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yann64andClaude Opus 5.5 de19014649 Content with the complete media download (15,344 files)
228 files were never archived; see docs/not-recovered.md in the extraction repo.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YDRjtmAiNpo5mK5N3d7QwZ
2026-10-13 16:47:19 +02:00

2.5 KiB

title, tags, years, params
title tags years params
Players Choice
ball and paddle
hockey
1974
image specs screenshots machines company oc_id source
/media/museum/software/arcade_pmc_players-choice_blue-line_ss1.png
label value
year of release 1974
label value
companies PMC Electronics
label value
type game
label value
media arcade cabinet
label value
systems Arcade
label value
number of players 2 - 4 players (versus)
title subtitle text image
Blue Line /media/museum/software/arcade_pmc_players-choice_blue-line_ss1.png
title subtitle text image
Boss /media/museum/software/arcade_pmc_players-choice_boss_ss1.png
title subtitle text image
arcade cabinet /media/museum/software/arcade_pmc_players-choice_cab_1.jpg
/museum/misc-arcade-video-games
/companies/misc 704
url date
https://web.archive.org/web/20230607055458/http://www.old-computers.com/museum/software_detail.asp?id=704 2023-06-07

Players Choice is another game inspired by Pong arcade hit and its variations. The particularity of this version released by PMC Electronics is, as the name indicates, to offer two different games in one arcade cabinet, so it's up to the players which one they want to play, an innovative concept at the time.

Thus Players Choice offers two games: Blue Line and Boss. Both can be played by 2 or 4 players using the knobs of the control panel.

Blue Line
This one is classicaly a simple hockey game for 2 or 4 players. Each team/player must send the ball in the opponnent goal.

A smooth-fast-action packed with features galore.

Boss
This one is a direct copy of Elimination (Kee Games, 1973) / Quadra Pong (Atari, 1974). It's an elimination type game. Each player (2 or 4) defend its own goal field and have 4 "lives" represented as 4 dots along the boundaries of the playfield. Each time a goal is scored the related player looses 1 life. When he has no lives left, he's game over. And so on, until there's only one player left...

Its main particularity/difference from its models is that the ball sticks to the paddle upon reception for a second or so, giving time to the player to aim his shot...

It's not clear if the central cross is deflective or just for "decoration"

A challenging elimination type game that will hold the players in suspense until the very end. Paddle catches the ball - Players aims the ball - Fires automatically.