228 files were never archived; see docs/not-recovered.md in the extraction repo. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YDRjtmAiNpo5mK5N3d7QwZ
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title, tags, years, params
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| Missile Radar |
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"Here comes the enemy warhead! Set the radar missile in position! Fire! Another enemy warhead is destroyed!
All the action takes place on an exciting radar screen. Radar Missile challenges the player to quickly coordinate missile position and firing time to intercept and destroy the fast flying warheads.
Enemy warheads arc over screen and explode on ground if not destroyed.
Intense, realistic sounds add to the tension and excitement. Radar screen brightens and fades just like a real radar set.
Attract mode with flying rockets, rocket sounds and flashing name."
Missile Radar is one of the earliest shooter video game of history, although almost no info can be found on internet about it (at the time of writing). It's really surprising as this early shooter effort deserves its place in history. The main reason might be that only a few may have been produced and logically none survived until today.
Description of the game seems to show a very similar gameplay to Missile Commande released a few years (1980) later by Atari. Atari programmers may have been influenced by this early Nutting Associates effort.