHA url: http://www.webwizcaptcha.com text: '' related: - /museum/a10-telespiel-9010 - /museum/alex-video-spiel-tg-621 - /museum/apf-match - /museum/apf-tv-fun-model-401 - /museum/audiosonic-pp-800 - /museum/bentley-compu-vision - /museum/blaupunkt-tv-action - /museum/coleco-telstar-alpha-model-6030 - /museum/conic-tv-sports-tg-621 - /museum/conic-tvg-209 - /museum/dms-telesports-mini - /museum/grandstand-t-v-game-model-3000 - /museum/hanimex-666 - /museum/hanimex-7771 - /museum/hanimex-t-338 - /museum/intel-germany-super-tele-sport-d-688-36 - /museum/interton-video-2400 - /museum/jostykit-multi-tv-game-hf-344 - /museum/magiclick-teleclick - /museum/match-sd-01c - /museum/mbo-tele-ball - /museum/mbo-tele-ball-ii - /museum/mbo-tele-ball-iii - /museum/mentor-sport-tg-20 - /museum/novoton-tj-141 - /museum/novoton-video-sports - /museum/playtech-telesport - /museum/polistil-v-g-2 - /museum/r-f-t-bss-01-bildschirmspiel-01 - /museum/radofin-electronics-limited-tele-sports - /museum/riva-t-800c - /museum/roberts-paddle-iv - /museum/roberts-rally-iv - /museum/sands-3000 - /museum/societe-occitane-d-electronique-oc-4 - /museum/sonolor-telematch - /museum/sportron-101u - /museum/superlectron-tv-challenger-series-3000-tvc-3000 - /museum/thomson-jv1t - /museum/ultrasound-tele-sports - /museum/ultrasound-tv-9010 - /museum/universum-tv-multi-spiel-handheld - /museum/universum-tv-spiel-1004 oc_id: 1099 source: url: https://web.archive.org/web/20230613152952/http://www.old-computers.com/museum/computer.asp?c=1099 date: '2023-06-13' --- Isn't this one cool ? You just have to softly touch the buttons and ....pffft... the contact is made, great ! All buttons are of this type and this give a real pleasure to use the console, really nice. The system is from 1977 and uses the AY-3-8500 chip from General Instrument. It can play the 4 classic pong games. The display is in black & white but the score is displayed on screen. The sound comes out directly from the box. There's even a speaker hole designed in the middle of the case for the sound to come out. The only outputs are the RF plug to TV and the power-supply cord. There are two models of this pong. One has an internal transo (9v) and the other not... No batteries are used. The paddles are quite small and only have knobs. They are hardwired to the console. The design is really cool even if it seems a bit "home-made"...
| We need more info about this computer ! If you designed, used, or have more info about this system, please send us pictures or anything you might find useful. |